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RustyLights (2/3 SLOTS AVAILABLE!!)

@rustylights

I'm normal about robots I promise 18 years old // πŸ‡§πŸ‡· Art Fight: https://artfight.net/~RustyLights

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16.02.2025
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Latest posts by RustyLights (2/3 SLOTS AVAILABLE!!) @rustylights

That looks sick!!

24.01.2026 22:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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some crowd control for #screenshotsaturday

#gamedev #godotengine #CombatCommittee

24.01.2026 07:09 πŸ‘ 132 πŸ” 41 πŸ’¬ 6 πŸ“Œ 0
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If you are just finding out, I have started to accept commission slots! Check this sheet to see if it's a fit for you!

#commission #art #digitalart #commissionart #artist

24.01.2026 22:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Fugue | A OneShot Fic's Short Animation
Fugue | A OneShot Fic's Short Animation YouTube video by RustyLights

I love Prototype and Prophetbot (This is something I finished just today!)

Please check out the original writers in the description, they did a really awesome job on it!

#OneShot #art #animation #digitalart #oneshotprototype #oneshotprophetbot #oneshotfanart

youtu.be/8BKMcNb9pCI?...

30.06.2025 03:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Some animation tests
#art #animation #sketch #test #gamedev #drawing #unfinished

29.09.2025 01:16 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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If I get one more error I swear 😀

23.08.2025 17:22 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

They're the normal cars! They're supposed to be white, but become yellow when you're charging the boost, for the sake of visibility. It's also why the screen gets darker to form more contrast.

17.08.2025 04:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you're hitting the red cars, they make you lose fuel by contact, while for hitting the normal cars, you need to be during the boost state in order to hit them! (That's when the particles are orange)

17.08.2025 04:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This was the best score I got yet, I think I can improve though
#gamedev #gamemaker #gamejam

17.08.2025 01:46 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Some more footage of the game!
As the link said, it's on @itch.io if you're interested
#gamedev #gamejam #gamemaker #itch.io #racinggame

17.08.2025 01:06 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Me and @laserpointers.bsky.social made a game submission for #IndieCriticalSummerJam about a fast car that refuels by hitting others at high speeds.

The game was developed in @gamemaker.io for this fun 10-day jam, and it was a fun experience!

rustylights.itch.io/racingvessel

17.08.2025 00:12 πŸ‘ 3 πŸ” 1 πŸ’¬ 2 πŸ“Œ 1
Fugue | A OneShot Fic's Short Animation
Fugue | A OneShot Fic's Short Animation YouTube video by RustyLights

I love Prototype and Prophetbot (This is something I finished just today!)

Please check out the original writers in the description, they did a really awesome job on it!

#OneShot #art #animation #digitalart #oneshotprototype #oneshotprophetbot #oneshotfanart

youtu.be/8BKMcNb9pCI?...

30.06.2025 03:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I'm gonna be joining ArtFight this year and i'm already getting tired from all the ref sheets I really needed to redo, but we ball

26.06.2025 16:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The GameMaker logo sits at the top left. "We Play Your Games EdiΓ§Γ£o Brasil" "Com GuselectLive" in bold text. Guselects avatar, a character with a red shirt and green hair stands in front of the Brazilian flag.

The GameMaker logo sits at the top left. "We Play Your Games EdiΓ§Γ£o Brasil" "Com GuselectLive" in bold text. Guselects avatar, a character with a red shirt and green hair stands in front of the Brazilian flag.

We Play Your Games: EdiΓ§Γ£o Brasil.
A comunidade BR do GameMaker tΓ‘ bombando, entΓ£o convidamos @guselect para apresentar esse evento incrΓ­vel!
πŸ‘‡Mande seu jogo atΓ© (Mon, 12th May)
πŸ“© FormulΓ‘rio: forms.gle/VkFNjAPg2BD6...

02.05.2025 15:31 πŸ‘ 14 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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My game is in a GameMaker blog's thumbnail...

29.04.2025 20:10 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
"Game Jam Takeaways" pixel art of characters from some of the games, including a knight-like figure from Swordy: The Sentient Sword and a robot character from Indigo Satellite . The GameMaker logo is also visible in the upper left corner next to the Pirate Software logo.

"Game Jam Takeaways" pixel art of characters from some of the games, including a knight-like figure from Swordy: The Sentient Sword and a robot character from Indigo Satellite . The GameMaker logo is also visible in the upper left corner next to the Pirate Software logo.

We spoke with winners from Pirate Software’s Game Jam about the lessons they learned. 9 Lessons from 9 Developers!

πŸ”— gamemaker.io/en/blog/game...

29.04.2025 16:20 πŸ‘ 35 πŸ” 8 πŸ’¬ 1 πŸ“Œ 2
An official GameMaker blog about Game Jam advices, featuring two robot characters from the Pirate Software's Pirate Jam submission "Indigo Satellite" (Me and my team's game)

An official GameMaker blog about Game Jam advices, featuring two robot characters from the Pirate Software's Pirate Jam submission "Indigo Satellite" (Me and my team's game)

I was listening to Mitski, WHAT #GameMaker #blog

29.04.2025 12:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

animators are among the strongest people alive

21.04.2025 21:19 πŸ‘ 261 πŸ” 33 πŸ’¬ 3 πŸ“Œ 0
Preview
Nobody Expects Exploding Immortal Pigeon on Steam Nobody Expects Exploding Immortal Pigeon is a 2D adventure side-scroller platformer where the goal is to obtain bread by any means using your explosive 'personality'. Nothing will stop you on this car...

Do you like pigeons?
Do you like explosions?

Well have we got a game for you! Our steam page has finally gone public! Feel free to leave us a wishlist!

store.steampowered.com/app/3548770/...

07.04.2025 14:56 πŸ‘ 8 πŸ” 5 πŸ’¬ 2 πŸ“Œ 3
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Where's 2024.14?

10.04.2025 14:03 πŸ‘ 29 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

#GameMaker was my first ever game engine when I learned about making games when I was a lot younger, and although I used stuff like Unity and TIC-80 later on, I still have a soft spot for it, and having the chance to make a full game on it is amazing!

10.04.2025 01:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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After Pirate Jam 16, I decided to redo the game project for the sake of simplifying me and my friend's code, and with that, we're adding more things! #gamedev #indigosatellite #GameMaker #oc #piratejam16

09.04.2025 01:28 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
GameMaker
Version 2024.13
UI Layers, Prefab Library And SVG Support

GameMaker Version 2024.13 UI Layers, Prefab Library And SVG Support

πŸ“£ GameMaker Version 2024.13 is here with UI Layers, the Prefab Library, and SVG Support!

πŸ”— gamemaker.io/en/blog/rele...

08.04.2025 14:24 πŸ‘ 71 πŸ” 12 πŸ’¬ 9 πŸ“Œ 2
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more Indigo Satellite doodles except that now it's about Phobos #art #oc #indigosatellite #doodle #drawing #krita

08.04.2025 14:30 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the making UI work nightmare is fading out of my sleep now, at last

08.04.2025 14:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#art #cartoonist #comic #webcomic
inspiration post: www.tumblr.com/zarla-s/7792...

02.04.2025 02:16 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you for that, I'll keep it in mind as I experiment with another idea (one might be a lot simpler than this one!)

07.04.2025 02:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I probably left my reference incomplete, but the intention would be to launch the chainsaw, or at least its blade, at a certain distance away from the arm, wouldn't the other arm holding the cord weaken that motion?

07.04.2025 01:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've been sketching stuff for a character and his new moves in Indigo Satellite, but I would love to have feedback specifically on the attacking poses for animating it! It just feels off to me. #art #sketch #gamedev #concept #drawing #feedback

07.04.2025 00:55 πŸ‘ 28 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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Indigo Satellite-related art between me and our other illustrator

02.04.2025 16:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0