Week 09:
#DevLog Adjusting the timings. Plan to add a emission path to the door.
Week 09:
#DevLog Adjusting the timings. Plan to add a emission path to the door.
Week 08:
#DevLog Fixing bugs and texturing...
Week 07:
#DevLog Modeling...modeling...π’ππΏToo busy
Assignment 3: Draft and modeling assets.
Week 06:
#DevLog
Assignment 2: Applied critiques, edit the video.
Week 05:
#DevLog Working on this wierd little scene>:( I made all the modles myself ecept for the ruber duckπ Still have some issues so I'll check the class recordings and add more props.
Week 04:
#DevLog Trying to apply the critiques professor gave for the 1st assignment. Reviewing the recordings. And for next assignment I want to do a bathtub. The interative objects will be the shampoos, the soap, the ipad and other cute ones.
#devlog Week 3
Working on details and fixing some issues.
#devlog Week 2
'm working on refining the terrain to make it more realistic while keeping it interesting. Finding suitable assets and materials has been a bit challenging, and I'm still exploring.
This is my preliminary process and design for now. I want to create a river with several branches, one of which is a waterfall flowing down from a mountain. Scattered along the way are some structures and plants, ultimately converging into a lake.
DevLog_Week_1
My favorite game on switch is Zelda. I really like the atmosphere they create in the game. So I found some screenshots on internet ( Once I made from the game was hard to find). These should be the Mood board for me in future works.