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SnapGamesStudios

@snapgamesstudio

πŸ‘‹ im a hobbyist gamedev πŸ•Ή my games snapgamesstudios.itch.io πŸ“± website https://sites.google.com/view/snapgamesstudios

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18.10.2024
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Latest posts by SnapGamesStudios @snapgamesstudio

i dont know if this is UI/UX, but when you press run scene in embed, it makes it in the top left corner and then snaps into the right scale and position. I feel it kinda makes it look a bit jankie and could be improved

08.03.2026 09:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Been doing some planet atmosphere stuff in #Godot :)

There's definitely still a few issues and stuff I'd like to improve, but it's probably time to create some nicer planet surfaces :)

07.03.2026 23:00 πŸ‘ 101 πŸ” 8 πŸ’¬ 3 πŸ“Œ 0
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I’ve been working on a new combo system that keeps track of your inputs, along with a custom weapon resource. This will help us create exciting new weapon types in the future!

#godot #indiegame #indiedev #gamedev #mh

08.03.2026 02:09 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Dev snapshot: Godot 4.7 dev 2 – Godot Engine Let us cook!

Order up! The second development snapshot for #GodotEngine 4.7 is served! 🍲

Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!

godotengine.org/article/dev-...

03.03.2026 23:16 πŸ‘ 309 πŸ” 47 πŸ’¬ 1 πŸ“Œ 5
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Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

03.03.2026 07:13 πŸ‘ 221 πŸ” 27 πŸ’¬ 5 πŸ“Œ 1
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Left - how it started in aseprite
Right - how it turned out in godot

02.03.2026 18:57 πŸ‘ 616 πŸ” 49 πŸ’¬ 19 πŸ“Œ 2
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Cloud look dev for #WildCosmos.
I still need to make it more performant and apply this system across the whole game, but I like the current direction :)

#godotengine #shader

02.03.2026 14:11 πŸ‘ 192 πŸ” 9 πŸ’¬ 7 πŸ“Œ 0
A screenshot of a virtual landscape. An isolated chunk of rocky terrain with hexagonal cells indicating the places that are flat enough to walk on.

A screenshot of a virtual landscape. An isolated chunk of rocky terrain with hexagonal cells indicating the places that are flat enough to walk on.

A close-up of the terrain showing the underlying triangle mesh. The relaxation algorithm lets me adjust the maximum curvature allowed at each vertex, so I can force the cell centers to be quit flat!

A close-up of the terrain showing the underlying triangle mesh. The relaxation algorithm lets me adjust the maximum curvature allowed at each vertex, so I can force the cell centers to be quit flat!

Working on the #hex #terrain tool again. Many changes.
Where before I was trying to create a shape that met all constraints in one shot, now I am using an iterative relaxation algo inspired by soft-body physics.
Oh, and the editor itself is in #Godot now instead of #Blender.
#GameDev #IndieDev

02.03.2026 02:19 πŸ‘ 17 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Monster Hunter Wilds Frame Data Is Completely Insane
Monster Hunter Wilds Frame Data Is Completely Insane YouTube video by Babe1Babe2

This video is so useful for seeing how hitboxes work in Monster Hunter games.

It will help me when trying to figure out how I'm going to spawn them and what sizes to use

#indiedev #gamedev #monsterhunter
youtu.be/FIVlHJmoIPg?...

01.03.2026 03:23 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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blocking out attack animations!!

#indiedev #gamedev #blender #animations #3d #b3d

28.02.2026 22:54 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I have no idea tbh, but I know it's not meant to be rotating like this

28.02.2026 08:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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gotta love it when you forget to change Quaternion rotation to Euler rotation. 😱
#indiedev #gamedev #blender #3d #animation #b3d

28.02.2026 07:02 πŸ‘ 15 πŸ” 4 πŸ’¬ 4 πŸ“Œ 0
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Out here typing in Doonrunes

Pretty fun.

#gamedev #indiedev #socialgame #godotengine #solodev

27.02.2026 17:09 πŸ‘ 15 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Godot 4.7 dev snapshot now has DrawableTexture! This will be super useful!

14.02.2026 07:34 πŸ‘ 18 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Thanks im trying my best.

23.02.2026 07:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

update on Lost Earth my dino monster hunter like.

Ive worked on the world backed system that let's travelling through worlds and sub areas communicating with the dinosaur behaviour manager.

But currently I'm struggling with player animations I was using Mixamo for this.

#godot #indiedev #gamedev

23.02.2026 06:13 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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ive just ported from 4.5 to 4.6, and I love the new UI, especially the dictionary display in @export, which I use a lot.

#indiegame #indiedev #gamedev #godot

21.02.2026 07:12 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

That looks sick, only problem with it would be travelling between stuff i feel if there was more movement tech it would be great

21.02.2026 04:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sorry for not doing much gamedev updates.
Ive been losing motivation and what seems like me changing stuff in a loop.

I have done some work but taking it very slow to not fully burn out I feel this game could still be good but I need to take time.

#godot #indiedev #gamedev

19.02.2026 09:19 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

I think so, I made this because I found I kept using the same systems and I had to open github find that repo download open file system move to game folder. While now you can just download it straight from godot.

14.02.2026 18:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There was quite a big bug where the button to download wasn't enabling so you couldn't download anything.

It's now fixed!

github.com/SnapGamesStu...

#godot #indiedev #gamedev

14.02.2026 07:34 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Release GitFetcher v1.5 Β· SnapGamesStudio/GitFetcher Add a preview mode and search/filtering to the GitFetcher plugin. Introduces a separate HTTPRequest for previews, preview UI (Preview checkbox, PreviewContainer with TextureRect and preview label) ...

link to the addon repo here -> github.com/SnapGamesStu...

14.02.2026 03:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ₯³UPDATE TO GITFETCHER!! πŸ₯³

Now includes search,image preview,fonts, and icons, making file types easier to identify.

What is it?
A Godot add-on enables downloading files from GitHub repos into your project within the editor. Ideal for reusing files from previous projects.

#indiedev #godot #gamedev

14.02.2026 03:31 πŸ‘ 9 πŸ” 2 πŸ’¬ 2 πŸ“Œ 1
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Microsoft has withdrawn their DMCA claim! The game is back up on Steam! Allumeria is back! Thank you EVERYONE for your support. It's hard to comprehend that a single post in my discord would lead to so many people expressing support. Thank you <3 #gamedev #indiedev

11.02.2026 05:17 πŸ‘ 295 πŸ” 77 πŸ’¬ 17 πŸ“Œ 3

How does is this a infringement...

10.02.2026 08:01 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev

10.02.2026 07:53 πŸ‘ 436 πŸ” 154 πŸ’¬ 30 πŸ“Œ 23
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screenshots in-game
#indiegame #indiedev #gamedev #godot

08.02.2026 09:28 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev

07.02.2026 01:27 πŸ‘ 114 πŸ” 14 πŸ’¬ 7 πŸ“Œ 3
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As of today, Vintage Story is 10 years old. To commemorate, we're doing a 200 game key giveaway. Thank you for sticking with us!
www.vintagestory.at/blog.html/ne...
#vintagestory #sandbox #survivalgames #anniversary #giveawaycontest

01.02.2026 15:54 πŸ‘ 383 πŸ” 152 πŸ’¬ 13 πŸ“Œ 5

more detailed screenshot of the textures!

#indiegame #indiedev #gamedev #godot

31.01.2026 04:19 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0