i dont know if this is UI/UX, but when you press run scene in embed, it makes it in the top left corner and then snaps into the right scale and position. I feel it kinda makes it look a bit jankie and could be improved
i dont know if this is UI/UX, but when you press run scene in embed, it makes it in the top left corner and then snaps into the right scale and position. I feel it kinda makes it look a bit jankie and could be improved
Been doing some planet atmosphere stuff in #Godot :)
There's definitely still a few issues and stuff I'd like to improve, but it's probably time to create some nicer planet surfaces :)
Iβve been working on a new combo system that keeps track of your inputs, along with a custom weapon resource. This will help us create exciting new weapon types in the future!
#godot #indiegame #indiedev #gamedev #mh
Order up! The second development snapshot for #GodotEngine 4.7 is served! π²
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-...
Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
Left - how it started in aseprite
Right - how it turned out in godot
Cloud look dev for #WildCosmos.
I still need to make it more performant and apply this system across the whole game, but I like the current direction :)
#godotengine #shader
A screenshot of a virtual landscape. An isolated chunk of rocky terrain with hexagonal cells indicating the places that are flat enough to walk on.
A close-up of the terrain showing the underlying triangle mesh. The relaxation algorithm lets me adjust the maximum curvature allowed at each vertex, so I can force the cell centers to be quit flat!
Working on the #hex #terrain tool again. Many changes.
Where before I was trying to create a shape that met all constraints in one shot, now I am using an iterative relaxation algo inspired by soft-body physics.
Oh, and the editor itself is in #Godot now instead of #Blender.
#GameDev #IndieDev
This video is so useful for seeing how hitboxes work in Monster Hunter games.
It will help me when trying to figure out how I'm going to spawn them and what sizes to use
#indiedev #gamedev #monsterhunter
youtu.be/FIVlHJmoIPg?...
blocking out attack animations!!
#indiedev #gamedev #blender #animations #3d #b3d
I have no idea tbh, but I know it's not meant to be rotating like this
gotta love it when you forget to change Quaternion rotation to Euler rotation. π±
#indiedev #gamedev #blender #3d #animation #b3d
Out here typing in Doonrunes
Pretty fun.
#gamedev #indiedev #socialgame #godotengine #solodev
Godot 4.7 dev snapshot now has DrawableTexture! This will be super useful!
Thanks im trying my best.
update on Lost Earth my dino monster hunter like.
Ive worked on the world backed system that let's travelling through worlds and sub areas communicating with the dinosaur behaviour manager.
But currently I'm struggling with player animations I was using Mixamo for this.
#godot #indiedev #gamedev
ive just ported from 4.5 to 4.6, and I love the new UI, especially the dictionary display in @export, which I use a lot.
#indiegame #indiedev #gamedev #godot
That looks sick, only problem with it would be travelling between stuff i feel if there was more movement tech it would be great
Sorry for not doing much gamedev updates.
Ive been losing motivation and what seems like me changing stuff in a loop.
I have done some work but taking it very slow to not fully burn out I feel this game could still be good but I need to take time.
#godot #indiedev #gamedev
I think so, I made this because I found I kept using the same systems and I had to open github find that repo download open file system move to game folder. While now you can just download it straight from godot.
There was quite a big bug where the button to download wasn't enabling so you couldn't download anything.
It's now fixed!
github.com/SnapGamesStu...
#godot #indiedev #gamedev
link to the addon repo here -> github.com/SnapGamesStu...
π₯³UPDATE TO GITFETCHER!! π₯³
Now includes search,image preview,fonts, and icons, making file types easier to identify.
What is it?
A Godot add-on enables downloading files from GitHub repos into your project within the editor. Ideal for reusing files from previous projects.
#indiedev #godot #gamedev
Microsoft has withdrawn their DMCA claim! The game is back up on Steam! Allumeria is back! Thank you EVERYONE for your support. It's hard to comprehend that a single post in my discord would lead to so many people expressing support. Thank you <3 #gamedev #indiedev
How does is this a infringement...
Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev
screenshots in-game
#indiegame #indiedev #gamedev #godot
Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev
As of today, Vintage Story is 10 years old. To commemorate, we're doing a 200 game key giveaway. Thank you for sticking with us!
www.vintagestory.at/blog.html/ne...
#vintagestory #sandbox #survivalgames #anniversary #giveawaycontest
more detailed screenshot of the textures!
#indiegame #indiedev #gamedev #godot