picking random brushes and seeing what happens
picking random brushes and seeing what happens
Lina Inverse in her 30th anniversary outfit.
Lina Inverse comm, thanks!
Today marks the last day of Black History Month and we wanted to celebrate the month with one more beautiful Kristine piece 😌❤️
Art by @00homura.bsky.social
#indiegame #gamedev #UnmaskedTruthsGame
OC Na'vani - patreon poll winner
Midna in progress!
OC comm, thanks!
she's still here
Rosalinde 🔹 #UnicornOverlord
Tetsuya Nomura’s Super-Special Journey with Square, Vol. 1 A Graphic Designer Is Born: The Day Tetsuya Nomura Arrived at Square We’re kicking off a new column focusing on Tetsuya Nomura, of FFVIII fame. This auspicious first installment goes behind the scenes of his industry debut. Tetsuya Nomura - Profile A graphic designer on Square Co, Ltd.’s development team. Sprang into the spotlight after his popular FFVII main character designs. Likes to watch TV in his free time. Hails from Kōchi Prefecture. The Strange and Fateful Path That Led to Square The job I’m doing now [graphic design (i.e., drawing pictures)] is something I’ve wanted to do ever since I was little. I thought it’d be great if I could make a living off it some day, you know? But so after graduating technical school, I figured the time had come to find a place to work. I walked into a convenience store one day to look at some job listing magazines, and I suddenly caught sight of this picture by Yoshitaka Amano, who I’m a huge fan of… It kind of got my attention, and I was like, “Huh, maybe I’ll apply to this place.” And that place just so happened to be Square, the company I’m with now. I should add I wasn’t super into games back then. Like, I’d never even played an FF before [laughs]. All I really knew was that Amano did the illustrations for the series, and since I had no hope I’d ever make a living off my own art, I figured at least I should be drawing stuff by someone I like—and Amano’s work is great. So I went ahead and applied to Square. [Image caption:] Nomura’s first gig after joining the company: debugging FFIV.
For the interview, I ended up talking to [then vice president of Square, Hironobu] Sakaguchi. Problem was, all I’d brought with me that day were pictures of female characters, and every last one of them had long hair. And so he kept being like, “Wow, you’re really into long hair, huh?” And then I remember him repeatedly asking why I applied to this company in particular… My response was something like, “Because it’s got more style than all the other game companies.” Doesn’t seem like a real persuasive answer, does it? It’s still a mystery to me how that all worked out [laughs]. A Surprise Debut Designing Monsters for FFV And so after this and that, I officially joined Square in April of ’91. But it’s not like they had me doing art right off the bat. When I joined up, FFIV was in the last stages of debugging, so I spent a bunch of days camped out in the office helping with that. And then as soon as that finished, it was on to developing FFV. I got a request to do a picture of a monster, and after that they had me drawing monsters nonstop. It was all pixel art, but still, I’d say that was my debut as a graphic designer. [Image caption:] Nomura’s graphic design debut: FFV. I preferred to draw people and animals and stuff, so designing monsters was a pretty sweet gig. Plus I got pretty free rein to draw what I wanted. Back then, it was just me and one other person in charge of monster design, which meant a ton of drawing work… Speaking of which, you know Gilgamesh from FFVIII? He’s a character I drew back during FFV, but at the time I really wasn’t sure what approach to take with his design. I basically just tried to make him look tough. There honestly wasn’t much more to it than that [laughs]. Monster design wasn’t all I did, though. I also contributed a bunch of ideas for the game…but they all got shot down [laughs]. I was still just a rookie at the company, so everyone was probably like, “The hell is this guy on about?” But I secretly swore I’d get my ideas used
From late 1999 to 2000, Tetsuya Nomura contributed a column to Japanese magazine Game Walker chronicling his career at Square—from FFIV debugger to Kingdom Hearts director. Thanks to moku_moku131459 over on Twitter, we've now got the complete series. So without further ado, here's Vol. 1!
a juicy butt that cloud probably doesn't have but he wishes he does
Fun fun fun
Jane the Bat💎
Shiori🩶⛺️🖤
#HololiveEN #ShiorinSketch
since it's the end of the year i'll allow myself one repost of my most popular art of this year 😇
Miku from 2024
Magik inspired by Amano?
Finish.
Art of Aerith from Final Fantasy VII dressed as Kaine from Nier Replicant/Nier Gestalt. In Reference to the Nier x Final Fantasy VII: Ever Crisis collab.
Warmup sketch of Aerith from the Nier x FF7 collab 🌺
#finalfantasyvii | #fanart
NICE😍
A sketch of Asuka from Evangelion. She's wearing her plugsuit and smiling.
Thursday sketch 🧡
🦇
#morrigan
🐇2B #NieR
CRISS CROSSovers - Bun Wife w/ CROSS (OC by @celebelian.bsky.social )
I think this one turned out really cute.
If you want your own CRISS CROSSover art, more information about that can be found here:
bsky.app/profile/gala...
#cchc #crisscrossovers #oc #art #digitalart #artrequests
差分 #NieR
Aerith
4K version you know where, link in bio
cms wip 🥰
skong
bunny A2🎨 #NieR
A sketch of Samus Aran from the Metroid games. She is wearing a tight fitted blue crop top and her blonde hair is in a ponytail. She has very toned abs and muscular arms. A cute little Metroid is floating beside her looking smitten.
Samus 🙏
I mean... Yeah, it isn't even a contest 🤣 the other two don't even come close