Cool! Yeah, it was fun, alarm aside. It's probably the best thing there, really, as all the other shops are quite brand/boutique-y and expensive. It's a good excuse to wander around and still feel like you had a decent time, you know?
Cool! Yeah, it was fun, alarm aside. It's probably the best thing there, really, as all the other shops are quite brand/boutique-y and expensive. It's a good excuse to wander around and still feel like you had a decent time, you know?
Now it's time to be a serious adult.
The London skyline from the south side of the river Thames.
In all seriousness, would really recommend it as an alternate 'look at London from high up' experience. Great views of all the major landmarks, and on a sunny day like today you can see from Crystal Palace all the way to Wembley.
Got to experience both sides of Battersea Power Station's Chimney Lift today - the cool and very quick journey up to the top, *and* the 12 flights of steps back to ground level after an evacuation alarm was triggered ๐
Alix was such a trooper behind the scenes at Gamer Network, turning round endless RPS@PAX clips overnight on weekends while myself and other team members were out in the US, and always lending a helping hand in our hour of need. It's gutting that the GN cuts have hit him too.
Everyone mentioned here deserves better, but shout out to video editor Alix who was the 'invisible' team member of the RPS Video gang. Edited our first six months of the channel, took my rambling notes and turned them into some early wins. Was an exciting, fulfilling time. Hope someone snaps him up.
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโฆ
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).๐
A brilliant little game you - YES, YOU! - should play immediately.
Sorry to hear this, Tom! You did an amazing job steering EG through an incredibly tough time. All the best for whatever's next.
Sorry to hear it, Alex! You've thrived under such difficult circumstances and done great work across your entire career at Gamer Network. You'll be missed, and wishing you all the best for what's next!
Gross that Ziff Davis are using Eurogamer like this to promote IGN nonsense on the day it's revealed they're gutting EG's staff. A comically tone-deaf company.
It really can't!
;_;
I'm so outraged by Ziff Davis' continued vandalism of Gamer Network. The total mismanagement of everything they've done to all my former colleagues makes my blood absolutely boil.
Topping love a church-based book launch. We went to one in Bath for Tony Tulathimutte's Rejection last year and man alive, I think everyone was surprised the entire book stock didn't just straight up burst into flames (though maybe they would have if he'd discussed the horrifying Kirby reference! ๐คฃ)
Ah, that's a real shame. This sounded so ambitious when I spoke to Jake for Eurogamer two years ago. Would have loved to have seen this studio get a proper chance to succeed.
Can't believe it didn't really register at the time, but listening to fingerspit's soundtrack for The Cosmic Wheel Sisterhood in isolation is SO. DANG. GOOD, Y'ALL.
fingerspit.bandcamp.com/album/the-co...
Why did they call it Untitled John Wick Game and not Baba Yaga Is You?
There are plenty of short games out there that take just as long to play as some books. The real challenge is playing & writing about them *on top* of doing everything else a site needs you to do, like previews, reviews and news. Producing it would require at least 2 people on it full-time, minimum!
There are still remnants of this going today on Bookstagram - #JanuaryInJapan and #KoreanMarch are two themed months I look forward to every year. It's just a shame this kind of approach is so antithetical to the day-to-day reality of running a games site in the year 2026!
The organisers of the Bookstagram challenge (#readtheworld21) put so much effort into keeping it going for two years straight. I didn't join in *every* month, but when I did, I found my reading was freshly invigorated, I had more incentive to tackle my backlog, and I made loads of new discoveries.
One of my grand, blue sky ideas for RPS was essentially exactly this. It would borrow the bones of a bookstagram challenge I was doing at the time, going deep on games from a different country each month. Totally unworkable with the resources we had, mind, but I'd love to see someone try it someday.
A wide-eyed sparrowhawk.
We had to take an injured sparrowhawk to the vets today. I've never seen an expression that better encapsulates the modern moment than this little guy's.
Haha, you're too kind, Jon! I'm sure that can't be true, but thank you all the same! ๐
Absolutely! And now that you've said it, my desire to be on a plane playing 80 Days has suddenly increased tenfold.
It's one of those games where each discovery, large or small, feels like you're cracking something wide open and discovering whole new layers to it, your brain firing on all cylinders the more you read & uncover. Mysteries are teased with wisps of sentences, and answers roll into view like thunder.
Utterly inhaled Inkle's TR-49 this weekend. What a brilliant little thing. To say much about it would veer into spoiler territory, but this is such a smartly conceived deduction game, and undeniably one of Inkle's best to date. And it's less than ยฃ6! A STEAL.
store.steampowered.com/app/3838370/...
YES, BRENDY! So pleased for you, @grahamsmith.bsky.social and @jonhicks.com ๐๐๐
A new website about PC games, from me, @brendyc.bsky.social and @jonhicks.com.
Reader-supported, which means no ads, no guff, and lots of games blogging about delightful things to play. If you liked our work on RPS, we think you'll like @jank.cool.
Yesssssss!