A miniboss room, with conveyor belts around the edge, pits symetrically around the floor.
The belts have rocks on them, and crab like creatures called "Sortacians"
a class SNES style dialog window is open, saying "They don't seem to be aiming *at* me."
Ooooh, Dialog system....
#DecomissionedSite
Oooh... Title..
22.01.2026 20:41
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Here's a screen shot of the actual UI.
It's got three lanes. 4 songs, Fur Elise, Happy Birthday, Daisy Daisy, and a secret final song. See if you can recognize it. (And then don't sue me please!! hehe)
13.01.2026 18:33
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A qr code containing the entire source code for a very simple version of guitar hero.
I intended to put all the code here, but it's about 900 characters too long.
Did you know bsky is a game distribution platform?
If only most QR code scanners accepted data: urls, you'd be able to play the worlds most minimal version of #guitarhero
#gamedev
13.01.2026 18:31
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Ooooh, the minimap is working now. First view of the island the game takes place on.
30.12.2025 15:02
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Slimes in games are always just piles of goo.
What happens if you have a pile of sentient rgb goo?
Mimics. Mimic's are what you get when you have a pile of sentient, angry, rgb goo.
29.12.2025 14:56
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Huh. Those turkey legs, and bombs keep getting knocked off the belt and into that pit.
But if i poke this switch... the turkey legs go through.
Bet... there's another switch for the bombs.
(Well, there will be when i build it... hehehe)
#ZeldaLike
#solodev
28.12.2025 23:55
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Roguelike Academy: Freshman Year by FOTD Games
A traditional roguelike, about a nontraditional school.
fotdgames.itch.io/roguelike-ac...
Well, it's out there on Itch now.
The Wizard, and the Warrior are fully implemented, and 3/5 floors have some content, along with a bit of an ending when you reach the third floor boss.
#indiedev #roguelike
09.12.2025 20:04
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fotd-games.com
I think i've cleaned up most of the bugs i know about, and i'm in a passable spot for a game at 0.3.x. Heh.
#gamedev #roguelike
05.12.2025 06:36
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I've just pushed it out and it's a first public release with no real advertising yet, so only two people have commented, but it's gotten a laugh from both of them.
It does help that my games a bit fourth wally, and has comedic intent.
03.12.2025 17:25
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I Literally had a character show up and say "Hey, you reached the end of the demo. There's no more. Go back to the start and do it again on a new seed" (though, in fancier language)
heh.
03.12.2025 17:21
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Oooooh man. Just got my new logo back from www.fiverr.com/dens_saputra (Gotta advertise the artist), and daum does it look better than the poor little nonsense i made.
03.12.2025 16:27
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Rogue Academy: Freshman Year
YouTube video by FOTD_Games
www.youtube.com/watch?v=4ae9...
Some gameplay footage from the process of going from 0.2.0 to 0.3.0. I've posted this before, but might as well tack it on here. Heh.
01.12.2025 06:28
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So, i've just pushed out a playable build of my game. "Roguelike Academy. Freshman Year"
fotd-games.com
This is version 0.3.0, so, while it's playable, and beatable, and most of the features are there... bugs likely abound.
All of the art, and music are placeholders.
#Roguelike #solodev
01.12.2025 06:26
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"Tobias wanders instead of moseying."
Extract from my current bug list.
#indiedev
28.11.2025 16:42
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Rogue Academy: Freshman Year
YouTube video by FOTD_Games
Quick tour through the first floor of Roguelike Academy: Freshman Year, as a fledgling warrior.
#roguelike
28.11.2025 06:07
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It's a level from the game i'm working on Roguelike Academy:Freshman Year, without any entities, scrolling along behind the main menu, and the changelog.
It's at just enough of a rotation to make it clear that it's not part of the ui or a playable thing.
It feels kinda like a cheat that just generating a level, rotating it 3 degrees, and lerping it past makes a decent title screen.
28.11.2025 03:02
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Just feels weird to try to carry around the dev environment, dunno.
26.11.2025 17:48
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Out of curiosity, how many people have "Upstairs" projects, and "Downstairs" projects? or something similar?
I have one game i'm working on in my office, and the little PoC i just pushed out was (until yesterday) my upstairs project, for when i'm jiggling the baby, or minding the youngin.
26.11.2025 17:47
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Randomizer Concept
go fight the boss from the moment you get the key, because it's a randomizer. Hehe.
randomizerpoc-f3hih.ondigitalocean.app
You can play it here. (Ignore the "c to connect to server", concept for a seed server eventually)
#randomizer #gamedev #solodev
26.11.2025 15:53
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The win screen from the worlds smallest randomzier. 35 seconds, not my personal best.
Screenshot of the victory screen from a proof-of-concept βworldβs smallestβ Link to the Pastβstyle randomizer. A top-down pixel-art map shows grass, trees, stone ruins, and a river with a small bridge on the right. Centered on the screen is a dark dialog box reading: βVICTORY! Congratulations! Time: 0:35. Equipment Order: Key β Ring of Jumping β Sword. Press ESC to return to menu
I've built the worlds smallest randomizer. It's got a Sphere 0, a Sphere 1, and a Sphere 2. Proper logic is followed when laying out the items.
Sphere 1 requires either the key or the ring of jumping, sphere 2 requires *both*.
In theory, there's a sphere 3, ([key|ring] sword), but you can
26.11.2025 15:51
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This is the first image of a succesfull spawn of the third floor, with the miniboss room, the stairs and everything connected.
I'd still call it a fail, because the way the corridor is drawn into the boss area breaks some specific corridor rules, but damn does it feel nice to have it in.
24.11.2025 15:51
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I've been working on wizard spells. Here, we get to see one of the wizards starting spells (Curse of Life Drain, a DoT), and one of the more powerful spells, Ice storm.
#gamedev #roguelike
23.11.2025 15:56
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imgur.com
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and ...
All of the wizard spells in the spellbook work. They've all got VFX, and at least some upgradability.
All of the base warrior skills are in place.
Seems like its time for content, balance, and polish.
#gamedev #roguelike
17.11.2025 04:53
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Hey, whatever works.
If it fits your needs and your complexity budget, it's good. :)
12.11.2025 16:43
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Tailscale+jellyfin is just... great. Heh.
12.11.2025 16:17
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Everything's placeholder art, of course.
10.11.2025 17:12
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Been a *while* since I've posted.
I've gotten pulled into a roguelike project, that's still nameless, working heavily with Claude.
Just pushed a 0.1.0 release this weekend. The warrior is the only class implemented "fully" and balance is... not.
genrl-gtft2.ondigitalocean.app
Super pre alpha.
10.11.2025 17:11
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The idea is to create a system with a bunch of passes i can add and fiddle with to build up a tileset from a bare template to a usable tileset, or something close enough to usable that even someone with my egregious art skills can finish it.
17.05.2025 15:29
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