Some playtests need exact player stats, like playtime and recent gaming activity.
With Steam & Xbox Connect, players can securely link their libraries, so you can validate those stats.
We handle the setup and recruitment, with all data staying protected.
Accurate and reliable ๐
10.12.2025 12:07
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Thinking about trying Antidote? Nowโs a good moment ๐คฉ
For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31.
๐ Grab it here: antidote.gg/platform-bfc...
27.11.2025 14:18
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Watching what players do is easy.
Reading how they feel in the moment? Not so much.
Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay.
No more guessing ๐
25.11.2025 14:49
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Security matters when youโre playtesting.
Sharing a build you spent months on can feel risky, thatโs why many teams use our SDK.
It adds automatic watermarking with a unique player ID, tied to their gameplay recording and fully customizable.
No extra work for your devs ๐
21.11.2025 10:36
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Oro Interactive playtested Roadside Research with us, a co-op game where you run a gas station as an undercover alien ๐
Those early FTUE tests helped them validate the core loop and make confident decisions before leaning into the alien features.
๐งต๐
17.11.2025 11:27
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We just spoke with the founder of Laser Guided Games and indie devs will want to hear this.
From leaving AAA to building an indie game, he shares lessons on storytelling, resilience and staying grounded as a small creator.
๐Read the full interview: antidote.gg/the-story-be...
30.10.2025 12:46
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Moderating a playtest sounds simple, until you try it ๐
Thereโs a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen.
Thatโs why so many studios trust us to handle it ๐
28.10.2025 13:48
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Launching a game is tough, but dealing with post-launch can be even tougher.
In our latest episode, we share tips on handling player boredom, stalled growth & unexpected issues. All from our own experience ๐โจโจ
Watch here: antidote.gg/how-to-keep-...
23.09.2025 10:30
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Player Creativity in Gamification
Discover how players reshape games through creative play. Learn why treating players as co-creators can keep games alive for years.
Why do players love breaking games? ๐
In our latest podcast, we explore what happens when players take ownership. Speedruns, DIY tournaments and even turning games into infinite sandboxes.
๐ง Listen here: antidote.gg/player-creat...
28.08.2025 09:47
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Addressing Security in Remote Playtesting
Security in remote playtesting doesn't have to be scary. We share practical strategies we use at Antidote to protect your IP during playtests.
Security is a big deal in playtesting.
Youโve spent months (or years) building your game, so testing it shouldnโt put it at risk.
In our latest podcast, we share how we keep your builds safe.
๐ง Watch here: antidote.gg/addressing-s...
08.08.2025 10:46
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3๏ธโฃ If you're building something and want real feedback (without spending months setting it up) check if you qualify ๐
antidote.gg/indies/
30.07.2025 07:54
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2๏ธโฃ It gives small studios free access to:
- Our full playtesting platform
- A ready player community
- A chance to be featured across Antidote
And yes, Star Racer was part of it!
30.07.2025 07:54
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1๏ธโฃ If you're an indie dev trying to playtest your game but limited by budget or reach, we hear you.
That's exactly why we created the Indie Program.
30.07.2025 07:54
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Star Racer has officially launched on Steam ๐
But the story behind it?
A journey every indie dev will relate to, that involves uncertainty, tough calls and passion.
We sat down with Whatnot Games' founder to hear it all.
Full interview: antidote.gg/the-story-be...
30.07.2025 07:54
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3๏ธโฃ Most reports are free
Yep. You can browse many reports for free.
And if you're on a platform subscription, everything is included.
Just log in and head to the Intelligence tab to start exploring. See you there ๐
app.antidote.gg#!/signup/
25.07.2025 11:21
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2๏ธโฃ Pre & post-launch data
Access reports that include insights like:
๐งญ How players discovered the game
๐ What pushed them to hit โbuyโ
๐ฎ Which game mechanics did they love most
๐ What kept them coming back
25.07.2025 11:21
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1๏ธโฃ Real insights from real players
Weโve been running research with our global player community on some of the biggest titles this year:
Clair Obscur: Expedition 33
Helldivers 2
Black Myth: Wukong
These reports reveal what players actually think!
25.07.2025 11:21
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We just dropped a new feature inside Antidote ๐
Intelligence gives you instant access to player insights from top titles like:
- Clair Obscur: Expedition 33
- Helldivers 2
- Black Myth: Wukong
Here is what you can get ๐
25.07.2025 11:21
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Clair Obscur: Expedition 33 has sold 3.3m+ copies๐คฏ
A record 9.7 Metacritic user rating score and 80k+ Overwhelmingly Positive reviews on Steam. Just wow!
Huge congrats to the Sandfall team ๐
We are proud to have supported the playtesting process through our platform.
12.06.2025 15:18
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Indie Program for Small Game Studios
Join Antidoteโs exclusive Indie Program! Playtest your games, gain valuable insights and build a loyal community from the start - for free!
Hey indie devs, we know playtesting can get expensive.
But with our Indie Program, you can get FREE access to:
๐ง Our playtesting platform
๐ฎ A player community to test your game
๐ Feature your game to 250k+ players
See if you qualify: antidote.gg/indies/
10.06.2025 14:27
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Massive game files shouldnโt delay your playtest.
With the Pre-Installs feature, players can download the build in advance, so your session starts on time and stays secure.
Yes, that means way less stress ๐
More on our security: antidote.gg/antidotes-se...
16.05.2025 10:34
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Playtest analytics alone wonโt tell you the full story.
Yes, they show โwhatโ is happening, but not โwhyโ.
Watching players in action fills in the gaps that metrics leave behind.
Joan Costa explains why a solid playtest analysis needs both data and real in-game behavior.
13.05.2025 11:36
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Balancing UX and Business Goals in Game Development
In our latest episode, we explore how UX and business goals can work together in game development (without ruining the playing experience).
UX researchers, how do you balance great player experiences with business goals?
In our latest podcast episode, we talk about what it really takes to align UX with business without compromising player experience.
๐ง Listen here: antidote.gg/balancing-ux...
09.05.2025 12:59
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R.E.P.O. hit a peak of 266K+ concurrent players on Steam in under a month ๐คฏ
We wanted to learn what made it such a breakout hit.
We ran a market research study with our community to learn what made players buy and keep playing.
Download the full report ๐
antidote.gg/mkt-research...
06.05.2025 14:55
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Playtest feedback shouldnโt live in a messy doc or someoneโs memory.
With Annotations on Antidote, your team can comment, collaborate and cut through the noise.
All on one timeline.
Learn more: lnkd.in/dpmh8dBY
24.04.2025 16:53
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Repetitive gameplay is one of the most common issues we see in playtests.
If players get bored or feel like theyโre doing the same thing over and over, theyโll drop off (fast).
Lucy shares some practical ways to keep players engaged through variety, pacing and challenge ๐
15.04.2025 13:13
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If your tutorial feels like a separate chore, players will treat it like one.
The best onboarding doesnโt pull players out of the experience - it is the experience.
In this clip, Costa shares what great onboarding looks like: teaching players as they play, without ever breaking immersion ๐
09.04.2025 13:29
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P.S. Unfortunately, not all Antidoters made it into the photo ๐ฅฒ
P.S.S. We promise our Slack channels are 100% professional. We totally donโt share memes, debate movies or become food critics.
07.03.2025 09:07
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Antidote team photo
Seven countries. Multiple time zones. One team.
This is Antidote ๐งก
As a remote-first company, distance doesnโt divide us - it connects us and makes us stronger.
With teammates from different cultures and backgrounds, we bring fresh ideas to the table and grow stronger together.
#playtesting
07.03.2025 09:07
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