Hey Thanks!! I'm planning on yelling loudly when I go do public testing to get as many GMs of different systems to hopefully make the best GM's assistant for as many systems as I can.
Hey Thanks!! I'm planning on yelling loudly when I go do public testing to get as many GMs of different systems to hopefully make the best GM's assistant for as many systems as I can.
Customize your NPC attributes and page layout so you can track anything you want making it be able to be usable for any TTRPG system.
Last feature is in! You can now customize what attributes to track for NPCs in your campaign. Now onto getting the Steam page built for GM Grimoire! But dang is it hard to make it exciting screenshots that of a page layout editor for #GM #TTRPG #CampaignTools for almost any system gmgrimoire.com
Road to beta feature tweak, enhancing search results to include NPC tags and enemies in encounters
Last night's polishing pass added related metadata to the search results, so searching for cult now returns NPCs who are in cult factions and encounters involving cultists etc. should make finding things mid session faster for #GM / #DM in the middle of a #TTRPG session. gmgrimorie.com
GM Grimoire Screenshot showing Printable Card preview of item editor.
Today's favorite little UI enhancement on my #TTRPG #GM tool to help you run, playtest, publish your campaigns and added a little print preview of the Item Creator's card export so you can see what the printed card will look like. Trying to get ready to go to beta soon! gmgrimoire.com #rpg #homebrew
I don't do the self promo thing often, so I'm not great at it. I'm in the ER with my 3 year old who's been throwing up all weekend. Waiting on virus panels. Buying books won't really help tonight but it would be a welcome surprise at the end of the month #scifi #fantasy #books #gaming #ttrpgs
have you gotten to the part where you find out some versions of safari parse times differently? moment.js is your friend.
Been having a blast running #ttrpg games this last year and my little campaign notes app has grown up and is just about ready to share with the world! gmgrimoire.com a system agnostic local GM\DM tool made for tracking all the shenanigans #gm #tabletop can't wait to share more soon!
We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...
It runs fast enough to use on every save on a laptop.
Please give it a try, and let us know if you encounter any issue!
The remarks werenβt βabout Charlie Kirk,β they were about how this administration is using Kirkβs death as an excuse to shut down critics β¦ and they responded by proving him completely correct.
Yeah c# support is official, just about all the godot documentation examples have a c# tab example. You can even mix n match gd script and c#, eventually I just dropped c# as gd script got easier and faster to write, but knowing I can pop to c# if I need to is nice.
That looks really great, I'm more curious about your editor, building levels made out of 100s of stacked images that's gotta be tedious
Here's a google drive link to the stl files if anyone wants.. or the thingiverse link will be up as soon as the 24hr wait to upload expires.
drive.google.com/drive/folder...
Daggerheart 3d printed tuck boxes with hole on side so you can see the Domain
As much as I love the #daggerheart magnetic card box, I got sick of having to spend so much time looking for domains or handing out specific sets during play, so I made these little 3d printed tuck boxes, 9 domain, and 2 larger boxes for ancestries subclasses and a little tray to hold them all.
Yup, didn't know dysgraphia was a thing til my son got diagnosed and all of a sudden it was like oh wow school would have been totally different if I hadn't failed so many things due to my handwriting. Dad has it too and so much makes sense after reading the criteria for it.
π₯ FUMES is OUT NOW in Early Access on Steam π₯
Please like and retweet!
Thank you guys for your support! π
Link below π
Been building out the campaign settings with links from my PC backstores for this week's session 1 of #witherwild #daggerheart and it's gonna be so unexpected, organized crime families, war profiteering, power struggles among the divine and an insane resurrection cult.
While the end goal is for all features and mechanics to be supported in multiplayer, I'll be rolling things out in stages to ensure the best experience for everyone! π§΅ (1/3)
Still plugging away at stuffing this pet project full of features.
New this week: Periodic Enemy Ships scan for you.
swiftthought.itch.io/space-rock-b...
Next up: some refactoring and pacing tweaks and maybe weapon powerups for shooting the enemy ships
#godot #indiedevelopment #solodev #gamedev
RETAILERSβ until we find a distributor to replace Diamond please ORDER DIRECT FROM US. Mail@AbstractStudioComics.com
After over a year in development and a port from #GodotEngine 3.x to 4.x, the excellent free and open source Substance Designer alternative Material Maker is nearly here!
Check out the release candidate of this awesome project.
gamefromscratch.com/material-mak...
#gamedev #indiedev
invisible nodes blocking input is the worst and such a pain to track down!
Since real life keeps #gamedev time to a minimum, I'll just keep updating my little Asteroids clone until it's nothing like asteroids #godot #sologamedev
swiftthought.itch.io/space-rock-b...
It's not much but it's a whole completed thing and that makes me happy. #godot #gamedev #totallynotasteroidclone
swiftthought.itch.io/space-rock-b...
Proud nerd dad moment when kiddo makes history first #daggerheart character have an experience of 'hid a body once'
My weekend reading arrived early! Can't wait to run this. #daggerheart #ttrpg #critrole
Found a little patch of wild onions hiding in the backyard #garden #onion #backyardgardens
I wish mine was looking like that.. I think I've got like 3 berries on the entire bush.
I've played a good bit with customizing it. maybe I'm missing something, But it really wants you to stick with Agile and it shows. I work more off a Fragment/Facet/Feature build process and tracking work on items across multiple dimensions ( code, art, sound, input etc) seems complex to set up.
I'm finding it a mixed bag. Lots to features and usability for free, but im finding it really prescriptive in how it works and how you should be working, and i'm butting heads with it a lot.
Yeah, I'm going to give my current project the love it deserves before I go back and revisit my prototype and hopefully it'll all work like magic in 9mo(optimistic forecast) or so whenever I get the current project wrapped