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Simons art n gamedev

@drakkheim

Artist, developer, reader, father, suburban gardener and owner of 1,000 hobbies

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05.09.2023
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Latest posts by Simons art n gamedev @drakkheim

Hey Thanks!! I'm planning on yelling loudly when I go do public testing to get as many GMs of different systems to hopefully make the best GM's assistant for as many systems as I can.

02.03.2026 16:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Customize your NPC attributes and page layout so you can track anything you want making it be able to be usable for any TTRPG system.

Customize your NPC attributes and page layout so you can track anything you want making it be able to be usable for any TTRPG system.

Last feature is in! You can now customize what attributes to track for NPCs in your campaign. Now onto getting the Steam page built for GM Grimoire! But dang is it hard to make it exciting screenshots that of a page layout editor for #GM #TTRPG #CampaignTools for almost any system gmgrimoire.com

01.03.2026 23:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Road to beta feature tweak, enhancing search results to include NPC tags and enemies in encounters

Road to beta feature tweak, enhancing search results to include NPC tags and enemies in encounters

Last night's polishing pass added related metadata to the search results, so searching for cult now returns NPCs who are in cult factions and encounters involving cultists etc. should make finding things mid session faster for #GM / #DM in the middle of a #TTRPG session. gmgrimorie.com

20.02.2026 15:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
GM Grimoire Screenshot showing Printable Card preview of item editor.

GM Grimoire Screenshot showing Printable Card preview of item editor.

Today's favorite little UI enhancement on my #TTRPG #GM tool to help you run, playtest, publish your campaigns and added a little print preview of the Item Creator's card export so you can see what the printed card will look like. Trying to get ready to go to beta soon! gmgrimoire.com #rpg #homebrew

19.02.2026 03:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don't do the self promo thing often, so I'm not great at it. I'm in the ER with my 3 year old who's been throwing up all weekend. Waiting on virus panels. Buying books won't really help tonight but it would be a welcome surprise at the end of the month #scifi #fantasy #books #gaming #ttrpgs

16.02.2026 23:23 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

have you gotten to the part where you find out some versions of safari parse times differently? moment.js is your friend.

15.02.2026 05:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
GM’s Grimoire – a Spellbinding tool for Game Masters

Been having a blast running #ttrpg games this last year and my little campaign notes app has grown up and is just about ready to share with the world! gmgrimoire.com a system agnostic local GM\DM tool made for tracking all the shenanigans #gm #tabletop can't wait to share more soon!

11.02.2026 03:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...

It runs fast enough to use on every save on a laptop.

Please give it a try, and let us know if you encounter any issue!

23.09.2025 10:25 πŸ‘ 144 πŸ” 29 πŸ’¬ 7 πŸ“Œ 3

The remarks weren’t β€œabout Charlie Kirk,” they were about how this administration is using Kirk’s death as an excuse to shut down critics … and they responded by proving him completely correct.

17.09.2025 22:42 πŸ‘ 15485 πŸ” 5538 πŸ’¬ 262 πŸ“Œ 122

Yeah c# support is official, just about all the godot documentation examples have a c# tab example. You can even mix n match gd script and c#, eventually I just dropped c# as gd script got easier and faster to write, but knowing I can pop to c# if I need to is nice.

05.09.2025 21:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That looks really great, I'm more curious about your editor, building levels made out of 100s of stacked images that's gotta be tedious

01.09.2025 13:38 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Daggerheart Tuckbox STL - Google Drive

Here's a google drive link to the stl files if anyone wants.. or the thingiverse link will be up as soon as the 24hr wait to upload expires.
drive.google.com/drive/folder...

18.08.2025 03:09 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Daggerheart 3d printed tuck boxes with hole on side so you can see the Domain

Daggerheart 3d printed tuck boxes with hole on side so you can see the Domain

As much as I love the #daggerheart magnetic card box, I got sick of having to spend so much time looking for domains or handing out specific sets during play, so I made these little 3d printed tuck boxes, 9 domain, and 2 larger boxes for ancestries subclasses and a little tray to hold them all.

18.08.2025 03:09 πŸ‘ 11 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yup, didn't know dysgraphia was a thing til my son got diagnosed and all of a sudden it was like oh wow school would have been totally different if I hadn't failed so many things due to my handwriting. Dad has it too and so much makes sense after reading the criteria for it.

29.07.2025 19:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

πŸ”₯ FUMES is OUT NOW in Early Access on Steam πŸ”₯

Please like and retweet!
Thank you guys for your support! πŸ™

Link below πŸ‘‡

28.07.2025 15:39 πŸ‘ 866 πŸ” 263 πŸ’¬ 40 πŸ“Œ 32

Been building out the campaign settings with links from my PC backstores for this week's session 1 of #witherwild #daggerheart and it's gonna be so unexpected, organized crime families, war profiteering, power struggles among the divine and an insane resurrection cult.

29.07.2025 11:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

While the end goal is for all features and mechanics to be supported in multiplayer, I'll be rolling things out in stages to ensure the best experience for everyone! 🧡 (1/3)

28.07.2025 02:49 πŸ‘ 2 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Preview
Update 3 - Enemy Ship New Update! The arena got more dangerous, every third round you will be visited by Orb Ships that zig zag across the world stopping and scanning for you. Better not be standing still if they track on....

Still plugging away at stuffing this pet project full of features.
New this week: Periodic Enemy Ships scan for you.

swiftthought.itch.io/space-rock-b...
Next up: some refactoring and pacing tweaks and maybe weapon powerups for shooting the enemy ships
#godot #indiedevelopment #solodev #gamedev

28.07.2025 00:02 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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RETAILERSβ€” until we find a distributor to replace Diamond please ORDER DIRECT FROM US. Mail@AbstractStudioComics.com

22.07.2025 23:18 πŸ‘ 53 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0
Preview
Material Maker 1.4 is Nearly Here – GameFromScratch.com The awesome free & open source Substance Designer alternative Material Maker is nearing release 1.4, having been ported to Godot 4.x

After over a year in development and a port from #GodotEngine 3.x to 4.x, the excellent free and open source Substance Designer alternative Material Maker is nearly here!

Check out the release candidate of this awesome project.
gamefromscratch.com/material-mak...

#gamedev #indiedev

22.07.2025 15:09 πŸ‘ 68 πŸ” 14 πŸ’¬ 0 πŸ“Œ 1

invisible nodes blocking input is the worst and such a pain to track down!

19.07.2025 14:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Stellar Destruction by swiftthought Space Rock Blaster

Since real life keeps #gamedev time to a minimum, I'll just keep updating my little Asteroids clone until it's nothing like asteroids #godot #sologamedev
swiftthought.itch.io/space-rock-b...

13.07.2025 16:01 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Space Rock Blaster by swiftthought Available for Windows

It's not much but it's a whole completed thing and that makes me happy. #godot #gamedev #totallynotasteroidclone
swiftthought.itch.io/space-rock-b...

29.06.2025 20:20 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Proud nerd dad moment when kiddo makes history first #daggerheart character have an experience of 'hid a body once'

01.06.2025 02:55 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My weekend reading arrived early! Can't wait to run this. #daggerheart #ttrpg #critrole

15.05.2025 22:12 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Found a little patch of wild onions hiding in the backyard #garden #onion #backyardgardens

11.05.2025 22:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wish mine was looking like that.. I think I've got like 3 berries on the entire bush.

08.05.2025 15:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've played a good bit with customizing it. maybe I'm missing something, But it really wants you to stick with Agile and it shows. I work more off a Fragment/Facet/Feature build process and tracking work on items across multiple dimensions ( code, art, sound, input etc) seems complex to set up.

18.04.2025 17:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm finding it a mixed bag. Lots to features and usability for free, but im finding it really prescriptive in how it works and how you should be working, and i'm butting heads with it a lot.

18.04.2025 14:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, I'm going to give my current project the love it deserves before I go back and revisit my prototype and hopefully it'll all work like magic in 9mo(optimistic forecast) or so whenever I get the current project wrapped

21.03.2025 18:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0