Wow.
Thank you so much for all the support. Unreal. Funded in 5 minutes has completely flattened our expectations!
See you in the comments x
Wow.
Thank you so much for all the support. Unreal. Funded in 5 minutes has completely flattened our expectations!
See you in the comments x
Illustration of four witches in black pointed hats in a grassy field, raising their wands toward each other and the wands are shooting out colorful sparkles and streamers. Four cats dance at their feet. In the background is a castle, party tent, and balloons.
It's my birthday today! Woohoo! I'm 42 (but mentally still in 2006, hah!)
I'd be so grateful if you shared my art today!
Original art shop: www.albaillustration.com
Signed decks, art prints, stickers, etc at: albaillustration.etsy.com
(Image: 4 of Wands from the Everyday Witch Tarot)
A great ensemble of games!
BG Stats feb. 2026 OmgΓ₯ngar: 21 H-index: 2 Spel: 11 Nya: 2 Spelare: 20 Platser: 2 Timmar: 15 Dagar: 13 Castle Combo: 5 1ers Contacts: 3 Ark Nova: 2 Dewan: 2 The Resistance: Avalon: 2 Twister: 2 Barrage: 1 Vast: The Mysterious Manor: 1 Heat: Pedal to the Metal: 1 19 skapare: Asger Aleksandrov Granerud: 9% Christian Kudahl: 9% Chuck Foley: 9% Daniel Skjold Pedersen: 9% Don Eskridge: 9%.
I aim to be more like her!
Read about her latest game, Sanibel, here:
boardgamegeek.com/blog/1/blogp...
Elizabeth Hargrave is probably my leading star in game design. Not only has she created beautiful and fantastic games (Wingspan is her number one hit!), she is also always advocating for diversity in the design sphere with a clear and steady voice.
π²βοΈ
(1/2)
Stages of boardgame design:
Idea
Prototype
Wonky
Stable
Finished
π²βοΈ
We have a long-standing math norm in our school district that applies to board game designβand to life: βErrors are gifts that promote discussion.β
Go forth and make your misplays! We are all now wiser. π²βοΈ
An encounter card with too much text on it for me to copy here, sorry
Yesterday was the strongest test of The Dumpster Heist yet. I am so excited to play at @unpub.org with @stickydoodler.bsky.social in person.
90 wood cubes and the tools to paint them: 4 acrylic paints (black, red, green, blue), paintbrushes. There's also a packet of much smaller wooden cubes.
Let's paint some cubes!
π²βοΈ
Indeed.
The "no's" come in a lot styles too. "No" to this opportunity, "no" to this decision, "no" to this idea. It makes every "yes" more valuable than gold.
Celebrate the no too! It's a step towards the eventual yes.
They are harder to celebrate. But you are right!
And thank you. π
I lol forward to hearing what you think about it once you try it!
To be a game designer is to receive a lot of βnoβ. Make sure to celebrate your βyesβ!
Just had a bunch of no sent my way. I try to remember the positive outcomes and just rework the rejected games that I still like! β€οΈ
π²βοΈ
Do you want to hear me talk about game design in Swedish? π²βοΈ
shows.acast.com/bradspelsbro...
First one is not a bad take. Probably a better title that we are suggesting! :D
My current π²βοΈ:
π€πΎπββοΈ
βοΈπ
πΊ π¨
I was invited to give a talk at a game design convention.
Then kindly told what a game design convention is.
Tables, playtests, designers.
Always nice to learn new things about your own field.
Mansplaining, anyone?
#GameDesign #WomenInGames
Tabletop game setup for OBOLUS. Two illustrated cards are shown: one with a boat on a misty river and another representing a river modifier. Several black meeples representing Souls are arranged around the cards, with a single white meeple representing Charon the Ferryman.
First BGG Contest! β΄οΈπ
Iβve entered OBOLUS, a 9-card game of brutal bidding, for 1-2 players
The Dilemma: Win boats for points or lose to recover the Souls you need to stay in the game. If you run out, the river swallows you
Seeking playtest feedback
#BoardGames #BGG #PnP #GameDesign #Playtesting
In the Sudamerica version of Where is that? Brazil is a large part of the continent. For a Swede, it is a little out of knowledge zone. How many cities do you know in Brazil?
There are 18 included in our game.
#whereisthateuropa
#whereisthatsudamerica
@eanderssonsunden.bsky.social
Geography question: we know London is east from Berlin. But is London north or south?
A dilemma taken from me and @eanderssonsunden.bsky.social new game Where is That?: Europa
#whereisthateuropa
Old card: - Felt like it was sucking up your wildcards with no benefit. - Joker effect kind of broke the game. - Bit of a downer. New card: - Implies that you can dump lots of cards here. - Wildcard bonus lets you move cards to other places, spreading the party vibes. - Groovy.
Revisiting a past design means looking at cards with names like "The Party" and thinking:
"Does this *feel* like a party...?"
π²βοΈ
In me and @eanderssonsunden.bsky.social latest game you will position cities and monuments relative to each other. One way is often obvious, but the other?
Is Stonehenge north or south from London?
#whereisthat
π²βοΈ
A screenshot from the three first pages of the rulebook of DystopAI. Our Fastaval 2026 design.
The rulebook for DystopAI is almost done. @danielolai.bsky.social and I have worked hard the past week to be here. Thisnis our contribution to @fastaval.bsky.social 2026. Deadline 23:59 CET. :D
It has been great fun, Daniel. But letβs take a day off after this. π
π²βοΈ When I initially designed Pact, it was 6 hours long and completely impenetrable, so of course I needed to start simplifying. I cut potential endgames, cards, rounds, even ahh abilities, until the game played in an hour and a half and was easily teachable.
It was also really forgettable.
The BGG pages for my games are filled with rules questions. John Company is rated at a 4.4 in weight (higher than many complex wargames!) When I go to game design events, professional designers are constantly telling folks to clean things up and simplify their games.