Zomebody's Avatar

Zomebody

@zomebody

I make games.

206
Followers
98
Following
57
Posts
20.09.2023
Joined
Posts Following

Latest posts by Zomebody @zomebody

I've been thinking about asking someone to make me some avatar items, but never did because I expect it would end up becoming very expensive real quick.

15.02.2026 22:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Added silhouette support to my engine. Silhouettes can be semi-transparent and stencil testing prevents multiple semi-transparent silhouettes from darkening each other when overlapped.

#love2d #gamedev

15.02.2026 17:09 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I believe it should now be playable again! Thanks for letting me know

14.01.2026 12:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Working on a 3d particle editor! #love2d #gamedev

04.01.2026 15:33 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Finally getting back into working on gameplay after 4 months of engine upgrades. Currently setting up a better test map.

I suppose this is also the first footage on here that includes wind trails and foliage sway. πŸ‘€

#love2d #gamedev

02.10.2025 15:30 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

He's going to turn water into wine and then get sued by Big Alcoholβ„’ for tanking their stock value.

23.09.2025 11:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Rare double post! Also reworked some of my particle emitter logic to support rotating whole emitters, including any particles that are already emitted. #love2d

04.09.2025 21:20 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Upgraded my renderer's lighting system to allow for more vibrant colors - at the cost of requiring more manual tuning.

04.09.2025 20:48 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah, I always thought the bare minimum was "mouth", "ears", "quiet environment", "no language barrier" and "not falling asleep midway through"

18.08.2025 13:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Been a bit since I shared progress on my renderer.

Spent a while implementing a shader for water/waterfalls and other liquids, improving the shading on foliage, optimizing performance and building a better pipeline for exporting maps from Blender to Love2d. #love2d

17.07.2025 15:52 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks for clarifying, I thought you were turning down the master volume in your settings when I tried to talk to you. Good to know you were instead simply counting on my ability to fend off surprise encounters while you recharged.

13.07.2025 20:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love seeing the progress Dan. You're making me curious though. Do you have a specific end goal in mind for this project? A game? A blog post? Or wherever the wind takes you?

30.05.2025 15:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Implemented spritesheet functionality into my particle shader & blending to handle semi-transparent particles.

29.05.2025 15:18 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You know you're too deep into debugging your code if you're happy to see your program change from crashing to freezing.

21.05.2025 00:32 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Finally added card info & made it possible to play the cards.

08.05.2025 13:42 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

More progress on turn-based battle prototype. Units can now move around and attack. Cards are next on the to-do list.

29.04.2025 01:23 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
Video thumbnail

Overworld -> battle transition concept. Next up: being able to select & move units, and play cards on them.

19.04.2025 00:50 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Prototyping a card system

16.04.2025 18:07 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Working on improving scene management. Generalized the process to make it easier to program scene switches in UI or through in-scene triggers.

Starting to look more and more like an actual engine.

10.04.2025 12:43 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What did you use to create the soft shadows?

29.03.2025 22:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And when your camera zooms in on it you can hear a faint sizzling.

17.03.2025 20:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Experimenting with an art-style that could fit in with the 3d renderer I wrote in #love2d. Had to rework my Blender plugin to export scenes from Blender into my Love2d projects. Definitely worth it though.

14.03.2025 00:49 πŸ‘ 15 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Implemented real-time shadow maps and bloom into my #love2d 3d renderer. Performance is surprisingly good given how I botched the code.

01.03.2025 14:57 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Quick and simple burning effect shader written in #love2d using a noise image as a mask.

20.02.2025 23:00 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Been playing around with #love2d a lot recently. Created a prototype for loading & unloading rooms with basic character movement, collisions, questionable click-to-move pathfinding and a simple transition UI.

11.02.2025 23:30 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

A lil' splash screen I made. #love2d

28.01.2025 01:57 πŸ‘ 36 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Reworking my portfolio website to show off some of my recent work. Super happy with this format, especially the interactive 3d asset viewer.

09.01.2025 01:31 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We also went over phong shading and such when I was still in uni, but I decided in this case to not add any specular lighting as I don't feel it would match the style I want to go for.

19.12.2024 21:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

In my off-time I've been learning more about how 3d rendering works and wrote a little renderer from scratch in Love2D. It supports meshes, textures, particles, basic diffuse lighting and ambient occlusion!

Hoping to expand this more in the future.

18.12.2024 13:24 πŸ‘ 25 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
Post image Post image Post image Post image

Some stuff I recently made for Paint Punks that weren't worth a dedicated post:
1. A simple skill rating system with global leaderboards.
2. Daily log-in rewards that adapt to the player's own timezone.
3. Indicators that show where incoming shots is coming from.
4. Assists on enemies.

13.12.2024 19:06 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0