GodotCon Amsterdam here we go!
π
23-24 of April
ποΈ Get your tickets: tickets.godotengine.org/foundation/g...
π£ Submit your proposals: talks.godotengine.org/godotcon-ams...
GodotCon Amsterdam here we go!
π
23-24 of April
ποΈ Get your tickets: tickets.godotengine.org/foundation/g...
π£ Submit your proposals: talks.godotengine.org/godotcon-ams...
ποΈ Get your tickets here: tickets.godotengine.org/foundation/g...
GodotCon 2026 is happening soon and it is time to submit your proposals!
π³π± Amsterdam
π
23-24 of April
πPathΓ© Amsterdam Noord
The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
π talks.godotengine.org/godotcon-ams...
Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026. It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.
The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage.
π @godotengine.org is having a good run!
#Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.
Soβ¦ we fixed all the crashes!ππΌπ§΅ thread on HOW, below.
#godotengine #gamedev
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! βοΈ
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated β¬5, we could hire 5 more developers to work on Godot full-time.
π fund.godotengine.org
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community π
www.youtube.com/watch?v=7ZwE...
October's newsletter is out!
π Read the entry on the web: godot.news/archive/the-...
π¬ Subscribe via email or RSS: godot.news/subscription...
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
This game is so good by the way. I played through it last week and I couldn't put it down
The floodgates have opened, with over 300 improvements in its wake π
The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:
godotengine.org/article/dev-...
Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. π§΅π
#godotengine #gamedev
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4
This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!
godotengine.org/article/main...
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...
Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrivesβΌοΈ
Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable.
godotengine.org/article/rele...
This is it, this is now, KICKSTATER IS LIVE!Β
Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary.
Support this Kickstarter now!
π http://epictellers.com/kickstarter
#StarfinderAfterlight #Kickstarter
β οΈ Less than two weeks to submit your projects! β οΈ
We had an issue uploading to NuGet that was fixed less than an hour ago. If you try again now it should be fine!
#GodotEngine 4.5 has finally arrived! π
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready π
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool:
hexaquo.at/pages/grass-...
#godot #gamedev
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
π£ Submissions open for the Godot 2025 showreel
This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
π
Submissions close: October 1st
π
Voting starts: October 6th
My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. π§΅ππΌ
#gamedev #godotengine
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:
π godotengine.org/article/godo...