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Lara

@larahug

- indie gamedev - πŸ³οΈβ€βš§οΈ She/it πŸ³οΈβ€βš§οΈ Oooohhhh you’re are shader lover aren’t you Oooohhh You want to kiss tessellated geometry don’t you Techy arty bitch trying to make a game among the horrors Catlike

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31.08.2023
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Latest posts by Lara @larahug

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#CherubArt

05.02.2026 21:39 πŸ‘ 3917 πŸ” 613 πŸ’¬ 30 πŸ“Œ 3
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Made a pair of reverse legs to try doing some weird stuff with.

But I want to find a EASY way to get it game ready so I don't hand retopo...

I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.

19.01.2026 08:18 πŸ‘ 420 πŸ” 51 πŸ’¬ 14 πŸ“Œ 0

*puts on my "Accidentally took 6 years worth of 300 level art history" goggles*

I say with full earnesty, this is very good performance art.

Getting arrested for it is just *chefkiss*

16.01.2026 02:56 πŸ‘ 101 πŸ” 21 πŸ’¬ 0 πŸ“Œ 0
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Some cursed technology for your timeline. No actual blurring or PCB meshes present. Just a ray-plane intersection math and some POM for the depth effect + blending between pre-blurred and "clear" textures

#shaders #unity #techart

13.01.2026 02:48 πŸ‘ 96 πŸ” 14 πŸ’¬ 5 πŸ“Œ 1

Glad I can now point and laugh instead of avoiding to ease the mental trauma

21.12.2025 04:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Reading the reviews is like seeing an ex crash out on socials lol, can’t believe they still sell for $100 bucks

21.12.2025 04:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

As a gamedev of nearly 30 years, I can absolutely definitively say you do not need AI as a placeholder.

You know what we used as place holders?

Fucking cubes.

Grow the fuck up.

18.12.2025 02:35 πŸ‘ 394 πŸ” 87 πŸ’¬ 17 πŸ“Œ 4

Seeing Ai gen text for placeholders is also so stupid, we literally have Lorem Ipsum

18.12.2025 06:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes!

The sparkles are caused by floating point differences between the two edges because the mismatch in vertcies between two sides of a polygon shell.

13.12.2025 08:48 πŸ‘ 90 πŸ” 14 πŸ’¬ 5 πŸ“Œ 1
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so we been playin mechwarrior recently...

07.12.2025 16:06 πŸ‘ 141 πŸ” 40 πŸ’¬ 3 πŸ“Œ 0
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05.12.2025 09:30 πŸ‘ 2275 πŸ” 267 πŸ’¬ 20 πŸ“Œ 12
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i run linux

03.12.2025 13:58 πŸ‘ 696 πŸ” 191 πŸ’¬ 9 πŸ“Œ 0

A fairly common issue I see with indy game posts, most notibly solo projects, is readabilty- the ability for the audience to translate or parse the visuals being shown.

This is a tricky issue as a solo devs are so used to seeing the individual parts they process the visuals with bias.

03.12.2025 19:46 πŸ‘ 36 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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#CherubArt

02.12.2025 06:48 πŸ‘ 2477 πŸ” 470 πŸ’¬ 11 πŸ“Œ 0
angelic weapon ponders her purpose at a concrete overlook of some sort

i’m still overall thinking about the angel BDU but this one’s pared down a bit. i want the shoulder and waist cape still. will iterate later i’m sure. i wonder if these are annoying to put on because of wings or if she just grows the wings after putting the suit on.

angelic weapon ponders her purpose at a concrete overlook of some sort i’m still overall thinking about the angel BDU but this one’s pared down a bit. i want the shoulder and waist cape still. will iterate later i’m sure. i wonder if these are annoying to put on because of wings or if she just grows the wings after putting the suit on.

somber weapon

30.11.2025 19:50 πŸ‘ 291 πŸ” 92 πŸ’¬ 1 πŸ“Œ 0
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until we return, paradise interred

28.11.2025 04:19 πŸ‘ 2021 πŸ” 527 πŸ’¬ 13 πŸ“Œ 3
10.09.2025 10:17 πŸ‘ 149 πŸ” 22 πŸ’¬ 1 πŸ“Œ 0

One of the couple game devs and artists I’m continually inspired by, I love seeing your work and the processes behind them

28.11.2025 04:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5

26.11.2025 07:01 πŸ‘ 1754 πŸ” 357 πŸ’¬ 24 πŸ“Œ 2

Organising your game art assets can be daunting and messy when you start out, so here is a few tips:

Lets look at these examples.

Dented Barrel
Large dented barrel
Large barrel
Old barrel
Explosive barrel
Exploded barrel

25.11.2025 23:09 πŸ‘ 76 πŸ” 10 πŸ’¬ 4 πŸ“Œ 3
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Someone asked me to reshare my technique for judder free stair collision.

Here it is using my finest finger drawing on my phone.

#gamedev #indydev #gameart

26.11.2025 00:00 πŸ‘ 62 πŸ” 9 πŸ’¬ 4 πŸ“Œ 1
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The rare and elusive 4 hour parking, it’s a good day

25.11.2025 08:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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"there are no third spaces anymore" wrong. blast furnace

25.11.2025 00:59 πŸ‘ 8523 πŸ” 2156 πŸ’¬ 86 πŸ“Œ 142

Alternating which side I button the shirt as I go through, maybe even throw people off and go right or left side for a bit before switching again

20.11.2025 23:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Jacket done.

#CherubDev #UE5

17.11.2025 02:48 πŸ‘ 1623 πŸ” 278 πŸ’¬ 27 πŸ“Œ 2
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#CherubDev #UE5

15.11.2025 06:14 πŸ‘ 1607 πŸ” 230 πŸ’¬ 11 πŸ“Œ 0
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Everyone must see how fucking cute my cat is

13.11.2025 00:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I wanted to try doing a off-brand style, and I happen to notice my Gwenpool comics on the shelf. So, let's try Gurihiru style.

Results are not bad, but man do I hate trying to ink such thin lines. I like my lines chunky and backgrounds splatty.

#CherubArt

07.04.2025 06:17 πŸ‘ 2751 πŸ” 494 πŸ’¬ 21 πŸ“Œ 1

I really wish games designers start to consider food and drink as a pool rather than a pill.

In other words, munching on food drains its health bar and adds to yours. Food and drink take time to fully consume, and you can hold it as you walk and casually munch, sip and set aside for later.

05.11.2025 10:56 πŸ‘ 89 πŸ” 5 πŸ’¬ 11 πŸ“Œ 0
Angie, but in Vicar Amelia's outfit :D 
I was planning to get it done for Halloween, but heh, I had too much fun and finished it very late at night. But better late than never!

Angie, but in Vicar Amelia's outfit :D I was planning to get it done for Halloween, but heh, I had too much fun and finished it very late at night. But better late than never!

Can you fix her?

01.11.2025 21:08 πŸ‘ 555 πŸ” 97 πŸ’¬ 10 πŸ“Œ 0