You know that a project is truly done, when the nightly build is turned off.
You know that a project is truly done, when the nightly build is turned off.
Our GPC 2025 talks are up on YT now!
youtu.be/fXakIV1OFes?...
youtu.be/mvCoqCic3nE?...
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Indeed! :)
Ah bummer! Unfortunately I'm not around this year. :/
Enjoy SF tough and I'm looking forward to your talk when it shows up in the vault!
i built an entire x86 CPU emulator in CSS (no javascript)
you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS
lyra.horse/x86css/
I had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...
Here are some techniques I discovered through 14 years of shader programming:
Since it was never blessed with the big box release - I MADE ONE! Many thanks to @leepetty.bsky.social, @timoflegend.bsky.social, and @doublefine.com for a fun and funny game and Happy 15th Birthday to "Stacking"!
Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here: www.dropbox.com/scl/fi/8jk0e...
I'll be at #GDC2026, talking about #DOOM rendering.
Hit me up if you see me around!
schedule.gdconf.com/session/rip-...
Some early, abandoned concepts for Stacking to celebrate its 15 year anniversary! First is a take on a Natural History Museum where you'd eventually stack into dinosaurs to chase away the misbehaving children. Second is a Baba Yaga house, when I was thinking about having more folklore in the game
'for an estimated 4% of people, this mental imagery is weak or absent. When researchers ask them to imagine something familiar, they might have a concept of what it is, and words and associations might come to mind, but they describe their mindβs eye as dark or even blank.'
Happy 12th birthday, Broken Age Part 1! Look how adorable we all were! youtu.be/ssUFuZyu5bw?...
Happy 12th birthday, Broken Age, Part 1 ! Here's a clip from a very early previz we did while the engine was still being stood up, all done in After Effects using concept art. @doublefine.com
The RAM-price induced GPU shortage has led some folks to switch to alternativesβ¦
Rocaille 2
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);
Oh wow. It's been 11 years already? Working on Grim was a lot of fun indeed. If you wanna know more check out the mini documentary made by @2playerproductions.bsky.social www.youtube.com/watch?v=r7-6...
bsky.app/profile/leep...
π¨πΊIntroducing our newest game: KILN!πΊπ¨
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
Ah ja das wohlbekannte kleine Indie-Spiel Halo. Ich glaube das haben nur zwei oder drei Leute gemacht... in ihrer Freizeit!
BEHOLD, EARLY LIGHTHOUSE VISUALS FROM KEEPER. π
Gamedev is so cool and weird and awesome sometimes!
Gotta keep 'em at bay you know!
a fantastic video on the relatively recently described emergent property 'branched flow'. the connection to caustic patterns on a swimming pool was a great connection to something i was familiar with. youtu.be/6aZ45RNHa6U?...
Must watch:
In-Engine Β· Double Fine's Keeper - Unreal 5 Exploration
youtu.be/VMa5xbjL3BU?...
@p1xelcoder.bsky.social
@leepetty.bsky.social
@doublefine.com
@briankaris.bsky.social
Haha. Indeed. :)
It's a lense... maybe?!
We have multiple Double Fine devs speaking at GDC this year, and if you love locomotion, James Collins is going to talk about about his gameplay programming and his work on KEEPER!
It was great chatting with @aricwilmunder.bsky.social about what it takes to build a game engine! #maniacmansion #lucasarts #scumm
youtu.be/628d6-pTRzI
What a funβ and longβ conversation!