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c64cosmin

@c64cosmin

Creating worlds with code Website: https://www.stupidrat.com Discord: https://discord.gg/2EHe7jVUKY

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19.08.2023
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Latest posts by c64cosmin @c64cosmin

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#blender3d

27.02.2026 03:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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25.02.2026 04:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I hope its deer and not notdeer

24.02.2026 17:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finally I have a forest, and you know how forests are
silent, things can lurk inside them,

at least you have your cabin to keep you safe

for now...

#horror #gamedev #blender3d #godot

24.02.2026 00:18 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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How to make a spooky alien planet?

Simple, pick a random color that is not natural,
Make some chromatic contrast and done.

Well, by accident I made this,
I changed the fog colors to orange

#horror #gamedev #indiedev

12.02.2026 23:21 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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12.02.2026 01:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hmmm cozy at last...
Hope rain won't come

#horror #gamedev #indiedev

11.02.2026 01:55 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Fog versus no fog.

Seems that I will need to vary the fog to make it look ok under the dithering

#horror #gamedev #indiegame

09.02.2026 19:48 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I am making my own cabin,
in the woods
what could go wrong?

#horror #indiedev #gamedev

07.02.2026 01:43 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Why all horror indie games have to have dithering?

Here is mine :3

#gamedev #indiedev #horror

05.02.2026 01:06 πŸ‘ 19 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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It's #ScreenshotSaturday and this one is from my first game, an atmospheric cosmic horror puzzle game called Abysm. It has a demo and will be part of the Februrary NextFest:
store.steampowered.com/app/4025180

#indiegame #indiedev #gamedev #puzzlegame #pixelart #lovecraft #bevy #bevyengine

10.01.2026 10:51 πŸ‘ 21 πŸ” 5 πŸ’¬ 0 πŸ“Œ 2

thank you very much πŸ₯°

10.01.2026 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finally have some gameplay to show off.

What you folks think?

#gamedev #indiedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

09.01.2026 16:57 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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I keep adding stuff to my prototype!
In the distance there is some flying monster
While the goblins are nibbling at my HP with melee.

Adding melee will also help, but mostly this is spell focused.

Should I add both melee and spells?

#gamedev #indiedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

08.01.2026 16:51 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Starting to build the core loop,
or at least that is what I think I am doing
You kill stuff, collect souls, upgrade stuff, kill more stuff

I think, kinda feels fun to go around the world.

#gamedev #indiedev #γƒ‰γƒƒγƒˆη΅΅ #pixelart

05.01.2026 20:45 πŸ‘ 40 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

read about a third of this book, and it is my first game design book, it is rather dense to read but makes you think a lot about a lot

05.01.2026 17:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I think I have a logo and a name for my game
Still have to build the game but the vibe and idea is there

"Nox: Veils of Doubt"

I think this title would fit the dark fantasy where you fight an archmage reign over the world

What do you folks think?

#gamedev #indiedev #pixelart

04.01.2026 11:18 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Pixelated the hands,
I went with blue so they are not that distracting
Any other color is a bit too bright

What do you folks think?

#gamedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

04.01.2026 02:50 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Adding a way to represent the magic
With hand poses, and a want...

#gamedev #indiedev #γƒ‰γƒƒγƒˆη΅΅

03.01.2026 06:08 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

this is really insane, the paint effect is pretty tough to pull off in a 3D scene, great job Azure Fox

23.12.2025 13:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Testing multiple textures
Also projectile physics
Mocking up animations for mobs

#gamedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

22.12.2025 21:31 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

following your post there were three cat reposts from you, thank you

21.12.2025 05:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

oh wow, thank you very much, I guess pirates and wizards have something in common : magic

21.12.2025 05:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thank you very much for your support,
cant wait to get my hands on your game aswell
take your time though, the final moves to finish a game are very tough

21.12.2025 05:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

tthank you very much, that is super cool and you are cool for the offer, where did you do you master thesis?

also if you have Discord would love to have you on our server

20.12.2025 15:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

totally agreed, fortunately I have experience with procedural generation, but also I am aware of it caveats, using hand drawn tiles is way faster than figuring out the right formula

albeit it would be a lot of fun, I also considered procedural generation for the levels aswell, time is an issue too

20.12.2025 07:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you very much, really glad you like it. If you mean procedural in terms of generating all the features then no, it does have a texture that is sampled, I am procedurally generating the UV though, but that is a stretch of wordsπŸ˜…, the texture is applied across the geometry so it tiles properly.

20.12.2025 06:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Figured out :
* Color - it's varying with the level geometry
* Lighting - it's a blob that is bright lol
* Fog - it respects the color

And this is how it looks like...

#gamedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

20.12.2025 04:53 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Am I a good game developer
if I have functional slopes?

They are done using Godot though.
I could code them myself,
but that is a lot of work ugh.

#gamedev #indiedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

20.12.2025 01:44 πŸ‘ 30 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Too dark maybe?

#gamedev #pixelart #γƒ‰γƒƒγƒˆη΅΅

18.12.2025 01:39 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0