#blender3d
#blender3d
I hope its deer and not notdeer
Finally I have a forest, and you know how forests are
silent, things can lurk inside them,
at least you have your cabin to keep you safe
for now...
#horror #gamedev #blender3d #godot
How to make a spooky alien planet?
Simple, pick a random color that is not natural,
Make some chromatic contrast and done.
Well, by accident I made this,
I changed the fog colors to orange
#horror #gamedev #indiedev
Hmmm cozy at last...
Hope rain won't come
#horror #gamedev #indiedev
Fog versus no fog.
Seems that I will need to vary the fog to make it look ok under the dithering
#horror #gamedev #indiegame
I am making my own cabin,
in the woods
what could go wrong?
#horror #indiedev #gamedev
Why all horror indie games have to have dithering?
Here is mine :3
#gamedev #indiedev #horror
It's #ScreenshotSaturday and this one is from my first game, an atmospheric cosmic horror puzzle game called Abysm. It has a demo and will be part of the Februrary NextFest:
store.steampowered.com/app/4025180
#indiegame #indiedev #gamedev #puzzlegame #pixelart #lovecraft #bevy #bevyengine
thank you very much π₯°
Finally have some gameplay to show off.
What you folks think?
#gamedev #indiedev #pixelart #γγγη΅΅
I keep adding stuff to my prototype!
In the distance there is some flying monster
While the goblins are nibbling at my HP with melee.
Adding melee will also help, but mostly this is spell focused.
Should I add both melee and spells?
#gamedev #indiedev #pixelart #γγγη΅΅
Starting to build the core loop,
or at least that is what I think I am doing
You kill stuff, collect souls, upgrade stuff, kill more stuff
I think, kinda feels fun to go around the world.
#gamedev #indiedev #γγγη΅΅ #pixelart
read about a third of this book, and it is my first game design book, it is rather dense to read but makes you think a lot about a lot
I think I have a logo and a name for my game
Still have to build the game but the vibe and idea is there
"Nox: Veils of Doubt"
I think this title would fit the dark fantasy where you fight an archmage reign over the world
What do you folks think?
#gamedev #indiedev #pixelart
Pixelated the hands,
I went with blue so they are not that distracting
Any other color is a bit too bright
What do you folks think?
#gamedev #pixelart #γγγη΅΅
Adding a way to represent the magic
With hand poses, and a want...
#gamedev #indiedev #γγγη΅΅
this is really insane, the paint effect is pretty tough to pull off in a 3D scene, great job Azure Fox
Testing multiple textures
Also projectile physics
Mocking up animations for mobs
#gamedev #pixelart #γγγη΅΅
following your post there were three cat reposts from you, thank you
oh wow, thank you very much, I guess pirates and wizards have something in common : magic
thank you very much for your support,
cant wait to get my hands on your game aswell
take your time though, the final moves to finish a game are very tough
tthank you very much, that is super cool and you are cool for the offer, where did you do you master thesis?
also if you have Discord would love to have you on our server
totally agreed, fortunately I have experience with procedural generation, but also I am aware of it caveats, using hand drawn tiles is way faster than figuring out the right formula
albeit it would be a lot of fun, I also considered procedural generation for the levels aswell, time is an issue too
Thank you very much, really glad you like it. If you mean procedural in terms of generating all the features then no, it does have a texture that is sampled, I am procedurally generating the UV though, but that is a stretch of wordsπ , the texture is applied across the geometry so it tiles properly.
Figured out :
* Color - it's varying with the level geometry
* Lighting - it's a blob that is bright lol
* Fog - it respects the color
And this is how it looks like...
#gamedev #pixelart #γγγη΅΅
Am I a good game developer
if I have functional slopes?
They are done using Godot though.
I could code them myself,
but that is a lot of work ugh.
#gamedev #indiedev #pixelart #γγγη΅΅
Too dark maybe?
#gamedev #pixelart #γγγη΅΅