Big explosion of course π₯
Big explosion of course π₯
Made a new 3D model for the warp core this week. I took inspiration from common sci-fi tropes and added my own spin to it :)
#screenshotsaturday #indiedev
An electrical room I built in my game.
#ScreenshotSaturday #GameDev
A Venus-inspired planet I added to my game. The upper layers of its atmosphere scatter all colours, creating the white outer shell, whereas the lower layers absorb blue light, causing this yellow-ish environment. #ScreenshotSaturday #GameDev
If you want, you can fill out a short feedback survey where I ask at the end if you're interested in being a beta tester. I keep a list of people who responded yes for when I get to testing further!
Here's the link docs.google.com/forms/d/e/1F...
Thank you for trying out the old version! The latest build is currently unavailable because I'm focusing on getting a Steam page up.
However, I plan to create a demo afterwards with the new graphics and gameplay.
Thank you <3
A distant, frozen planet I made for my game π₯Ά
#screenshotsaturday #gamedev
A before/after of the build menu in my game. It's nice to see how far along the game has come this year! #ScreenshotSaturday #GameDev
Not yet. I plan to release it as a Steam demo when it's ready
Made this beautiful "spaceship" using the new rotor parts in my game.
#screenshotsaturday #gamedev
I've been working with an awesome composer lately to create ambiance for my game. Here's a sample of what you'll hear as you dive into planetary rings for the first time. Sound: ON π΅
#gamedev
I'm currently focused on getting a Steam page up for the game. The next playable build will probably be a demo! Idk when that will be, though.
Added a new rotor part to my spaceship-building game. This lets you build ships with rotating thrusters for vertical takeoffs! #gamedev
Added breakable trees to my gameπ²
#gamedev
Glad you liked it! I replied to your comment on itch.
Currently animating the fuel traversing the pipes in my space game. It kinda looks like forbidden mountain dew. #gamedev
I'm still actively working on it! I'd love to know what you mean by more developed. What are the top things you would like to see added?
Thank you <3
Made it so we can see other players' hand movements while operating a ship.
#gamedev
Added this gyroscope part to my spaceship-building game. You can plug it into a pilot's seat for greater control, or you can set up wiring to automatically align your ship.
#gamedev
Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still.
#gamedev
Testing out a better way to connect cables in my space indie game. #gamedev
Awww thank you so much! That's very encouraging to read. I hope you stick around as I keep developing the game :)
Thanks for sharing! I especially like the corona effect you have. I'll definitely try something like that for the star in my game. It's only a simple sphere with a high emission value right now π
That looks AMAZING π do you have resources on how you achieved this effect?
It's #screenshotsaturday π
Here's a turtle-shaped ship someone shared on our Discord this week π’
Thank you so much <3 I love the side wings on your ship. It looks cool
Thanks for sharing. It's a nice feeling to come back and simplify previous code.
I look forward to seeing what you make next :)
It looks great! I love the filter you used with the skulls.