We added a big secret in our #indiegame. The first player who will execute the secret in hardcore mode will get an original of the first hand-drawn key art of the game. I can't wait for people to find it!
#indiedev #platformer #roguelike
@monomestudio
Game developer of This Is No Cave, a runner playable only with your mouse. Try the demo on Steam and please tell us if you like or hate it, it really helps us: https://store.steampowered.com/app/2867730/This_Is_No_Cave_Demo/
We added a big secret in our #indiegame. The first player who will execute the secret in hardcore mode will get an original of the first hand-drawn key art of the game. I can't wait for people to find it!
#indiedev #platformer #roguelike
We just released version 1.4.0 of our #indiegame This is no cave! We spent one month working on it and we tried to improve the gameplay for both hardcore players and newbies. We also added a big secret in the game, can't wait for people to find it!
#gamedev #platformer #runnergame
I'm working on the next version of my #indiegame called This is no cave, focusing on the #roguelite mode where you choose power-ups for the #boss chasing you. I added 3 new power-ups and extended lev9el generation. #gamedev #platformer #runnergame
Our #videogame already has some advanced techniques: chain slinging is when you time your propelling with the hook without swinging, and wavebursting is when you slide on the floor to gain speed. We voted for the name on the discord server.
#gamedev #platformer #runnergame
Our #indiegame has been out for 3 weeks on #steam, time to share the numbers! We launched at 11k wishlists, made 1800 sales, our current refund rate is 10.3%. We have 77 positive reviews and 1 negative one. We're very happy with the outcome, thank you for your support!
#gamedev #indiedev #postmortem
We added a hardcore mode in our already pretty demanding #precision #platformer #indiegame: no checkpoint, 1 hit = 1 death, speed x1.5.. We thought only masochists would play it. Turns out all #speedrun players prefer this mode to the classic one.
#gamedev
We focused all the #gameplay of our #indiegame on momentum: our goal were for players to feel the flow and be frustrated when their momentum were cut because of an error they made. Players seem to like this in our game. #PixelArt #PCGaming #gamedev
Some features of our #indiegame were definitely not adapted to #localmultiplayer, we had to rework them: the hardest were the gas clouds, we had to add a tether effect on the players in it and propel them when one of them triggers it. #SkillBased #PixelArtGame #gamedev
The slinging mechanic of our #indiegame was originally executed with a drag and drop towards the player. We had to reverse it after our first user tests, then got rid of the drag and drop after our 5th user test. #HardGame #PrecisionPlatformer #PCGaming #indiedev
We spent 3 years looking for a publisher without any success. We ran out of funds and decided to release 1/3rd of our #2DPlatformer #SpaceGame for 1/3rd of the price. Our goal now is to get enough money to develop part 2. #gamedev #runnergame
It's only been two weeks since I released my #platformergame and it feels like a year. We reached Very positive on steam with 100% positive reviews, got #steamdeck verified and saw many streamers play it. It's been a blast! #NewRelease #IndieGaming #RetroStyle #IndieDev
The first user tests of our #indiegame showed us that it was way too hard. Hitbox weren't unfair but weren't generous enough and players got frustrated. So we did a separate smaller hitbox for the harmful stuff.
#platformer #runnergame #gamedev #indiedev
Thanks! Rating style in single player too is a nice idea, we'll explore it!
Our #indiegame was a bit short so I wanted players to have access to post-game content. We added an infinite level using procedural generation and roguelite elements, little gems hidden on every level and leaderboards for #speedrun.
#platformer #runnergame #gamingclip
My #indiegame just reached very positive with 55 positive reviews (100%) on #steam! I couldn't be more thankful for the great reception, I never would have imagined so many players would enjoy it!
#gaming #gamedev #videogame
The first feature we decided to add in our #indiegame since the release is a ghost to make the #speedrun easier. To do that I just save the player position and animation frame at regular intervals and replay it.
#gamedev #gaming #platformer
Yes they use sling + thrusters
I already nerfed it and now I'm pretty happy with how it works.
The current #speedrun meta of my #indiegame is to use a grappling hook to propel yourself but never to swing using the rope. I can't believe I spent so much time working on a mechanic that is not even used at high level. #gamedev #platformer #runnergame
Nearly a week after they release of our #indiegame This is no cave, here's the current #speedrun world record of the last level. The player found two skips and we cannot even see the boss supposed to chase him on the entire level. It's crazy. #gamedev #platformer #runnergame
It's been 5 days since we released our #indiegame This is no cave and the #speedrun people are beginning to appear on the leaderboard and the discord. It's really great to see them being so good at my game but I can't help being a bit jealous. #gamedev #platformer #runnergame
Merci pour le stream c'était très sympa !
Our #videogame was just released! I couldn't be more thrilled seeing people on our discord server taunting each other and exchanging tips. I can't wait to see what happens in the upcoming days!
#gamedev #platformer #runnergame #indiegame
Our #indiegame will be released in less than 20 hours. We just broke the 10000 wishlists milestone and got into the popular upcoming section of steam's homepage! We couldn't have done it without you, so thank you guys so much!
#gamedev #platformer #runnergame
Hoy en Indie Express te cuento sobre This Is No Cave de @monomestudio.bsky.social donde tendrΓ‘s que hacer un poco de parkour espacial
#thisisnocave #indiegame #steam #videojuegos #retrogaming
www.youtube.com/shorts/tzqWs...
I cannot believe my #indiegame will finally be released in two days. It's been an incredible journey, especially the last months where I spent my time fixing bugs and doing marketing. I'm so tired though. I just want to sleep.
#gamedev #platformer #runnergame
After due consideration we made our #indiegame multiplayer mode competitive. However, finishing first does not automatically makes you win. The game also evaluates style and speed related metrics.
#gamedev #platformer #runnergame
One of the #roguelite mode malus in our game is called Wind vacuum. It creates a vacuum effect towards the giant space worm that attracts the player. In a precision #platformer like our #indiegame, this is often deadly.
#gamedev #runnergame
Thanks a lot!
Gracias, hago lo que puedo π