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Gil Damoiseaux

@gaxil

Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast

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21.10.2024
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Latest posts by Gil Damoiseaux @gaxil

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Here's the project I completed last week during an on site Unreal PCG workshop at school. The assets were created with #geogen and #illugen, except for the statue (by Ignas on Sketchfab) and the Mixamo characters.

#gamedev #techart

09.02.2026 09:26 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another test of procedural stylized fire with #illugen. Done with an internal build #realtimevfx #vfx

15.12.2025 19:47 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP on stylized VFX generation with #illugen
#VFXFriday #realtimevfx #vfx

12.12.2025 23:07 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sunday doodle with #illugen ... #techart #vfx

30.11.2025 16:43 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Next week I'll be in Breda from Monday to Friday for the GPC with some colleagues from JangaFX. Feel free to contact me if you'd like to chat/meet.

14.11.2025 23:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build)
#VFXFriday #realtimevfx #vfx

03.10.2025 14:29 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here are the graph breakouts. Some VFX are using a render to texture node that will be available in the next update

29.09.2025 07:05 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Experimenting black & white stylized VFX in #illugen, inspired by @shiasa__ (on X) recent posts. #VFX #techart

28.09.2025 18:33 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Lense flare generator built with #illugen

If you want to give it a whirl, feel free to download the project here: drive.google.com/file/d/1r92I...

#realtimevfx #gamedev #textures

21.09.2025 23:58 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP on Pixelizer node in #illugen. Clean size reduction, quantization and multiple dithering options. Used here with the incoming render to texture node. #realtimevfx #vfx #techart

16.09.2025 21:41 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some hints and tips to create electric arcs in #Illugen using distance and curvature nodes : www.youtube.com/watch?v=Fhw_...
#VFXFriday #realtimevfx #techart

12.09.2025 20:38 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks Brieuc !

29.07.2025 01:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks Guillaume !

28.07.2025 15:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart

28.07.2025 13:48 ๐Ÿ‘ 57 ๐Ÿ” 11 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Sure! Look for a bald guy with a braid in his beard ;)

11.03.2025 20:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Next week, I'll be at #GDC2025. Feel free to contact me if you want to meet. I will also be at the VFX Mixer event with some colleagues, #JangaFX being one of the sponsor this year.

10.03.2025 08:41 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Testing Dark Ruins as environment for #VFXFriday #realtimevfx #vfx #ue5

03.01.2025 22:03 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm back to my spring-based Niagara fur simulation. The issues from the last iteration are now solved and wind has been added, making it more dynamic.

15.12.2024 22:49 ๐Ÿ‘ 12 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! It's something I'd like to do eventually, the main problem being having the time to do it ๐Ÿ˜…

22.11.2024 10:30 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks Harry !

22.11.2024 10:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Unfortunately it's only for an on site course where I teach technical art in Belgium.

21.11.2024 22:11 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

No, it's full resolution, and the 3D noise is generated on the fly.

21.11.2024 21:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The material itself is opaque and I check the 'Has pixel animation' option on the material, which is getting rid of the temporal artifacts.

21.11.2024 21:30 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Material for my introduction course to volumetric rendering/raymarching using custom HLSL node in UE5.

21.11.2024 21:01 ๐Ÿ‘ 105 ๐Ÿ” 9 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Next week I will be in Breda with some JangaFX colleagues for the Graphics Programming Conference. Feel free to send me a message if you are going too and we can talk in person.

10.11.2024 17:25 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Since I finally decided to come here, here is my introductory message:
Hi, I'm Gil! I'm working as R&D engineer at JangaFX and has worked on Embergen and GeoGen. I'm also a technical art lecturer at HEAJ in Belgium.
And to start with, a post process I've done for one of my recent courses.

22.10.2024 14:24 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0