John ๐ŸŽฎ Reit Games's Avatar

John ๐ŸŽฎ Reit Games

@reitgames

Solo Game Developer from Norway ๐Ÿ‡ณ๐Ÿ‡ด living in Japan ๐Ÿ‡ฏ๐Ÿ‡ต I focus on casual 2D games on the web ๐Ÿ•ธ๏ธ๐ŸŽฎ Currently working on #AegisAwakening, a tactical turn-based strategy game

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06.11.2024
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Latest posts by John ๐ŸŽฎ Reit Games @reitgames

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2 min workflow of how to create a "hit"-animation
#AegisAwakening #GameDev #Spine2D

23.11.2025 01:44 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Defeating squids will drop knives that can slice through other objects in the game! ๐Ÿฆ‘๐Ÿ”ช
#SoloGameDev #IndieGameDev #Runner #RunnerGame

02.01.2025 11:59 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

2024 was a great year for Phaser. I tried it for the first time in 2020, but it feels like more has happened this year than in 2020-2023 combined. Great work, and Iโ€™m looking forward to whatโ€™s next!

01.01.2025 11:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Happy New Year!
I'm designing a squid enemy character inspired by Spider-Man, Mario, and Deadpool?
I asked my son which design looked better, and he definitely preferred the one with tentacle knives!
I'm thinking it can jump and throw knives (or Maybe Kunais are better) #angrysquid #squid

01.01.2025 10:57 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Confetti mix Phaser Sandbox Entry

phaser.io/sandbox/TvRa...

19.12.2024 14:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I need to quickly reach the goal while testing my new confetti effect! ๐ŸŽ‰๐ŸŽŠ

Dragging the player to the goal works very well.

Check out the code example for the confetti mix in the thread (made with #Phaser). Feel free to use it!

#indiedev #sologamedev

19.12.2024 14:14 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Reach new heights with a springboard, boing boing.

#indiegamedev #sologamedev

18.12.2024 12:31 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll probably have to do something to make him more different just to be safe. Better safe than sorry.

16.12.2024 00:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

But before I add too much, I just want to have a variety of interesting (simple) weapons for the initial prototype.

16.12.2024 00:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yes, to a certain degree. Unfortunately, my limitation is that the collision box needs to be concave. And all my weapons are "sticks" now, haha

I want to experiment with adding more collision boxes per weapon to overcome this though. Adding a nunchuck (or a flail as you suggest) is on my TODO list.

16.12.2024 00:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great suggestions. I'll add some I think can fit well, and definitely the candy cane.

They don't have any significant properties. The length, mass, and the shape of collision box affect gameplay slightly. Would be cool to add additional visual effects to the weapons, but keeping it simple for now.

15.12.2024 23:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think itโ€™ll look more like hot jelly in the end too if I canโ€™t get the lava effect right.

15.12.2024 23:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Youโ€™re right, itโ€™s a bit too much. Iโ€™ll try to tweak it more, but maybe the lava will be renamed to hot jelly.

15.12.2024 22:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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My first attempt at creating molten LAVA ๐ŸŒ‹๐Ÿ”ฅ in #Phaser.
It's giving more jelly vibes than lava, but we're getting there.
#IndieGameDev #SoloGameDev

15.12.2024 12:57 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Added a few fun weapons such as a spatula, battle axe, and a stick. A cat and (not Mickey) mouse also join the party. I think Steamboat Willie can be used by everyone now.
#indiegamedev #sologamedev

15.12.2024 07:49 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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We can now select weapons and skins with a live preview.
Loving how it turned out ๐Ÿ’€ โš”๏ธ

Need to add more stuff to the arsenal.
What equipment would you like to see added?
#sologamedev #gamedev #indiegame

14.12.2024 03:06 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm so happy to hear that! It's the first time I experiment with some "fun" UI instead of just smashing some menus and buttons in there.
I must admit, itโ€™s enjoyable to click around and explore, haha.

11.12.2024 10:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My game's level select and equipment menus are coming along nicely.
#sologamedev

11.12.2024 08:33 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Using trigonometry to correctly position my buttons on the line.

Pen and paper really help with the thought process.
#sologamedev

11.12.2024 08:16 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Gamedev.js Survey: State of Web Game Development in 2024 The survey should take no more than 20 minutes. The result will be used to evaluate the state of Web Game Development in 2024. The survey takes place between December 4th and 20th 2024, and we plan on...

Six days in and we've passed 250 submitted surveys already, wohoo! KEEP THEM COMING! If you're a #web #gamedev and haven't filled the form yet, please do so!

gamedevjs.com/survey-2024-...

#gamedevjs #survey #JavaScript #HTML5 #indiedev #indiegames

10.12.2024 19:08 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sounds good. I'm considering getting the game myself. I heard a lot of bad things in the past, but I'm happy to see that it gets updates

10.12.2024 05:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Love the Vibes. Here's an alternative art they generated for my game, Puckit!

08.12.2024 00:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I won! Creating a top-notch game with Phaser in under 2 weeks Ever wondered what it takes to transform a simple idea into an award-winning game in just two weeks? Come along as I share my challenging and exciting experience in this year's Gamedev.js game jam.

Hello Bluesky. Iโ€™m kind of new here, and call myself a professional game jammer. Iโ€™m building my way to make a living from game dev. Itโ€™s a challenge and a tough journey.
Hereโ€™s a blog post about my first commercial game that started as a game jam entry. reitgames.com/news/puckit-...

05.12.2024 04:03 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I like how the character grabs onto the ledge

30.11.2024 11:53 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Put the sprite or graphics in the tween, and use an "Elastic.Out" easing function. (`this` is a Scene)

30.11.2024 10:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I just learned how we can achieve a satisfying effect by using an elastic ease for Phaser Tweens. Boing boing.
#Phaser #GameDev

(Code in thread)

30.11.2024 10:47 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The #js13kgames game jam doesnโ€™t feel so intimidating anymore.

29.11.2024 23:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Itโ€™s Phaser with MatterJS.

29.11.2024 22:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This turned out way cooler than I expected. I'm really happy with how the bombs are exploding limbs - yeeet! It's a solid start, but I'm not done yet. Need to make it even more impactful.

#indiegamedev #sologamedev #SpecialEffects

29.11.2024 10:28 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Working on a furious bomb for my game. Get hit and lose a limb๐Ÿ˜ถ

He looks both angry and sad about it. #GameDev

(Sidenote: I wonder if I should stop posting on former Twitter and go all-in here. I find myself posting both places now)

28.11.2024 09:04 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0