2 min workflow of how to create a "hit"-animation
#AegisAwakening #GameDev #Spine2D
2 min workflow of how to create a "hit"-animation
#AegisAwakening #GameDev #Spine2D
Defeating squids will drop knives that can slice through other objects in the game! ๐ฆ๐ช
#SoloGameDev #IndieGameDev #Runner #RunnerGame
2024 was a great year for Phaser. I tried it for the first time in 2020, but it feels like more has happened this year than in 2020-2023 combined. Great work, and Iโm looking forward to whatโs next!
Happy New Year!
I'm designing a squid enemy character inspired by Spider-Man, Mario, and Deadpool?
I asked my son which design looked better, and he definitely preferred the one with tentacle knives!
I'm thinking it can jump and throw knives (or Maybe Kunais are better) #angrysquid #squid
I need to quickly reach the goal while testing my new confetti effect! ๐๐
Dragging the player to the goal works very well.
Check out the code example for the confetti mix in the thread (made with #Phaser). Feel free to use it!
#indiedev #sologamedev
Reach new heights with a springboard, boing boing.
#indiegamedev #sologamedev
I'll probably have to do something to make him more different just to be safe. Better safe than sorry.
But before I add too much, I just want to have a variety of interesting (simple) weapons for the initial prototype.
Yes, to a certain degree. Unfortunately, my limitation is that the collision box needs to be concave. And all my weapons are "sticks" now, haha
I want to experiment with adding more collision boxes per weapon to overcome this though. Adding a nunchuck (or a flail as you suggest) is on my TODO list.
Great suggestions. I'll add some I think can fit well, and definitely the candy cane.
They don't have any significant properties. The length, mass, and the shape of collision box affect gameplay slightly. Would be cool to add additional visual effects to the weapons, but keeping it simple for now.
I think itโll look more like hot jelly in the end too if I canโt get the lava effect right.
Youโre right, itโs a bit too much. Iโll try to tweak it more, but maybe the lava will be renamed to hot jelly.
My first attempt at creating molten LAVA ๐๐ฅ in #Phaser.
It's giving more jelly vibes than lava, but we're getting there.
#IndieGameDev #SoloGameDev
Added a few fun weapons such as a spatula, battle axe, and a stick. A cat and (not Mickey) mouse also join the party. I think Steamboat Willie can be used by everyone now.
#indiegamedev #sologamedev
We can now select weapons and skins with a live preview.
Loving how it turned out ๐ โ๏ธ
Need to add more stuff to the arsenal.
What equipment would you like to see added?
#sologamedev #gamedev #indiegame
I'm so happy to hear that! It's the first time I experiment with some "fun" UI instead of just smashing some menus and buttons in there.
I must admit, itโs enjoyable to click around and explore, haha.
My game's level select and equipment menus are coming along nicely.
#sologamedev
Using trigonometry to correctly position my buttons on the line.
Pen and paper really help with the thought process.
#sologamedev
Six days in and we've passed 250 submitted surveys already, wohoo! KEEP THEM COMING! If you're a #web #gamedev and haven't filled the form yet, please do so!
gamedevjs.com/survey-2024-...
#gamedevjs #survey #JavaScript #HTML5 #indiedev #indiegames
Sounds good. I'm considering getting the game myself. I heard a lot of bad things in the past, but I'm happy to see that it gets updates
Love the Vibes. Here's an alternative art they generated for my game, Puckit!
Hello Bluesky. Iโm kind of new here, and call myself a professional game jammer. Iโm building my way to make a living from game dev. Itโs a challenge and a tough journey.
Hereโs a blog post about my first commercial game that started as a game jam entry. reitgames.com/news/puckit-...
I like how the character grabs onto the ledge
Put the sprite or graphics in the tween, and use an "Elastic.Out" easing function. (`this` is a Scene)
I just learned how we can achieve a satisfying effect by using an elastic ease for Phaser Tweens. Boing boing.
#Phaser #GameDev
(Code in thread)
The #js13kgames game jam doesnโt feel so intimidating anymore.
Itโs Phaser with MatterJS.
This turned out way cooler than I expected. I'm really happy with how the bombs are exploding limbs - yeeet! It's a solid start, but I'm not done yet. Need to make it even more impactful.
#indiegamedev #sologamedev #SpecialEffects
Working on a furious bomb for my game. Get hit and lose a limb๐ถ
He looks both angry and sad about it. #GameDev
(Sidenote: I wonder if I should stop posting on former Twitter and go all-in here. I find myself posting both places now)