gareththegeek ๐Ÿš€ making Loadstar โญ's Avatar

gareththegeek ๐Ÿš€ making Loadstar โญ

@gareththegeek

I'm making Loadstar, FTL meets Elite space-trader with 16bit retro vibes

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Latest posts by gareththegeek ๐Ÿš€ making Loadstar โญ @gareththegeek

Absolutely. I joke it was unsuccessful but actually I found and fixed at least 5 bugs
๐Ÿฅพ
๐Ÿ›

28.02.2026 22:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My first performance stability test for Loadstar was...unsuccessful ๐Ÿ˜…

#gamedev #spacesim #godot

28.02.2026 09:47 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Been a while since my last update. I'm still alive, just deep in the code! 40,000 lines of hand crafted code and counting.

#deepInTheCode #gamedev #solodev #indiedev #code #coding

19.02.2026 08:56 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Working on adding some npc traffic to make the solar systems feel more alive

#spacesim #simulation #traffic #elite #ftl #solodev #indiedev #indiegame

01.02.2026 16:51 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oof, that's gotta hurt!

01.02.2026 16:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! The distant stars stay where they are the whole time you're in the system and then the next time you hyperspace they all move, so you get a different backdrop each time - quite pleased with it.

01.02.2026 16:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Loadstar - Loadstar Devlog - Alpha 4 - Hyperspace & the Galaxy - Steam News Loadstar Devlog - Alpha 4 - Hyperspace & the Galaxy ๐ŸŒŒ As I approach the one year mark in development of Loadstar, I have completed alpha 4 which is focussed on hyperspace and the galaxy. This is a big...

Just posted my latest Loadstar devlog all about generating a fake real milky way galaxy

store.steampowered.com/news/app/394...

#devlog #gamedev #proceduralgeneration #astronomy

23.01.2026 17:42 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I remember getting my first triangle to render in opengl back in the day. Nice work!

23.01.2026 08:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

After every major new feature there's the inevitable bug fixing grind #solodev #gamedev #CodingLife

21.01.2026 22:01 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a classic hyperspace effect for my game which combines #FTL combat with #Elite #openworld space exploration in 2D with a #retro 16bit vibe. What do you think?

12.01.2026 20:44 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Adding grid lines to my galaxy map using a shader in #godot

#spacesim #gamedev #elite

08.01.2026 20:16 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Used to make cider too, but then we moved to a house with no apple trees :(

29.12.2025 23:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Had this on the Atari STE, classic game! Loved how it combined 3D action with the 2D puzzle map.

29.12.2025 23:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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When you're so close to breaking 1k but then someone unwishlists </3

#solodev #gamedev #steam

29.12.2025 11:33 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks, feel free to dm me if you have any questions or anything!

20.12.2025 18:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That's right! I want the player to feel like they are in the real universe in the future. Plus it was just really fun generating planets. Sometime I hope to make randomly generated surfaces for them too.

20.12.2025 15:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Randomly generating solar systems in Loadstar

Using real stars from SIMBAD database and generating solar systems modelling planet mass, distance and temperature to determine planet type

#space #stars #solar #spacesim #elite #gamedev

20.12.2025 15:26 ๐Ÿ‘ 23 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Solo game dev - one day you're creating pixel art using a 48 colour palette, the next day you're trying to relearn how logarithms work!

#solodev #gamedev #maths

15.12.2025 20:08 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! I remember how great it felt as a kid playing Elite 2 because it had the real milky way galaxy. I really wanted to recreate that in my own game.

12.12.2025 20:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Over 15,000 Real Stars in my Game's Galaxy Map

I used an astronomical database to take a slice of the milkyway 200 parsecs across for my open world spacetrader Loadstar. Every dot is a star with a solar system which can be visited

#space #astronomy #spacetrader #elite #gamedev

09.12.2025 18:58 ๐Ÿ‘ 18 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Old school motherboard pixel art

Background art for Loadstar - Elite meets FTL

#retro #pcgaming #90s #pixelart #spacesim

06.12.2025 16:35 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh wow, thanks for putting me over the top!

03.12.2025 21:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Cables in their natural state

Working on backgrounds for Loadstar, mashup of Elite and FTL

#gamedev #solodev #indiegame #pixelart

03.12.2025 19:44 ๐Ÿ‘ 27 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Drawing a mug of coffee to add some mundanity to my FTLike spacetrader Loadstar

#coffee #pixel #pixelart #gamedev #solodev #coffeeislife

01.12.2025 17:49 ๐Ÿ‘ 23 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Galaxy map in Loadstar

#milkyway #galaxy #astronomy #gamedev #spacesim

27.11.2025 12:20 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Figured out what was wrong with my previous galaxy map - fell for the old degrees vs. radians trap - really happy with the new one! Instantly familiar to me from my days playing #elite 2 and #EliteDangerous !

#astronomy #galaxy #map #mathfail

22.11.2025 19:30 ๐Ÿ‘ 14 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Building a realistic 2d galaxy map from academic data is hard! Any space travellers who can tell me if this looks right?

#galaxy #astronomy #space #map #python

22.11.2025 13:22 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

5. A lot of stars in SIMBAD don't have distance data so they are missing from my 100 parsec galaxy map ๐Ÿคฆ

20.11.2025 17:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

4. A parsec is just over 3 light years (and of course measures distance not time)

20.11.2025 11:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

3. Brown dwarfs are not quite big enough to be stars and there are loads of them floating about the galaxy not part of any solar system

20.11.2025 07:21 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0