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Jimmy McGinger

@jimmymcginger

Game Dev, Guitarist & Streamer. Currently making HAZEL & THE HAUNTED HUES HOTEL w/ @skaletta_art & HELL FOR FEATHER w/Scy&Lep & ANOTHER DAY IN THE OFFICE.

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21.09.2023
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Latest posts by Jimmy McGinger @jimmymcginger

Cover for Beyond the Black Void comic anthology from jackrabbit comics depicting a demon-like creature in deep reds and bright pinks under the title in black lettering.

Cover for Beyond the Black Void comic anthology from jackrabbit comics depicting a demon-like creature in deep reds and bright pinks under the title in black lettering.

THANK YOU ALL, HERE'S TO NEXT YEAR!
(Beyond the Black Void is out now!)

21.11.2025 21:29 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Beyond the Black Void comic anthology creators stood together at Thought Bubble comic con event.

Beyond the Black Void comic anthology creators stood together at Thought Bubble comic con event.

Beyond the Black Void launched!!! Honour to meet (or re-meet) my fellow Voiders. We're a little family! @jpatricks.bsky.social @ellaitch.bsky.social @jimmymcginger.bsky.social @rtwyford.bsky.social @cameronsgaskins.bsky.social @danthehum4n.bsky.social @ju5t777.bsky.social & more I can't locate here!

21.11.2025 21:29 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

This was awesome! So happy to have been able to be a part of this!

16.11.2025 21:25 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I'm very excited to be part of this!

03.06.2025 22:19 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Testing out a scene to see how it feels #gamedev #indiedev #indiegame #screenshotsaturday #screenshotsunday gamedev game animation

09.12.2024 23:56 πŸ‘ 19 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Put magic into the dungeon crawler/roguelike/RPG prototype. As you can see, warriors aren't so good at it...
#screenshotsaturday

26.10.2024 09:16 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

It very early days and all it’s all placeholder stuff, but I hope you will when it’s done!

12.10.2024 09:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A lil update to the dungeon crawler: enemies can hurt you and I started work on a class system for party members. The core mechanics will soon be falling into place (it won't be soon...).
#screenshotsaturday

12.10.2024 01:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More progress for the roguelike dungeoncrawler: Some UI stuff (you can scroll the turn order display), view the log and you can now actually attack things!
#screenshotsaturday

28.09.2024 10:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A little progress on the roguelike dungeoncrawler. We have battles! Stock photo temporary enemies! We have a battle log! We can take turns! We just can't do any damage yet...

and Bluesky has video now!

#screenshotsaturday

14.09.2024 08:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Doing Marc Brunet's #learntodrawin1year and had to draw a short comic. Went with a silly D&D bard joke.

28.07.2024 17:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Super early days, but I've been working on a random-gen dungeon crawler. I put in some temporary graphics (dithered stock photos) and honestly, it's kind of a vibe.
#screenshotsaturday

27.07.2024 14:57 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A pixel art screenshot of a video game. The player character attacks an enemy with a large feather as they jump up the tower.

A pixel art screenshot of a video game. The player character attacks an enemy with a large feather as they jump up the tower.

Our game that is the furthest along is HELL FOR FEATHER. A vertical platformer, set in a tower, where you attack enemies & wallkick to bounce your way up, while being pursued by a rising hazard. #screenshotsaturday

(Apparently Bluesky doesn't allow video...)

23.09.2023 11:01 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0