Graphics Programming weekly - Issue 371 - December 21st, 2024 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 371 - December 21st, 2024 www.jendrikillner.com/post/graphic...
"Deep and Fast Approximate OIT" performs one geometry pass to extract 4 per pixel features from the transparent scene and a screen space pass to feed them into an 2 hidden layer MLP to calculate the approximate OIT colour: onlinelibrary.wiley.com/doi/full/10.... shaders github.com/gtsopus/DFA
Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-p...
My team at Intel is looking for an experienced GPU DevTech engineer in Europe (fully remote)
intel.wd1.myworkdayjobs.com/External/job...
or this
jobs.intel.com/en/job/stock...
Let's fill the timeline here as well:
A few months ago I released Asset Cooker, a build system aimed at game assets, with a UI.
It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked.
github.com/jlaumon/Asse...
I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!
go.bsky.app/UFcEcV6