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Linco

@linc-1

VFX Artist, Environment Artist

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15.11.2024
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Latest posts by Linco @linc-1

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How Vertex Animated Textures work. Nice for real time FX that you want to pause/ rewind, just read the texture in reverse.

Utilized rigid body sim in Blender and baked it using the OpenVAT extension, created by Luke Stilson

#ue5 #realtimevfx #techart #gameart #indiedev

20.10.2025 17:31 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finished Time Reversal #VFX!

Huge benefit of implementing VAT is the ability to pause, and also just rewind a simulation by just reading the texture backwards! Tech breakdowns posted next week!

#stylized #gameart #realtimevfx #UE5 #indiedev

13.10.2025 16:48 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP of Time Reversal #VFX, wanted to explore some VAT (vertex animated texture) tech with the add-on OpenVAT for Blender.

#ue5 #realtimevfx #stylized #gameart

06.10.2025 21:15 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Planning and #conceptart for a time rewind #VFX! Going to continue working with my Otto the octopus character.

#indiedev #gameart #realtimevfx #stylized

29.09.2025 17:03 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Explanation for part of the water transformation #VFX

#realtimevfx #ue5 #techart #gameart #indiedev

22.09.2025 22:04 ๐Ÿ‘ 25 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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VFX breakdown for the water explosion!

#VFX #ue5 #stylized #gameart #realtimevfx

15.09.2025 21:45 ๐Ÿ‘ 24 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#VFX breakdowns for the water bubble

#ue5 #stylized #indiedev #realtimevfx

08.09.2025 22:04 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Comparison with and without the toon post process shader. #VFX #stylized #techart #ue5 #indiedev

01.09.2025 22:02 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Alternative angle for #stylized water enchantment VFX!

#ue5 #realtimevfx #gameart #indiedev #vfxfriday

22.08.2025 18:06 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finished water enchantment #VFX ๐ŸŒŠ

#stylized #realtimevfx #ue5 #indiedev #gameart

18.08.2025 16:11 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More #WIP for a water enchanting #VFX

Got side tracked a bit on a toon shader, and changed up some props.

#realtimevfx #indiedev #gamedev #ue5 #3dart

11.08.2025 16:15 ๐Ÿ‘ 19 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got some time to work on some personal projects!
Water explosion VFX #wip from my previous concept ๐ŸŒŠ

#vfx #realtimevfx #ue5 #stylized #indiedev

04.08.2025 16:07 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Concept art for a sword enchantment #vfx I'm working on.

#procreate #conceptart #stylized #indiedev #gameart

16.06.2025 16:08 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sword used for my black hole slash #vfx. Sword was inspired by the Sword of Actuation in #berserk
Thanks to 'Art of Effective Rigging 2' by @pierrick_picaut which is where I learned a tremendous amount.

#blender #rigging #gameart #indiedev #stylized

12.05.2025 21:02 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Breakdowns for sword slash!

#stylized #UE5 #vfx #gameart #realtimevfx

05.05.2025 22:02 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The tech behind the black hole #VFX using some vertex shader tricks and linking it with BP.

#UE5 #gameart #techart #realtimevfx #indiedev

28.04.2025 16:12 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Breakdown of the #stylized blackhole #vfx

#UE5 #indiedev #gameart #realtimevfx

21.04.2025 16:04 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some in-game integration for my black hole slash #VFX

#UE5 #Blueprint #stylized #realtimevfx #indiedev

15.04.2025 21:29 ๐Ÿ‘ 23 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finished black hole slash #vfx! Learned a lot of cool tech in the process, like blur shaders, sucking in the dummy mesh, etc. Will share breakdowns soon!

#realtimevfx #ue5 #stylized

31.03.2025 16:54 ๐Ÿ‘ 28 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another WIP of the black hole slash #vfx. Decided to go for a single slash

#realtimevfx #ue5 #gameart #stylized

24.03.2025 18:06 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP of the blackhole slash vfx

#ue5 #vfx #realtimevfx #gameart #wip

17.03.2025 16:23 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Simple vfx concept art for a #stylized blackhole slash!

#vfx #conceptart #gameart

10.03.2025 17:01 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some of the tech for the ice virus #realtimevfx

Multiple ways to skin a cat, but I went for some vertex offset + vertex paint shader work to get these ice spikes similar to #Promare

#ue5 #techart #gameart #indiedev

29.01.2025 18:00 ๐Ÿ‘ 30 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some #blueprint integration for my ice virus #vfx in #ue5!

#realtimevfx #unrealengine #vfxfriday

24.01.2025 19:00 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'll call this #vfx finished!
Ice Virus projectile inspired by the stylish film #Promare

#realtimevfx #gameart #ue5

20.01.2025 18:00 ๐Ÿ‘ 19 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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WIP ice virus #vfx. Core of the FX is there but needs lots of polish!

#realtimevfx #gameart #Promare #ue5 #indiedev

13.01.2025 19:00 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Early WIP ice virus #vfx inspired by #Promare

#gameart #realtimevfx #ue5

10.01.2025 19:00 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Concept art for a VFX inspired by the ice virus in #Promare

#conceptart #vfx #realtimevfx #photoshop

06.01.2025 17:17 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0