Special thanks to @kenney.nl, @cookiebadger.bsky.social, @ciro.continis.io, and @blendogames.bsky.social for their amazing creations that are used as examples!
Special thanks to @kenney.nl, @cookiebadger.bsky.social, @ciro.continis.io, and @blendogames.bsky.social for their amazing creations that are used as examples!
I think I've found ways to make #Godot's built-in material properties work with area lights, textured and uniform-colored. Might post some prettier pictures later. ๐
#ScreenshotSunday #IndieDev
or shameless self-advertisements - I can now realistically light the environment with it ๐
spooky effects
So... Textured Area Lights are ready to be reviewed - I hope they can make it into #Godot 4.7 ๐
I was able to integrate
Heitz's area light texture sampling based on LTC into the forward renderer, lightmaps volumetric fog, and voxelGI.
#ScreenshotSaturday #GodotEngine #GameDev #Rendering
- moved a button you use regularly to an inconvenient location
- fixed a bug
- introduced a new bug
wouldn't make for good marketing, would it? ๐
My talk went great, thank you to everyone for coming!
I often get questions about whether there is formal research about Tool Design, and there is!
Two bachelor thesis' I know about, by @cookiebadger.bsky.social and @thesmall001.bsky.social:
1. tinyurl.com/tooldesign1
2. tinyurl.com/tooldesign2
A middle-aged woman in Austrian TV just dropped they have massive respect for video game developers. I was surprised they know we exist, let alone think of and admire our restless work! ๐ฅน
#GameDev #Austria
hahaha, like the idea. Not sure if it would fit though ๐
Nice. I also think there should be an easy component for that in Godot. It's very generalizable.
prerequisites! ๐
Pixel-perfect object picking in #Godot in my new project. Can you guess how I made it?
Maybe I'll make a tutorial of it one day....
#GameDev
"Song" ๐
thanks for the summaries, I'm having a great time reading through them, and finding out what's going on at the conference that way ๐
what's your feud with NURBS? I have never used them, but the term kept coming up in various graphics classes
awesome!
Does this only look like, or is it, a Vogel Disk?
worst offender imo is instagram comment editor. It literally wants you to post stuff without rereading, to misspell everything and have the grammar police boost โจinteractionsโจ
I wouldn't use this for very simple components (_ prefixing and @'export_group should be enough), but in some cases it's nice to separate the data and external interface from the code that sets and controls all kinds of bells and whistles within the component
I like to create UI components that immediately update in the inspector when you change the data.
But I find it annoying that exported NodePaths for internal dependencies show up in the inspector when the node is used in a scene outside.
This is what I came up with. #Godot
academic publishing is a special place ... in hell
livestreams! ๐
at this rate we could be issue free in around 5 years! (that's probably not how it works but anyways) ๐
I think what also says a lot, is that there's around twice as many issues closed than opened.
I think that's a good and important metric given there are over 10k open issues ๐
Thanks for the shoutout Robin ๐
finally we can cross-convert unreal and minecraft maps without issue, such a relief!
noooooo! ๐
fair enough, I can see how it's better to get out of there in that case
feels like we as a species increasingly suck at absorbing arguments in good faith. Especially those trolls, of course, but also serious people. At least my experience, from personal circle to grand political scale of things
are you at all worried about polarization or the surge of social bubbles, the walls of which become stronger and stronger?
Not about the hellhole that is X specifically, but I'm worried that we're being more and more isolated in our own opinions if we keep leaving every time things get uncomfy
average day travelling through Germany by train ๐