EP should not affect accuracy :-)
@altunenes
Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code π¦ :-) And for keeping track of new things/discussions in the science of course :-) https://github.com/altunenes
EP should not affect accuracy :-)
too many good improvements in parakeet-rs π¦π¦π
github.com/altunenes/pa...
also with this version, you can say goodbye to unstable CoreML on apple and work with webgpu directly (uses metal under the hood natively, dont confuse by "web" thing π).
#rustlang #speech #diarization #asr
It's been over four years, but Scramblery got a major update.
scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence.
-Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area-
github.com/altunenes/sc...
code:
github.com/altunenes/cu...
physically based rendering for fractal: spectral buddhabrot
#fractal #buddhabrot #creativecoding
Vertical with differnt dof
short coding session while waiting for lunch: logarithmic spiral with spectral colors
#creativecoding #rustlang
night time shading stuff
code:
shadertoy.com/view/t3tfRS
spectral render spiral galaxy via chaos game algo (with many ugly if else blocks π)
#codeart
When you look at behind π
Simple Experiments with n=1179468 gaussians
3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export π
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding
Here is wgsl code:
github.com/altunenes/cu...
#codeart #procedural
Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...
loop
Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics π
#wgpu
real time:
#rustlang
π€£
point sampling vs. integral convolution
The computation idea is actually similar to here β¬οΈ
bsky.app/profile/altu...
Rorschach via monte carlo integration of a domain warped vector field π
#creativecoding #wgpu #rorschach
I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu!
github.com/altunenes/pa...
#speakerdiarization #rust #asr
Sorry, it's a part of a commercial code that I wrote :/ But if you want to hear some tech details, feel free to ask me π
but I code this entirely inside my βengineβ π
github.com/altunenes/cu...
Note that no RGB involved here, only wavelengths :-P I assigned every particle a physical wavelength in nanometers and accumulate them in the CIE XYZ spectral space.
see for tech:
en.wikipedia.org/wiki/Spectra...
example (entirely on CPU):
some compute shader session for relaxinh π
"strange galaxy" π
rust + wgsl
#creativecoding #wgpu #rustlang
NVIDIA just released their new streaming model "parakeet_realtime_eou". I exported it to ONNX and added it to parakeet-rs! It runs incredibly fast, even on CPU.
I also exported and implemented their diarization model also.
github.com/altunenes/pa...
#rustlang #asr
ππ thank you for your contributions!