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Stephen Totilo

@stephentotilo

Reporter covering video games at Game File (gamefile.news). Previously launched games coverage at Axios and MTV News. Was Kotaku EiC. stephen(at)gamefile(dot)news he/him

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Latest posts by Stephen Totilo @stephentotilo

I was impressed with the upgrade system that is built around finding mentors to train you... and how even the layout of the screen you use to track mentor progress hints at a twist to that system

Discovery in the game was also very well-executed. Lots of hidden treasure that is fun to find

06.03.2026 16:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you for the feedback. I err on the side of putting the paywall low, because I know that some people can't pay. I don't want them to completely miss out. But I realize some people might feel tricked if the paywall shows up late!

You can read via a free trial, though it requires a credit card

06.03.2026 15:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Would you have preferred I put the paywall higher and given less away?

06.03.2026 15:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh, I'm well aware. It's one of Ubisoft's best open-world games ever. But it also probably should have been released 3-6 months later. It wasn't ready.

06.03.2026 14:50 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Another Ubisoft source told me they used to consider the company to be stable, but were rattled by job cuts and β€œthe fact that we’re unable to ship anything right now.”

Ubisoft sources I speak to want to get more of their work out there. Big games, small games... anything...

06.03.2026 14:19 πŸ‘ 38 πŸ” 9 πŸ’¬ 2 πŸ“Œ 0

Will take a moment for my Assassin's Creed-wired brain to stop thinking of Helix as the animus replacement in Assassin's Creed Unity (which, coincidentally, got a 60fps new-gen console update today)

05.03.2026 21:45 πŸ‘ 66 πŸ” 7 πŸ’¬ 3 πŸ“Œ 2
Preview
Subscribe to Game File The business and culture of video games, from a reporter with 20 years on the beat. Click to read Game File, a Substack publication with tens of thousands of subscribers.

This is not a piece about simple answers and easy blame. It's about a complex, nuanced problem.

If you're into that kind of coverage about the video game industry, Game File's for you

www.gamefile.news/subscribe

05.03.2026 20:50 πŸ‘ 21 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
And when eventually a great game is made, like Prince of Persia The Lost Crown, its team isn’t rewarded and celebrated butΒ reallocated into other projectsΒ in trouble.
β€œIndeed, the globalization of Ubisoft development model shifted its culture to value brands and franchises instead of valuing the teams initially capable of creating them. It also weakened teams autonomy in favor of a distributed model of expertise, which entangles productions in unavoidable dependencies.
β€œNot being able to identify and fix this pattern of spiraling developments is a failure from Ubisoft management.Β 

And when eventually a great game is made, like Prince of Persia The Lost Crown, its team isn’t rewarded and celebrated butΒ reallocated into other projectsΒ in trouble. β€œIndeed, the globalization of Ubisoft development model shifted its culture to value brands and franchises instead of valuing the teams initially capable of creating them. It also weakened teams autonomy in favor of a distributed model of expertise, which entangles productions in unavoidable dependencies. β€œNot being able to identify and fix this pattern of spiraling developments is a failure from Ubisoft management.Β 

Their analysis explains more than the struggle of any single game or studio, but rather the breakdown of a global organization of teams and leaders--the cascading impact of one project's problems onto another and then another

05.03.2026 20:50 πŸ‘ 34 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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What’s gone wrong at Ubisoft A Ubisoft veteran’s well-informed take about a company that has been struggling to release new games, let alone many great ones. They cite "frustration on all sides."

NEW: What has happened to Ubisoft, a once-prolific publisher that now struggles to release games?

A veteran Ubisoft developer gave me an insider's take

β€œFor years now... Ubisoft has repeatedly failed to create the conditions for an excellent game to be made"

www.gamefile.news/p/ubisoft-wh...

05.03.2026 20:50 πŸ‘ 69 πŸ” 16 πŸ’¬ 2 πŸ“Œ 1

I’ve told my children that they’re not allowed to say β€œinsider gaming”

04.03.2026 21:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
04.03.2026 19:24 πŸ‘ 32 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

Sometimes I get email replies to Game File newsletters that are clearly spam.

And sometimes I tell myself they're real.

Like the one I got today that said: "you have remained a constant source of strength and encouragement."

Thank you! (And you're welcome)

04.03.2026 19:04 πŸ‘ 50 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It matters when thinking about who is playing games globally and where companies (Chinese ones in particular) find success.

But the idea of this chart is to think about who is left, when you cut those few factors out: all the big publishers in Japan, U.S., Europe, etc.

04.03.2026 14:57 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Those last three are puzzle games that it's taking all of my willpower to avoid playing more of. Gotta wait for the final release!

04.03.2026 14:31 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
One key chart showing the game industry's struggle And six new game demos (that you can play) that help me remain hopeful about gaming's future

The recent Steam Next Fest was great. So many wonderful demos for games I hadn't heard of.

In the latest Game File, I highlighted 6 that still have PC demos up:

- Froggy Hates Snow
- Enter the Chronosphere
- Wanderburg
- Deg
- Sokogram
- Clover's Quadrants

www.gamefile.news/p/one-key-ch...

04.03.2026 14:31 πŸ‘ 27 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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A bleak report about the games industry made the rounds a couple of weeks ago. Then, last week, this dire chart was added to it

What it shows: Game industry revenue growth in 2025, excluding China, Roblox, hardware and console services (Game Pass, etc) was near 0

www.gamefile.news/p/one-key-ch...

04.03.2026 14:24 πŸ‘ 57 πŸ” 10 πŸ’¬ 4 πŸ“Œ 3

Yes. But you'll need to play it for 100 hours and write letters of apology to the developers of those other games.

03.03.2026 17:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Riot Games co-founder Brandon Beck has donated two seminal issues of Captain America (issues 1 and 46, published in 1941 and 1945, respectively) to the United States Holocaust Memorial Museum, the museum announced today

The museum credits that 1st issue with challenging isolationist views in the US

03.03.2026 17:11 πŸ‘ 39 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

For months, @jacksonwryan.com has been looking into why so many video games sites have become full of gambling and casino stories, unusual author images, and, most recently, the use of AI. We've connected these sites to Clickout Media. Here's what we've learned.

02.03.2026 15:22 πŸ‘ 936 πŸ” 444 πŸ’¬ 8 πŸ“Œ 4

From the filings...

02.03.2026 16:06 πŸ‘ 21 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

From the filing...

02.03.2026 16:03 πŸ‘ 21 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Your game is blowing my mind. And fascinating my kids. Well done

28.02.2026 16:59 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

You can thank Vice City Subs

27.02.2026 23:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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NEW: We've got a new sales figure for...Grand Theft Auto: Vice City Stories?

In an effort to block someone's attempt to trademark "Vice City Subs", Take Two's lawyers said VCS sold over 7 million copies since launch. (Prior disclosed number was 4.5m)

Item 2: www.gamefile.news/i/189381015/...

27.02.2026 23:09 πŸ‘ 39 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1

(MLB also felt like the "zone" part might be confusing, because of, you know "strike zone")

27.02.2026 22:51 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Activision abandons key Call of Duty trademark after Major League Baseball objects Plus: An updated sales figure for… Grand Theft Auto: Vice City Stories

NEW: Major League Baseball took issue this week with the name of Call of Duty's "World Series of Warzone" esports series, citing potential brand confusion

Activision then bailed on the WSoW trademark

I'd be surprised if they try using "World Series" again

www.gamefile.news/p/world-seri...

27.02.2026 22:51 πŸ‘ 23 πŸ” 2 πŸ’¬ 2 πŸ“Œ 1
Preview
Game File | Stephen Totilo | Substack The business and culture of video games, from a reporter with 20 years on the beat. Click to read Game File, a Substack publication with tens of thousands of subscribers.

My favorite is Game File (www.gamefile.news). The guy who runs it is an inspiration.

26.02.2026 23:59 πŸ‘ 13 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Time for Netflix to pivot and buy Xbox

26.02.2026 23:13 πŸ‘ 111 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0
Preview
The Story Behind the Failure of β€˜Highguard’ The β€˜raid shooter’ game from Wildlight Entertainment had a promising start but lost players fast

NEW: Inside the failure of Highguard, which flopped so badly that developer Wildlight laid off most of its staff just two weeks after release.

Here's the story behind why people loved working at Wildlight, why Tencent pulled funding, and how it all fell apart: www.bloomberg.com/news/newslet...

26.02.2026 17:26 πŸ‘ 978 πŸ” 196 πŸ’¬ 28 πŸ“Œ 50
26.02.2026 17:33 πŸ‘ 76 πŸ” 9 πŸ’¬ 4 πŸ“Œ 2