This movie is excellent, I have seen it a few times. The swamp trial sequence really nailed how brutal the world is
This movie is excellent, I have seen it a few times. The swamp trial sequence really nailed how brutal the world is
Finally manged to find an hour to capture some highlights in a blog post. Not easy to capture two months of work but hopefully should be enough to give a high level overview in a written format with some examples :)
#indiedev #gamedev #roguelike #roguelikedev
doubledmg-games.com/2026/03/01/c...
Experimenting with some early attack cancellation settings.
In here, I am chaining a few attacks between two different weapon types and finish off the enemy with a ranged shot from the blunderbuss.
Hope you like it!
#indiedev #gamedev #pixelart #roguelike #roguelikedev #dwarves
Thank you :) This is all still very placeholder-y, a lot more polish is yet to come!
First pass on what would be reactive background props.
#indiedev #gamedev #pixelart #dwarves
Not a lot of updates recently but only for a good reason.
Been keeping my head down and made a TON of progress.
Currently have THREE fully functional and distinct enemies. More juice.
Reworked effects and animations.
Fourth enemy is currently in the works.
Will share more soon!
Glad you like it! Dark Souls and Elden Ring great weapon combat has been a huge inspiration for me, this is my favourite thing to do in these games, just load up the heaviest lump of metal and go and just smash enemies
Some of the progress in the past few days. Been trying to get the feel of the combat in a way that feels good and also added some hit splash effects. Everything in here is very early in development, let me know if you have any thoughts or ideas :)
#indiedev #gamedev #roguelike #gamedevelopment
I love that vignette effect, have this planned for my game too at some point. Was there anything challenging when you implemented this?
Love all the visuals β€οΈ
Thank you! This game will have camera shakes for days. And yes, there is a camera shake when that lump of metal lands on the skulls of these wretches
Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising.
Do you like it so far? Would love to hear your thoughts!
#indiedev #gamedev #gamedevelopment
Working on a contact damage mechanic unlocked a different mechanic on it's own.
I present you the dwarf pogo.
Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game.
#indiedev #gamedev #action #roguelike #pixelgraphics #dwarves
Trying to keep my head down and work on what matters, or at least what I think matters.
Short example of what the combat looks like with a more fleshed out enemy π
#indiedev #gamedev #gamedevelopment #roguelike #roguelite
Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :)
#dwarves #gamedev #roguelike #indiedev
Yeah, felt like a proper game which was really wierd but very nice obviously. The Steam deployment pipelne is also very nice, I expected much more friction but really kudos to them for making the whole process really smooth. I half expected this to be a pain but I am surprised how easy it was
Image of a 2D action roguelike game with a dwarf as a main character running on a Steam Deck handheld gaming device.
Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :)
#indiedev #gamedev #gamedevelopment
The more I use them, the more I like them! It helps me better rationalise what I am trying to do when it's localised into one particular thing. I see that sometimes I have to duplicate code but so far it has been no problem, I want to see what patterns emerges instead of making the wrong abstraction
Meme about using state machines instead of behaviours trees
Started off with behaviour trees, felt overwhelmed by the methodology and state machines came to the rescue, much easier!
#godot #indiedev #gamedev
Thanks and congrats! Your app looks cool, very nice work π
New blog post alert π¨
This week's progress has been captured in my blog post here: doubledmg-games.com/2026/01/18/c...
I did more than I planned this week, which was great, hope you like it!
#indiedev #gamedev #roguelike #roguelite #roguelikedev #roguelitedev #pixelart #dwarves
Good question. I guess it can be something from a creative perspective; for example if you say the game has met your vision and there is nothing more to add, then you could say that. Ask me again when I ship the game π
Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in.
More of a concept art and mood exploration at this point.
#indiedev #gamedev #art #conceptart
Haha, sure! A dwarf wielding oversized weapons does unga bunga to enemies and smashes them left and right, yeets them off the screen. Heavy hammer hits shake the local environment. Raw, visceral kinetic smashing bundled with physics. At least that's what the goals is! Do you work on any games?
It sure is!
Yes I am, itβs going well so far and no major roadblocks, fingers crossed it will be mostly smooth until a playtest build is ready.
Yeah, I can see this and thatβs absolutely fine. But tastes change over time and you might find them appealing. Permadeath can be brutal but there is the rogue-lite too which is a bit less punishing.
This is a good reminder for sure!
That would be very helpful, thanks! Currently working on a playtest build, should be ready in the next couple of months. If you want to get notified when it goes live, you could either keep on eye on bsky or subscribe to my blog, where I post weekly updates (no spam). Just whatever works for you.
Will definitely consider this, I have been exploring combos as a side thought to be honest but perhaps I need to bring them forward and try a few things and see how it goes. Thanks for the input!
Not a bad idea at all, thinking about something similar. Do you have a specific combo in mind?
Courtasy of @steadfastsalmon.bsky.social which is the artist working with me on this project!