FabiMakesGames | making 'Spirebound''s Avatar

FabiMakesGames | making 'Spirebound'

@fabimakesgames

Working on 'Spirebound' - an adventury semi-casual tiny world platformer. WISHLIST IT HERE: https://s.team/a/2769480 my linktr.ee/fabimakesgames

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Latest posts by FabiMakesGames | making 'Spirebound' @fabimakesgames

oh noo Not another side quest for me...

26.01.2026 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Someone should do a proper, simple, maintained implementation of 3D Trails in Godot.

Not thinking of anyone in particular but my ouija board weirdly spelled out this handle @rokojori.com

:O

24.01.2026 18:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hahaha amazing. I will brew you a good one. that was fast!

24.01.2026 16:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I implemented events and dialogs into my forest-defense game. Things are taking shape slowly. #indiedev #godotengine #gamedev #gamedesign
#pixelart #darkfantasy

12.12.2025 17:26 πŸ‘ 39 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

oh we got that one too. pretty good and also a fun format !

01.01.2026 07:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

no guarantees. ^^ I would have tried this first with a color picker if I was in a PC. So this is just a hunch from my phone.

Btw. Merry Christmas, mate

24.12.2025 09:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

art style is so juicy damn...
good to hear you are thinking of doing more with it the menu
I just like the earthy / rusty tones it has so far and I think that if I were to use blue with that at all I would probably use a more desaturated slightly darker one which is maybe closer to a green hue.

24.12.2025 09:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

tbh I don't like the menu buttons blue colors, I think a bright blue should be used sparingly with the rest of your palette and I think the blurred borders of the buttons clash with the angular retro whiteout style of the game.
The circular menu itself slaps however!

24.12.2025 08:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I just realized I mistrust pill tabs

23.12.2025 06:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Winter Sale 2025 by Essay Games A bundle by Essay Games, $5.98 for The Last Survey, Bundle of Joy

ICYMI, my games are bundled together for a pretty big discount:

itch.io/s/175487/win...

Biggest discount of Bundle of Joy to date, and %90 of sales go directly to Essay Games' future project development.

Tell your narrative-game-sicko friends

22.12.2025 14:06 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 2
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Thanks buddy thanks πŸ™

18.12.2025 07:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

repost with hashtags!

10.12.2025 14:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

its too good

10.12.2025 14:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

obligatory like

10.12.2025 14:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For now however the problem was that it was really difficult to move any existing parts around since the whole world and terrain is built on a heightmap. Requiring that I rebuild parts of that world if I want to move puzzles / challenges.

10.12.2025 13:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes it does make sense to focus on fewer mechanics with more variables. Some mechanics are also 80% there already.
I reckon I must create small (movement) puzzles, and then later place them in the open world.
1/x 🧡

10.12.2025 13:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ok so.

I have clusters of elements that work well together.

I have somewhat of a scaffolding for the larger structure of the game world/ progression.

However, I am still struggling to create a cohesive whole out of all that from the micro to the macro layer.

08.12.2025 14:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
The Best Video Games of 2025 Continent-spanning adventures, psychedelic puzzles, and one 30-something couch potato who can’t help but fall on his ass.

I know that @lewisgordon.bsky.social already championed Bundle of Joy for @vulture.com, but it is very heart warming to see my lil’ game about becoming a dad during the pandemic featured in this incredible list:

www.vulture.com/article/best...

03.12.2025 22:10 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Thank you!

27.11.2025 15:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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been working on an intense stylized skybox shader.
Next steps are mostly tweaking the colors, getting rid of some of the banding in the blues, and get more bloom of the sun colors to be absorbed and scattered in the clouds.
#GodotEngine

26.11.2025 22:00 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Aaah. I prefer the lensflares!

17.11.2025 12:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't understand what's going on here

17.11.2025 11:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Could be less work and you can 3d print some figurines

07.11.2025 13:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You could maybe make them in magica voxel and then just render out each of the sides?

07.11.2025 13:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Can someone explain SLIC super pixels to me?

07.11.2025 13:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hmm I wanna be in the game. If you want the pixelated characters from real life people I think u need to at least reduce the color palette more to one that fits the game but even then it will be difficult

07.11.2025 13:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am sorry :/

07.11.2025 08:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Pixel art characters 100%

06.11.2025 20:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I am literally starting the game design of spirebound today. There hasn't gone a single thought into it yet. But it is the new hyperfocus from now on.

02.11.2025 11:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Donate to the snake!

28.10.2025 06:22 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0