Facts
Facts
It is shocking how easy it is to make something for hours and hours just to play it and realize it's not, in fact, a game. Grats on playtest and the game!
Finished our March goal of 20 initial internal playtests for #ExomoonColony!
Looking to print a physical prototype to get a feel for the size and complexity of the game on the table.
Just learned screentop.gg this month and love it. Now on to dextrous. Loving it so far too. Lots of great ๐ฒโ๏ธ tools
a.co/d/0aJ3BT3w
These and some sleeves and markers are a staple in my game design kit
๐ฒโ๏ธ Got in our first 4-player playtest of #ExomoonColony! Went a lot smoother than expected. Only need to tweak a few things to smooth it out.
We've played 2, 3, and 4 players and have 17 out of our goal of 20 internal tests done for March.
Hit me up if you want to playtest with us later this month
It's like closing a browser tab you don't need anymore after 6 months
Deleting files is the best feeling
๐ฒโ๏ธ made a ton of progress on our new game #ExomoonColony this year. Designed the core game, got a prototype made, and already got 14 playtests in!
In the game you help establish a new colony on a barren, but resource rich, Exomoon. It is a probability farmer, a la Catan but a little heavier.
Thanks! Can't take too much credit
I'm using this asset set while I figure out my style. I like it a ton. I made a few small adjustments. But pretty much just stock
share.google/XzulHWXiqGLe...
This feels a little insane, but I am really liking this design pattern so far. Im not making final assets but I'm coding the systems in order. My save/load system and main menus are almost done for #StellarHarvest #Stardust, then off to in-game menus.
#gameDev #indieDev #Godot
So excited!
After getting some more experience under my belt, I've started fresh on #Stardust. Still really need to lock in a name and get a slash screen together. But I'm starting at the beginning and building the game manager, menu, save/load, etc systems first.
#gameDev #indieDev
This looks sweet
The Indie Den Game Jam will be having a livestream on September 6th on Twitch to announce the winners. Check out some of the entries we thought were interesting.
#theindieden #gamejam #godot #indiegames #indiegame #indiedev #gamedev #indiegamedev #indiegames #gaming #videogames #gamedevelopment
#WeDidItReddit. #HonkPursuit is submitted to the #TheIndieDen jam. First jam and time I've uploaded or exported a game. It's got plenty of rough edges. But you can play it now in frantic or chillcore mode.
behemothe-games.itch.io/honk-pursuit
#gameDev #indieDev #godot #GameJam
Still so much to do. I've been trying to get as many of the systems feeling right first and I'm going to try to windmill slam some sound effects and multiple level designs in last minute tomorrow ๐ฌAlmost "done" with #HonkPursuit though.
#gameDev #indieDev #godot #GameJam #TheIndieDen
me when i turn the numbers up to 1000 to try and figure out why my pickups arent working because i want to make sure its not just a numbers too small problem and i finally fix it. #HonkPursuit
#gameDev #indieDev #godot #GameJam #TheIndieDen
Barely a "game" at this point. But I think I'll have something to submit for my first jam. This is definitely the most I've learned in the shortest time. Making the duck animations and flaps is probably next for #HonkPursuit.
#gameDev #indieDev #godot #GameJam #TheIndieDen
I have gravity and flapping turned off at the moment until I have time to fine tune it. But I was thinking flapping would increase your speed to offset drag and wind and bump you up a little. Not planning on full flappy bird hopping. Hoping the goose chasing you can keep the pressure on
Im very bad at making platformers. So now its a flyer. Infinite stuff to do still before the deadline for #HonkPursuit. Redid the splash screen, but I need to redo all the art and add enemies/obstacles/moving things/goose attacks/goose ai. Oof-da
#gameDev #indieDev #godot #GameJam #TheIndieDen
Getting more work done on #HonkPursuit. Got player/goose hitboxes and the loss condition/screen in. Need to improve the goose (Officer Geese Waddlespoon) AI a lot and figure out other ways to make the platforming challenging and interesting.
#gameDev #indieDev #godot #GameJam #TheIndieDen
This is largely still placeholder assets. But we've got a goose and I made the movement much more responsive. Lots of work to be done on the honkin AI. In the end you will lose if it touches you. Like a lava wall that you can juke.
#gameDev #indieDev #godot #GameJam #TheIndieDen #HonkPursuit
Working on #HonkPursuit for the #TheIndieDen game jam with the theme "Duck, Duck, Goose". It's my first one, I've never made a quackformer or platformer for that matter or finished a game. So here's my first couple hours of progress on it. There's going to be a goose chasing you. #IndieDev #Godot
That is a lot easier to read. ๐
#aseprite #pixelart
Simple Guide: Pixelart Fundamentals
(Repost from June 2024)
Brick by brick. We've got some basic dialog between each attack and some basic attack effects! The big thing was all the infrastructure to make it a lot more stable and easy to add to. Next up will be adding animations onto each attack.
#monsterTamer #creatureCollector #gameDev #indieDev #godot
This has a ton of polish. Looking really good
Have an attack system slowly coming together now. Adding dialog in. Trying to manage the async nature of firing off attack animations and dialogs and ui updates.
Up next is probably adding in a basic attack animation.
#monsterTamer #creatureCollector #gameDev #indieDev #godot #TurnBasedThursday