Normalize using 'allow-list' and 'deny-list' because they actually-describe-what-they-are. Using 'black-list' and 'white-list' are not only racially insensitive but require an explanation.
Normalize using 'allow-list' and 'deny-list' because they actually-describe-what-they-are. Using 'black-list' and 'white-list' are not only racially insensitive but require an explanation.
Had the same problem a few Werkstatt ago... .NET 9 and VS2022
Interesting idea. I am playing with a system where a source generator is used to ensure some properties are set by a Init method and not the constructor. This is relevant where objects have a two stage constion phase. First create then init. I need this for game development.
kitsune tails screenshot. yuzu busts through blocks using her super rainbox fox air dash
midboss screenshot. the player is shown in the process of possessing a magical bat
ultra hat dimension screenshot. bea is approaching a beat up looking blue creature, behind her another of the creatures is red and has stars circling its head and a turn counter above it
kitsune zero screenshot. yumi, a brown haired fox girl, is moving right, having landed behind a rokurokubi, a monster with a woman's face on a long neck coming out of a well
it's generic late november discounts time! kitsune tails is 33% off, its biggest discount yet, but if you buy the bundle you get all our games for the price of one full price copy of kitsune tails: itch.io/s/169922/kit...
please help us survive winter ๐
I find this project really usefull
github.com/cezarypiatek...
Image showing rendering examples for some of the available 3D primitives
Published the first public version of my .NET OpenGL library for debug drawing in 3D applications and games.
It uses modern OpenGL 4.6 and low-level .NET features for high-performance rendering without runtime allocations.
github.com/Felix-Coding...
#gamedev #csharp #dotnet #opengl
Oh okay, having a closer look it seems like all your blocks are real 3D objects? I noticed the need to think about transparency when doing the classic 2 intersecting planes with a texture for grass like minecraft does it.
How are you dealing with transparency for the Terrain? Are you doing some form of order independent transparency? I'm doing research on this topic for my own voxel engine.
Yeah, nice stuff! In my last engine project I did the same. Learning all about the win32 API was fun.
Image showing a custom voxel engine with debug tools for block rendering.
More work on my voxel game. Switched from Raylib to GLFW and OpenGL. Currently working on custom block models. The goal is to render them just like every other terrain block. The goal is to stay at 12 bytes per vertex. #gamedev #indiegame #voxel #csharp #opengl #minecraft
A large blue sign and a tiny red sign
Currently working on signs and text rendering. I wanna make my sign system really flexible and customisable. Different sign shapes, font sizes, colours etc. Just got the text positioning working correctly, going to work on colour and light. #gamedev #indiedev
I really like it! Always wanted to do this in my voxel engine :)
Would be interested too!
Target type new for a params method with examples of one and two parameters. The one parameter fails saying the target type new didnโt match an array.
Target type new format only works on a params if there is more than one parameter. Damn! Feels like an oversight in #csharp.
#dotnet
Game editor showing debug tools, simple chunk generation, and the player.
First progress on my new game project 'Shatterwild', a single-player runescape-inspired game. Using Raylib and C#.
#gamedev #indiegame #raylib #csharp
If its XNA I would say it was there before System.Numerics existed. Its also not that long ago that System.Numerics got really good, so there are some libs out there having their own SIMD math types.
look at these little guys jumping around! entity colliders in their natural habitat.. so heartwarming ๐๐ #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels
Anyone else seeing .Net based applications failing with "Invalid DateTime" errors today?
It sounds like there's a bit of a Y2.25K bug going on at the moment.
Question for any folks on the #dotnet team. Any thoughts on docs and samples/templates for workloads like #wpf and #winforms use GenericHost? Seems like something that should be amplified more. cc @timheuer.com @davidfowl.com