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@felix-cocli

Software Developer. Love C#. Developing Shatterwild, a Runescape-inspired game.

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06.12.2024
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Latest posts by @felix-cocli

Normalize using 'allow-list' and 'deny-list' because they actually-describe-what-they-are. Using 'black-list' and 'white-list' are not only racially insensitive but require an explanation.

19.01.2026 21:15 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Had the same problem a few Werkstatt ago... .NET 9 and VS2022

18.12.2025 16:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Interesting idea. I am playing with a system where a source generator is used to ensure some properties are set by a Init method and not the constructor. This is relevant where objects have a two stage constion phase. First create then init. I need this for game development.

09.12.2025 05:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
kitsune tails screenshot. yuzu busts through blocks using her super rainbox fox air dash

kitsune tails screenshot. yuzu busts through blocks using her super rainbox fox air dash

midboss screenshot. the player is shown in the process of possessing a magical bat

midboss screenshot. the player is shown in the process of possessing a magical bat

ultra hat dimension screenshot. bea is approaching a beat up looking blue creature, behind her another of the creatures is red and has stars circling its head and a turn counter above it

ultra hat dimension screenshot. bea is approaching a beat up looking blue creature, behind her another of the creatures is red and has stars circling its head and a turn counter above it

kitsune zero screenshot. yumi, a brown haired fox girl, is moving right, having landed behind a rokurokubi, a monster with a woman's face on a long neck coming out of a well

kitsune zero screenshot. yumi, a brown haired fox girl, is moving right, having landed behind a rokurokubi, a monster with a woman's face on a long neck coming out of a well

it's generic late november discounts time! kitsune tails is 33% off, its biggest discount yet, but if you buy the bundle you get all our games for the price of one full price copy of kitsune tails: itch.io/s/169922/kit...

please help us survive winter ๐Ÿ™

25.11.2025 20:26 ๐Ÿ‘ 249 ๐Ÿ” 147 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 6
Preview
GitHub - cezarypiatek/ScriptRunnerPOC Contribute to cezarypiatek/ScriptRunnerPOC development by creating an account on GitHub.

I find this project really usefull

github.com/cezarypiatek...

24.11.2025 15:10 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Image showing rendering examples for some of the available 3D primitives

Image showing rendering examples for some of the available 3D primitives

Published the first public version of my .NET OpenGL library for debug drawing in 3D applications and games.

It uses modern OpenGL 4.6 and low-level .NET features for high-performance rendering without runtime allocations.

github.com/Felix-Coding...

#gamedev #csharp #dotnet #opengl

23.11.2025 19:34 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh okay, having a closer look it seems like all your blocks are real 3D objects? I noticed the need to think about transparency when doing the classic 2 intersecting planes with a texture for grass like minecraft does it.

03.11.2025 06:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

How are you dealing with transparency for the Terrain? Are you doing some form of order independent transparency? I'm doing research on this topic for my own voxel engine.

02.11.2025 16:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah, nice stuff! In my last engine project I did the same. Learning all about the win32 API was fun.

28.10.2025 14:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Image showing a custom voxel engine with debug tools for block rendering.

Image showing a custom voxel engine with debug tools for block rendering.

More work on my voxel game. Switched from Raylib to GLFW and OpenGL. Currently working on custom block models. The goal is to render them just like every other terrain block. The goal is to stay at 12 bytes per vertex. #gamedev #indiegame #voxel #csharp #opengl #minecraft

27.10.2025 21:02 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A large blue sign and a tiny red sign

A large blue sign and a tiny red sign

Currently working on signs and text rendering. I wanna make my sign system really flexible and customisable. Different sign shapes, font sizes, colours etc. Just got the text positioning working correctly, going to work on colour and light. #gamedev #indiedev

17.10.2025 08:52 ๐Ÿ‘ 53 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

I really like it! Always wanted to do this in my voxel engine :)

13.09.2025 06:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would be interested too!

10.09.2025 21:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Target type new for a params method with examples of one and two parameters. The one parameter fails saying the target type new didnโ€™t match an array.

Target type new for a params method with examples of one and two parameters. The one parameter fails saying the target type new didnโ€™t match an array.

Target type new format only works on a params if there is more than one parameter. Damn! Feels like an oversight in #csharp.

#dotnet

28.08.2025 18:43 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Game editor showing debug tools, simple chunk generation, and the player.

Game editor showing debug tools, simple chunk generation, and the player.

First progress on my new game project 'Shatterwild', a single-player runescape-inspired game. Using Raylib and C#.
#gamedev #indiegame #raylib #csharp

28.08.2025 19:25 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If its XNA I would say it was there before System.Numerics existed. Its also not that long ago that System.Numerics got really good, so there are some libs out there having their own SIMD math types.

02.08.2025 03:55 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

look at these little guys jumping around! entity colliders in their natural habitat.. so heartwarming ๐Ÿ’–๐Ÿ˜ #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

19.01.2025 06:34 ๐Ÿ‘ 25 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Anyone else seeing .Net based applications failing with "Invalid DateTime" errors today?

It sounds like there's a bit of a Y2.25K bug going on at the moment.

01.01.2025 16:11 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Question for any folks on the #dotnet team. Any thoughts on docs and samples/templates for workloads like #wpf and #winforms use GenericHost? Seems like something that should be amplified more. cc @timheuer.com @davidfowl.com

26.12.2024 14:47 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
17.12.2024 05:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0