How do you implement drag-and-drop with grid snapping in Godot?
Jhello shows how to build a clean, reusable system using Xogot on iPad.
Watch the tutorial:
youtu.be/KYmGNF0501Q
How do you implement drag-and-drop with grid snapping in Godot?
Jhello shows how to build a clean, reusable system using Xogot on iPad.
Watch the tutorial:
youtu.be/KYmGNF0501Q
Our 5th video in the Xogot 3D modular series is now live.
In this episode, we focus on placeholder scenes and show how to build reusable players, environments, and obstacles that can be instanced and replaced later while developing games with Godot on iPad.
youtu.be/CfEWURgQuW0
Every game needs a good camera.
In this new Xogot tutorial, Jhello walks through building a flexible 2D camera system with targets, rooms, limits, and screen shake using Godot on iPad.
youtu.be/0w_auIo-g0c
Getting started on a game but you donβt have any art? You can start with placeholders.
Our new video introduces placeholder models in Xogot, covering how to prototype 3D objects using MeshInstance3D and CSG while developing games with Godot on iPad.
youtu.be/hc7MlyQYMdQ
To preview a 3D scene in Godot, you need a camera.
The newest video in our Xogot 3D series introduces Camera3D setup in Xogot, including projection modes and camera configuration for Godot on iPad.
youtu.be/qfxw5d5jSko
Everything We Added This Year to Help You Learn Xogot
As we wrap up 2026, here's a look at the docs, tutorials, and videos weβve published to help you build games with Godot on iPad and iPhone.
From new XogotDocs tutorials to 2D and 3D videos, itβs all here:
blog.xogot.com/everything-w...
The second video in our Xogot 3D modular series is live.
Introduction to Lighting in Xogot covers the basics of Directional, Omni, and Spot lights, and how to use them effectively when building 3D scenes with Godot on iPad:
youtu.be/8eVlB9sRc3o
Already familiar with Godot?
This video shows how Xogot adapts the Godot editor for iPad and iPhone, whatβs changed, and why.
Watch:
youtu.be/2_XwamxxJ4o
Xogot Jam 3 starts today! Our theme to wrap up 2025 is:
Wrapped.
You have just over two weeks to build a game for iPad or iPhone using Godot and Xogot.
Join the jam:
itch.io/jam/xogot-ja...
Shout-out to @travh98.bsky.social for his fantastic Three Years of Godot Gamedev retrospective video.
Itβs a fun look at the games heβs made this past year, mostly for Godot Wild Jam, but also his entry in our first Xogot Jam.
www.youtube.com/watch?v=iIAM...
Just published our first 3D tutorial.
The video introduces the WorldEnvironment node and shows how it shapes the look and feel of 3D scenes in Xogot/Godot. Whether you're building an outdoor world or an interior room, this video will help you bring your 3D scenes to life:
youtu.be/3qniuBdU_fE
Xogot Jam 3 starts next Friday! You can make a full game on-device with Xogot, or build in Godot on your desktop and test on an iPad or iPhone with Xogot Connect.
Join the jam:
itch.io/jam/xogot-ja...
Xogot now has beta builds based on Godot 4.5.1 available for testing. Weβre targeting App Store updates based on 4.5.x in the coming weeks.
Beta details, migration info, and what to expect:
blog.xogot.com/xogot-is-mov...
Xogot Jam 2 is officially a wrap and Xogot Jam 3 is just around the corner!
blog.xogot.com/xogot-jam-3-...
And hereβs the "Shipping Godot: From Build to Player" panel I joined during GodotFest. Had a great time discussing mobile, web, consoles, and PC publishing with Ben Vehling, Dom Harris, @rawrlabgames.com and @chasingcarrots.bsky.social
Panel video:
youtu.be/zFAXKs0iEOk?...
My GodotFest talk, βMobilizing Godot" is now online!
This talk covers why Godot devs should think about mobile early and introduces Xogot Connect, our new Godot extension for iOS remote debugging.
Huge thanks to the @godotfest.com team for an amazing event!
youtu.be/ybvXI8REbGA?...
Just got to demo this live on stage at GodotFest!
Smooth, precise top-down player movement in just 15 lines of code.
Our latest tutorial shows how to use lerp() to build responsive player controls in Xogot, the native mobile version of the Godot for iPad and iPhone.
youtu.be/asJtxd2eyk8
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community π
www.youtube.com/watch?v=7ZwE...
Miguel picked the music for this video.
youtu.be/vRp1plM6FqE
Announcing Xogot to Xogot Remote Debugging: Develop on one device, play on another!
Edit, code, and debug on iPad while testing your game live on iPhone.
More details on the Xogot Blog: blog.xogot.com/xogot-to-xog...
Xogot's Docs repo is now public.
Powered by Apple's DocC documentation system, and featuring original articles and Xogot-adapted Godot documentation, XogotDocs is open for contributions.
More details on the Xogot blog:
blog.xogot.com/xogots-docum...
Feel free to pick the music for the next video
Xogot's new Command Palette: The fastest way to open files, jump to lines, symbols, nodes, docs, and even run EditorScripts.
Works great with touch or keyboard.
Available in Xogot today!
blog.xogot.com/xogots-new-c...
Weβre hiring!,
Weβve opened up a few remote, entry-level roles to help us support creators, grow the community, and teach more people how to make games with Xogot on iPhone and iPad.
Weβve launched a newΒ JobsΒ page with all the details:
xogot.com/jobs
Xogot Jam 2 starts right now!
And with such perfect timing, how could the theme be anything other than βLiquid Glassβ?
Submissions are open for the next three weekends. If you haven't already, you can still join:
itch.io/jam/xogot-ja...
Axolotl Rex showing a peace sign next to "Xogot Jam 2"
Xogot Jam 2 starts tomorrow!
Make a game with Godot on your iPad or iPhone.
Prizes from @workingcopy.app @nomadsculpt.com @morphinapp.bsky.social and @pixquare-app.bsky.social
Top entries will be featured by @stayathomedev.bsky.social on This Week in Godot!
Join us: xogot.itch.io/xogot-jam-2
Time for Xogot Jam 2!
Join us for just over two weeks (three weekends!) of building, experimenting, and creating games entirely on iPad or iPhone with Xogot.
blog.xogot.com/announcing-x...
Sure, but are any of these new Apple Watch features worth me giving up my on-device blood oxygen readings?
I never saw this idea up on the whiteboard π€¨