kind of a dreadful month, have to look into getting a new phone too but income is haha...ha.. work work work and catch up hopefully maybe
kind of a dreadful month, have to look into getting a new phone too but income is haha...ha.. work work work and catch up hopefully maybe
There's this weird thing where half of the compositions and stuff end up too busy or won't work at all in the end but you just sort of bite the bullet I guess and go "well whatever I tried". In the moment it feels nice and right though? I don't think it's that bad...
oh right, I also managed to snag Final Yamato whilst in the library the other day, finished the download just before the place closed. Have to use my cellular data sparingly -w-
All good though, still alive and still working so s'fine just frustrating.
art debt that I managed to accumulate last year.
>>"You work on so many things so no wonder you are burning out and seemingly getting nowhere"
is what I was told during a counseling /appointment (?) thing. I don't disagree but it's like I've dug myself into a hole.
it's like, yeah that one thing is supposed to be drawn like so, here you go here's your reference and stuff too but somehow they miss entirely so in the end someone else has to do it all over again.
Short rant but I think I wouldn't mind half as much if this wasn't part of my duties to pay off my-
Week concluded and I suppose I did a bit better than I did all throughout the entirety of last month, however, there's still a lot on the backlog. At the very least storyboarding duties are off the table for the time being.
Correcting other people's drawings is a bit annoying though-
its either that or the chestnut friends! >:)
she's the type who only lives off of cotton candy and cake
Β―\_(α΅βα΄β)_/Β― #θεθ²
time to start posting here too then mh, hello.
It's a slightly fixed and touched up Sodachi drawing from last year.
paravalence ~with my angel, the new visual novel by Effigy Softworks, is out today on Steam and itch!
Three stories about love, interdependence, and esotericism in one tidy bundle. ~5-6 hr.
store.steampowered.com/app/4175370/...
effigysoftworks.itch.io/paravalence
do people even use this place
paravalence ~with my angel, the first visual novel from effigy.fyi, is coming soon.
"ππ'ππ πππ πππππ πππππ, ππ πππ’ππ π."
With contributions from @ccherias.bsky.social, @esper99.bsky.social, @8sumint.natu.moe and lots of little helps from others.
effigy.fyi/en/paravalence
Most weβve achieved though is an obj export (right) thatβs got base colors and I tried to manually add a texture back to it butβ¦ also gets confusing
I have a file someone made from ten years ago that I want to export to blender along with its textures but canβt seem to get it working right - navigating the app itself alone is a headache and we canβt seem to even see the textures in there in some proper view.
pardon the random intrusion (space bruce led me here), but do you know anything of or use 3ds max?