#precure #ใใใทใ
@continuityand
20-Something | She/Her | ๐ณ๏ธโโง๏ธ TTRPG Designer with a day job in Digital Marketing, Communications, and Graphic Design Check out our projects here: https://noorasphere.itch.io/
#precure #ใใใทใ
Iris's hand pain has gotten a lot worse lately, but the upshot has been we've been doing a lot more board games together.
We've finished the new earthborne rangers campaign, gotten through half the sentinels of the Multiverse events, and played a silly amount of battlecon. It's been very fun
Oof.
This may just be the result of meta just kind of getting worse and worse every year. They want to show you good NUMBERS and will find any way to get around doing a good JOB to show it.
I've been pivoting to spending more on reddit ads for my spend recently for that reason.
Weird! I know facebook autoplays videos sometimes, so maybe its just that its "annoying" some number of people that otherwise would just let an image ad go by them?
Worst case I suppose adding interests like "anime" or "puzzle games" as unforced parameters may help avoid some?
Curious, what where your targeting parameters? These comments are suprisingly out of pocket in ways I don't usually see from ads in this space.
especially since some fans have made some way easier to understand guidelines since. But for now thats a couple years off haha)
If you have an effect that says "Destroy target warrior OR deal 1 damage" you are versatile because you are making the decision for what effect, and THEN versatile because you are choosing between targets. This is one of those things i'd love to make clearer in a 2nd edition
This is why its important that you assume two warriors in play by default for example since that's the average case. If you can "destroy target warrior" its versatile because we assume you are choosing which warrior to destroy.
(Ill also answer your question on the versatile thing. it is NOT how many effects it has, its how many decisions you make. One of the DECISIONS we count as a DECISION in the game is *what* you're targeting, and I think this is where it's getting tripped up.
I'd be really interested to see what you two thought of some elements if you ever get the chance to give the game a go!
For example, you cant actually remove cards from your deck very easily at all! And this does some cool things like requiring those asspull cards to be more versatile so they don't gum up your deck.
We obscure that intentionally to get players to have that "ooooooh" moment as they play!
Theres a lot of design in the game thats intended to get players working in very specific ways to match the "niche on a niche" genre. And to facilitate that. some somewhat obscure design that isn't very clear *why* it is what it is is there to create some fairly specific results!
of tools to overcome that and still succeed anyway was our main reason for doing it. Its a very non-traditional PbtA game in that sense and others, and it's why we try to call it "based in the PbtA framework" or call it a "PbtA-Lite" style game.
I will note something I think may be an interesting note!
We kind of *ended up* at PbtA rather then building it as a PbtA game to start. In our minds, PbtA is a system about failiure, and in shonen stories so that are so much about overcoming failiure using that system and then giving you a bunch
Hey! I'm the designer of the game. Really interesting listen and I'm glad you both came to like the game for what it is! I can say that it was definitely something we intended to be for a very niche audience (and honestly we didn't expect it to get the success it did).
Making it to the big times!!!
(* niche game designer with a lower middle class income)
We're currently working on a way to let people purchase the leftover copies! Hopefully we'll have news soon
the neopets ttrpg kickstarter is going great
Get this occult action thriller ttRPG for 1-7 people. Perfect if you enjoy playing powerful undead revenants embroiled in breakneck action, interpersonal drama, and occult investigation. Soundtrack by @mollynoise.bsky.social and human-made art by @stregawolf.art. Jump in now for early bird deals!
this is genuinely incredible
(also the fights are really good if you stop win rating and actually read / strategize)
The new limbus canto was so good. I need to stop crying and sleep.
How this was made is its own interesting story. But the way we can return is by lowering consumer expectations of what a game looks like so they're budgets and team numbers and expected sales nunbers can be small enough to make this viable.
But its also what the game lost for me.
If that's not something important (or as important) for you, then that's great!
To be clear I wasn't talking about what is "good". From a gameplay perspective I genuinely think magic has been doing some of its best design work lately - and that things are as good as they are despite the circumstances is a demonstration of the skill of its team.
Thats not quite what I meant.
Those new locations and mechanics and themes where new yes but ultimately still safe. They where market tested at wide scale to prove their viability in a way that mtg didn't have the budget or importance to do in the past.
To me that's the core difference.
My taxonomy is that a game system becomes retro when technology gets to the point where an average pc can emulate it.
OG lorwyn was doing new and interesting things with a new and original world inspired by European mythologies. It expanded mtg into something it wasn't before.
And now we've gone back with nothing new to show for it. It's the same lorwyn with a few more modernised mechanics.