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VP Support ๐Ÿ“ธ

@vp-support

Use #VPSupport to have your work reposted #VirtualPhotography

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Latest posts by VP Support ๐Ÿ“ธ @vp-support

A photo from Dragon Age the Veilguard
A sailboat departing from Minrathous docks, sailing past tall buildings on the rocks in the rain

A photo from Dragon Age the Veilguard A sailboat departing from Minrathous docks, sailing past tall buildings on the rocks in the rain

A photo from Dragon Age the Veilguard
A sailboat docked in Minrathous during the rain, with stormy clouds in the skies and a clearing in the distance, lit by bright sunshine

A photo from Dragon Age the Veilguard A sailboat docked in Minrathous during the rain, with stormy clouds in the skies and a clearing in the distance, lit by bright sunshine

A photo from Dragon Age the Veilguard
A sailboat departing from Minrathous docks, sailing past tall buildings on the rocks in the rain

A photo from Dragon Age the Veilguard A sailboat departing from Minrathous docks, sailing past tall buildings on the rocks in the rain

Dock Town vibes ๐Ÿ’™
Feel free to use as wallpapers if like!

#datv #dragonage #veilguard #minrathous #vpsupport #vprepost

10.03.2026 19:07 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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V ๐Ÿ’š

Photomode / Lightroom

#cp2077 #virtualphotography #thephotomode
#vpinspired #vpsupport #vprepost #vpportraits

10.03.2026 11:05 ๐Ÿ‘ 38 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Ghost of Tsushima

#GhostofTsushima #virtualphotography #thecapturedcollective #thephotomode

10.03.2026 11:14 ๐Ÿ‘ 34 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐ŸŽฎ Alan Wake II

#VirtualPhotography #ThePhotoMode #VPinspired #VPrepost

10.03.2026 11:21 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#Cyberpunk2077

#VirtualPhotography #VPRepost #VPinspired #ThePhotoMode

10.03.2026 11:38 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Full shot of Aura dancing in shadow as a single beam of light shines on her from overhead.

Full shot of Aura dancing in shadow as a single beam of light shines on her from overhead.

Dance like no one is watching

#gposers โŠน #viera โŠน #VirtualPhotography

10.03.2026 12:00 ๐Ÿ‘ 66 ๐Ÿ” 19 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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#GhostofYotei

#VirtualPhotography

10.03.2026 12:01 ๐Ÿ‘ 17 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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[Alma]

"Essaie, perds, change, recommence..."

#Cyberpunk2077 #VirtualPhotography #ThePhotomode #VPinspired #VPrepost #VPsupport

10.03.2026 12:02 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Theirs paradise in Tamriel,
if you know where too look.

#ESO #ESOfam #VirtualPhotography

10.03.2026 12:07 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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If you see this on โžก๏ธ Twitter โฌ…๏ธ please give it a like ๐Ÿ™๐Ÿพ

New shots I took while Playing a new run. ๐Ÿ“ธ

#ThePhotoMode
#Expedition33
#VirtualPhotography
#VPSuppot
#VGPUnite #UVPCommunity
#WIGVP #VPRepost #ClairObscurExpedition33

10.03.2026 12:07 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The shadows are closing in on Alan . . . Could this be the end of our dear writer?

#AlanWake2 #VirtualPhotography

10.03.2026 12:09 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of Ashrah in Where Winds Meet, sitting cross-legged with her hands extended before her, palms to the screen, in the cultivation pose. The sun shines a bright yellow right before her, giving her a halo.

Screenshot of Ashrah in Where Winds Meet, sitting cross-legged with her hands extended before her, palms to the screen, in the cultivation pose. The sun shines a bright yellow right before her, giving her a halo.

She's no angel or saint, but she has a halo ๐ŸŒž

#SayaAshrahGames #WhereWindsMeet #VirtualPhotography

10.03.2026 12:29 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Emergence

#AlanWake2 #VirtualPhotography #PhotoMode

10.03.2026 12:34 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A screenshot of Kay Vess riding a speeder through an orange foggy tunnel.

A screenshot of Kay Vess riding a speeder through an orange foggy tunnel.

๐ŸŽฎ #StarWarsOutlaws #VirtualPhotography

10.03.2026 12:41 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#OriginsTuesday
#VPinBW
ยฐโˆšยถ
#vprepost | #vpsupport | #virtualphotography | #vpinspired
#thephotomode
#acfirstcivvp #thecapturedcollective
ยฐโˆš,
/

10.03.2026 12:47 ๐Ÿ‘ 20 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I discovered this secret "scene" with the Otis Camera a long time ago, and happy I was able to take an updated version. Would this not make an awesome cover to romance story? LOL
#BloodSong #Allora #DreamGuardian #BG3 #VirtualPhotography #BG3VP

10.03.2026 12:53 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Beauty is in the eye of the Beholder

#E33DAY

#ClairObscurExpedition33 #VirtualPhotography

10.03.2026 12:56 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sleeping Beauty

#ClairObscurExpedition33
#E33DAY
#VirtualPhotography

@sandfallgames.bsky.social

10.03.2026 13:10 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Closeup of helmet and visor on Varia in Metroid Prime (Wii version). Here there is slightly lighter green shading at the edge of the glass to crate illusion of interior visor lighting. And then thereโ€™s Samusโ€™s face being visible through the visor, which is a standout feature of the Prime series suitโ€™s aesthetic and was pioneered in the first Prime game. It allowed for emotional expression even prior to the traditional unmasking at the end of the game, and like many aspects of the varia character model became a showcase for the very cutting edge of 2002 rendering technology

Closeup of helmet and visor on Varia in Metroid Prime (Wii version). Here there is slightly lighter green shading at the edge of the glass to crate illusion of interior visor lighting. And then thereโ€™s Samusโ€™s face being visible through the visor, which is a standout feature of the Prime series suitโ€™s aesthetic and was pioneered in the first Prime game. It allowed for emotional expression even prior to the traditional unmasking at the end of the game, and like many aspects of the varia character model became a showcase for the very cutting edge of 2002 rendering technology

Closeup of helmet and visor on Varia in Metroid Prime 2 (Wii version). Again we see the more vibrant popping colors around the helmet compared to Prime 1 and Prime 3. The visor changed too, adding a notch/opening at the top of the helmet which was absent in this Prime 1. The notch has since arrived in the 2d Metroid series, being visible in Metroid Dread. And more of the face is visible at the top and bottom of the visor, increasing the expressiveness of the character. Itโ€™s hard to tell, but it looks like texture and model clarity have improved on the face and helmet lines since the last game.

Closeup of helmet and visor on Varia in Metroid Prime 2 (Wii version). Again we see the more vibrant popping colors around the helmet compared to Prime 1 and Prime 3. The visor changed too, adding a notch/opening at the top of the helmet which was absent in this Prime 1. The notch has since arrived in the 2d Metroid series, being visible in Metroid Dread. And more of the face is visible at the top and bottom of the visor, increasing the expressiveness of the character. Itโ€™s hard to tell, but it looks like texture and model clarity have improved on the face and helmet lines since the last game.

Closeup of helmet and visor on Varia in Metroid Prime 3. The biggest change here, besides Prime 3โ€™s generally more muted or pastel color scheme compared to Prime 2, is the design of Samusโ€™s face through the visor. Samusโ€™s eyes are more elongated and narrowed, and have more visible lashes. The overall look of the face is more painterly or even anime like, in a good way. This is reflective of the technology used here: when Nintendo decided not to match PS3 and Xbox 360 type specs with the Wii, its developers evidently aimed for a more stylized and timeless art direction instead of trying to simply make low res versions of โ€œphotorealisticโ€™ style games. The gamble paid off here, as Samus still looks good and the aesthetic is immersive while running h on a modestly upgraded machine.

Closeup of helmet and visor on Varia in Metroid Prime 3. The biggest change here, besides Prime 3โ€™s generally more muted or pastel color scheme compared to Prime 2, is the design of Samusโ€™s face through the visor. Samusโ€™s eyes are more elongated and narrowed, and have more visible lashes. The overall look of the face is more painterly or even anime like, in a good way. This is reflective of the technology used here: when Nintendo decided not to match PS3 and Xbox 360 type specs with the Wii, its developers evidently aimed for a more stylized and timeless art direction instead of trying to simply make low res versions of โ€œphotorealisticโ€™ style games. The gamble paid off here, as Samus still looks good and the aesthetic is immersive while running h on a modestly upgraded machine.

Closeup of helmet and visor on Varia in Metroid Prime 4 (switch 2 edition). As expected, all the details are improved over past versions, with virtually every detail of the helmet modeled or bumped as opposed to simply using flat textures for some parts. The color palette and material features here land somewhere between Prime 2 bold color and Prime 1 reflective but darker hues, while upgrading substantially the rendering quality of both the reflections and subtle coloration compared to both of those games. The biggest change is, for the first time, Samusโ€™s face canโ€™t be seen through the visor. Instead the visor combines the matte like triangle glass first debuted in the Prime remaster with more detailed reflection over the opaque glass. Notice how much this resembles the modern look of the visor for Haloโ€™s master chief. At the start of Metroid Prime and Halo series fans often compared the graphics of these games, but the art style for the suits of the protagonists differed to play to the different strengths of the hardware: the GameCube could do lots of geometry and vertex lights but couldnโ€™t do as many textures layers on a single pass or as much bump mapping/normal mapping compared to original Xbox, so Samus has a geometrically intricate but flat shaded/bumped look with maybe a bit less materiality but lots more style and a visible face, while Master Chief had a basic reflective visor but, especially in Halo 2, a simplified geometry combined with more bumpy and shaded material look to his armor. As gains in specs have brought Switch 2 and Xbox series S closer together, now we see a convergence in appearance between modern Master chief and modern Samus in the suit materials and look. Finally, note that the opaque look of the visor also shows up in Metroid Other M at times, showing up again in Dread and showing cross pollination of 2D and 3D Metroid

Closeup of helmet and visor on Varia in Metroid Prime 4 (switch 2 edition). As expected, all the details are improved over past versions, with virtually every detail of the helmet modeled or bumped as opposed to simply using flat textures for some parts. The color palette and material features here land somewhere between Prime 2 bold color and Prime 1 reflective but darker hues, while upgrading substantially the rendering quality of both the reflections and subtle coloration compared to both of those games. The biggest change is, for the first time, Samusโ€™s face canโ€™t be seen through the visor. Instead the visor combines the matte like triangle glass first debuted in the Prime remaster with more detailed reflection over the opaque glass. Notice how much this resembles the modern look of the visor for Haloโ€™s master chief. At the start of Metroid Prime and Halo series fans often compared the graphics of these games, but the art style for the suits of the protagonists differed to play to the different strengths of the hardware: the GameCube could do lots of geometry and vertex lights but couldnโ€™t do as many textures layers on a single pass or as much bump mapping/normal mapping compared to original Xbox, so Samus has a geometrically intricate but flat shaded/bumped look with maybe a bit less materiality but lots more style and a visible face, while Master Chief had a basic reflective visor but, especially in Halo 2, a simplified geometry combined with more bumpy and shaded material look to his armor. As gains in specs have brought Switch 2 and Xbox series S closer together, now we see a convergence in appearance between modern Master chief and modern Samus in the suit materials and look. Finally, note that the opaque look of the visor also shows up in Metroid Other M at times, showing up again in Dread and showing cross pollination of 2D and 3D Metroid

Hereโ€™s the closeup helmet and visor evolution for #MetroidPrime games & Varia suit. Each game slightly changes the shade of green for visor, refines detail, and emphasize different levels of transparency, with Prime 4 focus on reflection & fine materiality. #VirtualPhotography #PhotoMode #Metroid

10.03.2026 13:11 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿง›โ€โ™€๏ธ
โ™ฑ
โ€”
แดณแตƒแตแต‰โปแถœสธแต‡แต‰สณแต–แต˜โฟแต ยฒโฐโทโท
แดฐแต‰แต›แต‰หกแต’แต–แต‰สณโปแถœแดฐ แดพสณแต’สฒแต‰แตแต— แดฟแต‰แตˆ
แดพหกแตƒแต—แถ แต’สณแตโปแดพแถœ
โ€”
#Cyberpunk2077Modding #Cyberpunk2077 #Cyberpunk2077PhotoMode #VirtualPhotography #VPUnityHub #ThePhotoMode #reshade #PhantomLiberty #mods

10.03.2026 13:17 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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โœจ Commission Complete โœจ

A huge thank you to @radiostacey.bsky.social for allowing me to take some experimental shots of their oc Rosy

#darkurge #durge #baldursgate3 #bg3 #bg3vp #vp #virtualphotography #commission #vpcomms

10.03.2026 13:20 ๐Ÿ‘ 7 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#CP2077 || #Cyberpunk2077 || #VirtualPhotography

10.03.2026 13:39 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#InfinityNikki || #Nikki || #Nikkiverse || #VirtualPhotography

10.03.2026 13:45 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#VirtualPhotography #VPSupport

10.03.2026 13:50 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Lune from Clair Obscur Expedition 33. Colorful lights create a rainbow look around her in blue, pink, and green.

Lune from Clair Obscur Expedition 33. Colorful lights create a rainbow look around her in blue, pink, and green.

Lune from Clair Obscur Expedition 33. She is hovering, flying away and to the right. The water beneath her is shimmering blue, pink, and purple.

Lune from Clair Obscur Expedition 33. She is hovering, flying away and to the right. The water beneath her is shimmering blue, pink, and purple.

Lanterns in Esquie's Nest from Clair Obscur Expedition 33. They are light blue and purple. They are shown from directly below, so they seem to burst forward.

Lanterns in Esquie's Nest from Clair Obscur Expedition 33. They are light blue and purple. They are shown from directly below, so they seem to burst forward.

#E33Day - Beauty

#ClairObscur #Expedition33 #clairobscurexpedition33 #E33Photomode #VirtualPhotography #VPGamers #Lune #VPSupport #VPWorld #societyofvirtualphotographers

10.03.2026 13:55 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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time for a break

#wherewindsmeet #wwm #virtualphotography #virtualphoto

10.03.2026 13:57 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Misago looking at the camera very determinedly, hands about to grip joined viper blades.

Misago looking at the camera very determinedly, hands about to grip joined viper blades.

Gilded

(VPR & Gilded Araya)

#FFXIV #FF14 #GPosers #consolegposers #vanillagpose #AuRa #VirtualPhotography #ThePhotoMode

10.03.2026 13:59 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Elgar'nan and Ghilan'nain

#dragonage #dragonageveilguard #veilguard #datv #vpsupport #virtualphotography

10.03.2026 14:09 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Madden NFL 24
EA Sports

#VirtualPhotography
#MaddenNFL24

Community Tags:

#VPGamers I #ThePhotoMode
#24VP7 I #VPCommunity I #NFL
@capturedcollective.bsky.social
@thephotomode.com
#VPRepost I #VPSupport

10.03.2026 14:09 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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South Swamp Outpost, Alcantara Dam. #arcraiders #photography #virtualphotography

10.03.2026 14:09 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0