Making Slide Mechanics | Unreal Engine 5
YouTube video by DEVenestration
By popular demand (like, really constantly being asked) here's a tutorial for sliding using the movement component. Increase speed as you slide down & decrease as you go up. Launch the character off of ramps. Blend animations between states. Contour slide to slope angle.
#indiedev #gamedev #ue5
27.02.2026 20:57
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Combat Controller 1 - Enemy Spawning
YouTube video by DEVenestration
Starting a new tutorial series around combat but not the combat itself. Things like spawning/respawning, aggro, music switching, triggering cutscenes and much more integrated and controlled by one centralized actor.
#indiedev #gamedev #unrealengine
11.02.2026 23:20
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First Person Teleport Takedown
YouTube video by DEVenestration
Happy Friday all. I bring you a new tutorial, this time in 1st person! A teleport to point with a takedown maneuver to ambush enemy actors. Includes holographic projection at end point, pose switching if targeting an enemy and can be used with indirect line of sight
#unrealengine #indiedev #gamedev
30.01.2026 19:37
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No, just the default add movement input function
13.01.2026 18:45
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Some slope/slide physics I've been tinkering with. #mathradical
#UE5 #gamedev #indiedev
13.01.2026 04:40
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Final draft done! Added a Fresnel material effect & static mesh to better indicate where the player will end up. Pose changes if end point will hit an enemy. Also prevents teleporting if end point can't fit the player mesh & can TP to places out of direct line of sight.
#UE5 #gamedev #indiedev
10.01.2026 04:18
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Why edit the footage for the next tutorial when I can just make the one after that? Giving the FPS players some love with a teleport to point ability with a takedown mechanic to auto strike if teleporting to an enemy actor.
#indiedev #gamedev #ue5
08.01.2026 00:44
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Could be a few issues. You may need to double check the relative offset going off of the spline and make sure that resets back to what it was. You can also try adjusting the trace to go further away from the spline so it'll have better detection when the grind reaches an end point.
06.01.2026 17:16
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Telekinesis | (Part 2: Throwing Objects) | Unreal Engine 5
YouTube video by DEVenestration
Happy New Year and happy new #UE5 tutorial! Part 2 covers several ways of throwing actors using impulse, projectiles, or lerp to damage enemies and make them ragdoll when hit.
#indiedev #gamedev #UnrealEngine
02.01.2026 20:28
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Telekinesis | (Part 1: Grabbing Objects) | Unreal Engine 5
YouTube video by DEVenestration
This tutorial is about making a telekinetic/force grab in #UE5. It goes over grabbing actors from a distance, simulating physics with collision control and includes a free overlay for highlighting actors. The next 2 parts will handle throwing actors and characters.
#indiedev #gamedev #UnrealEngine
19.12.2025 15:15
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Unreal Engine 5.7 Combat Variant Review
YouTube video by DEVenestration
I tested and reviewed the 5.7 combat variant and all its actors. I even fixed a few issues along the way! There's not too much different from 5.6, but it's still covered for those who haven't seen the variant. Turns out, it's a bit janky but otherwise a good start.
#ue5 #gamedev #indiedev
05.12.2025 17:22
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How To Make Optimal Teleportation | Unreal Engine 5
YouTube video by DEVenestration
Just released a new short range teleport / blink tutorial. Allows tagging to move through objects & actors with only a few traces to check for available space. The project includes an after image Niagara effect (description links to The Epic Singh who shows how to make it).
#UE5 #GameDev #IndieDev
24.11.2025 23:44
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Simple Interface For Keys & Doors | Unreal Engine 5
YouTube video by DEVenestration
I made a very simple #ue5 tutorial this week. A beginner friendly interaction for handling different types of keys and using them to open different doors. The full project is simplified down to a few blueprints and annotated. It's also free for anyone who goes to my Patreon.
#gamedev #indiedev
14.11.2025 01:49
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Ue5 elden ring Made with Clipchamp
YouTube video by DEVenestration
YouTube sometimes does interesting things like fail to auto-dub a video and then stop allowing me to edit it. So if you haven't seen it, I've reuploaded my last tutorial remaking the Glintblade Phalanx from #EldenRing in #UE5. Tutorial includes sword mesh and Niagara effect.
#indiedev #gamedev
07.11.2025 01:53
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Hey, you all going to release the Epstein Files or what?
18.10.2025 02:17
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Low energy. Dumb take. Keep the trash on Twitter.
18.10.2025 02:16
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Making A Rotational Dodge Mechanic | #unrealengine
YouTube video by DEVenestration
I made a few tutorials on dashing, but they've all been in straight lines. Now here's one where you can dodge around an actor, keep facing the actor, rotate the camera with the movement and control how far you want to move around the target! Trigger warning: calculus.
#ue5 #gamedev #indiedev
03.10.2025 21:51
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Making A Complete Level Select (Partition & Streaming) | #unrealengine5
YouTube video by DEVenestration
I remember having issues early on learning #UE5 with level select tutorials not unloading stream levels or only working with world partition. I made a tutorial for a blueprint that can use both. It also includes a means for the player to unlock levels as they go. Also, widgets!
#gamedev #indiedev
04.09.2025 22:11
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Remaking Popular Jump Mechanics in | #Unreal Engine 5
YouTube video by DEVenestration
Hopefully this will be the start of a new tutorial series. I went through remaking a few jump mechanics in #ue5 from Warframe, Mario64 and Jak & Dexter.
#gamedev #indiedev
21.08.2025 01:12
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Really like the Sly Cooper style of landing on railings
14.08.2025 03:12
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I'm thinking about putting together a new #ue5 tutorial series where I recreate a compilation of popular game mechanics from over the years in #unrealengine.
What are some of your favorite dash mechanics you've seen in 3rd person #videogames?
#gamedev #gaming #programming
13.08.2025 01:52
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Lock On System | (Part 6: Multi-Target Actors) | Tutorial in Unreal Engine 5
YouTube video by DEVenestration
Really need to get working on thumbnail work, but hey, at least the tutorial series is done. Heavily inspired by Kingdom Hearts this covers almost everything you would need for a lock on system. This is the last part, targeting actors with multiple target points.
#gamedev #indiedev #UnrealEngine5
12.08.2025 02:44
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I don't think most people are going to focus on the bricks. You could also mix things up with materials and lighting if you wanted to.
28.07.2025 16:11
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Complete Lock-on System Overview | Unreal Engine 5
YouTube video by DEVenestration
This is a overview of a series I've been making on a comprehensive lock-on system. Parts 1-4 (of 6) are already released. It includes a soft & hard lock, target cycling, line of sight and focus targeting. Multi-target actors & enemy info the player HUD is next. Hope you all like it!
#ue5 #gamedev
23.07.2025 17:36
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Mantling with Motion Warp | Unreal Engine 5
YouTube video by DEVenestration
I made a tutorial going over prepping and implementing animations for motion warping, how to use motion warping, and applying it to mantling from a ledge grab. I provide an animation to use for the tutorial as well.
#ue5 #indiedev #gamedev
youtu.be/echlweWAXZc
19.06.2025 14:12
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I see what you're saying. If you are swapping or dropping a weapon, you need to have the weapon handle the charge. My guess is that they do that but just have the charge set to zero when you pick it up or swap away from it.
12.06.2025 20:57
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Sorry, I'm not sure what you mean about preserving. Floats are not accurate due the limitations with binary. 1.0 as a float is actually 1.000000119 (a bit longer but yeah). So when you have high numbers around 7 digits it's not going to equal the integer equivalent.
11.06.2025 21:15
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Grapple Points - Clair Obscur / Jedi Inspired | Unreal engine
YouTube video by DEVenestration
I made a tutorial for grapple points with inspiration from Jedi: Survivor and Clair Obscur. A few interesting little things are in it as well such as a proximity progress bar as you get closer to a widget and a Niagara thether with a dynamically set beginning and end point.
#ue5 #gamedev #indiedev
09.06.2025 20:24
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Horizontal Wall Run | Unreal Engine 5
YouTube video by DEVenestration
Rounding out every way to run on a wall, here's my tutorial for a horizontal wall run. It uses the capsule radius for measurement so it will work with custom characters. It includes a drop off time where the run arcs downwards after a certain point & wall jumping. Enjoy!
#indiedev #gamedev #ue5
15.05.2025 01:10
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I can't do that, exporting the file without the whole project will break the montage.
3 things to check
1) the animation needs to have a notify added to the montage
2) the switch on notify begin matches the notify exactly
3) place a print to test & if it works try disabling the player's collision
02.05.2025 17:28
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