News to me. I should check my emails more often. Anyway, the design history still stands!
News to me. I should check my emails more often. Anyway, the design history still stands!
I'm super excited with what they've done with the game. Mine and Chris's game system is there, with this awesome thematic overhaul, missions, minis, and alien spaceships.
They're in the last week of their campaign now. Give it a closer look. www.kickstarter.com/projects/idv...
Ancient Rome cyberpunk imagery
Eventually, Chris pitched the game to idVenture, who started making it fit their own brand. NeoTokyo was switched for Alien Tech Ancient Rome (incredible!). We had deck-building and player alignments, and these were removed in favour of narrative cards that build upon each other (v cool).
I absolutely love the police drones in the game, and how they escalate as the game progresses. As a player tries to hack, the drones hunt them down - it's a tense endeavor!
We designed a system where there were tons of viable ways to play, and like A Feast for Odin, wrapped all these in a simple central mechanism - dice based hacking and combat.
I mentioned this to Chris, and we very quickly had a theme based around hackers in near-future Tokyo. The player could go about hacking corporations, trying to lay low, or they could invest in their strength and start shooting down police drones. Or maybe they want to be a bounty hunter, or maybe...
A Feast for Odin
I *think* this one started with me talking about how much I like A Feast for Odin, which lets players play in so many different ways. You can run a farm, or make jewelry, or go exploring, or just build houses! And at the end, you have this record of the path you chose in this sandbox.
I've been co-designing with Chris Backe for several years now. We actually have several games in the publishing pipeline, but Tiberpunk will be the first to arrive on shelves - and the biggest game we've made!
Let's talk about Tiberpunk and how it got made. A thread π§΅
π² βοΈ
The state of Netrunner is so cool right now - I don't know how we got so lucky. The best game that has you taking down corporations is really run by fans and given away for free.
Weβre delighted to reveal the Irish Games art-piece we commissioned from acclaimed Irish artist and game developer @denmanrooke.com, showcasing some of the incredible games and characters from across Irish games, alongside touchpoints of Irish culture.
www.imirt.ie/news/2026/3/...
Friends, chumps, wizards-of-ill-repute: today we launched our DEMO for Sparrow Warfare!
If you are into deckbuilders and somehow not already 110% consumed with Slay The Spire 2, give us a whirl over the weekend!
store.steampowered.com/app/4396770/...
#indiedev #indiegamedev #deckbuilder #demo
My buddy Galen is the publisherβ¦Iβm a big Verdant Arizona evangelist. Itβs a prickly take and make, I think youβd love it! Robin did fantastic work on the design
Verdant Arizona game ad in a banner from Galenβs games
@robindavid.bsky.social wut is this?!?!
Seriously, @galens-games.bsky.social published it about a year back and has done such solid work with it. I see it popping up all over now!
Hey, that's my name!
a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com
meredithgran.com/perfect-tide...
This guy gets it.
Kingdomz is a zombie game.
King'doms is a Klingon game.
Now, I really want to play King'domz.
I liked the Blair Witch-esque camerawork. Really brought home the horror of the extra "a"!
People, we have to get better at naming games!
Read @chrisbacke.bsky.social design diary for the game that became Tiberpunk. This one was really fun to make together! entrogames.substack.com/p/designer-d...
Awesome, well done Robin!
This has got to merit a look on the strength of the titular pun alone
Cheers! Super happy it has found its audience!
Tiberpunk - a game I designed with @chrisbacke.bsky.social - is on Kickstarter and kicking ass. Be a hacker in ancient Rome - bio-augment yourself and run from the fuzz! It's the biggest game I've ever designed. Go have a look! www.kickstarter.com/projects/idv...
Nice gif you drafted there.
Everything is drafting, so much so that some people call worker placement games, "action drafting".
Also, everything is an auction. www.skotos.net/articles/TTn...
Yo, this is my game! (and @chrisbacke.bsky.social) www.youtube.com/watch?v=6swB...
In your brain vs the attention economy algorithm, the only winning move is not to play.