Samuel Axon's Avatar

Samuel Axon

@samuelaxon

Editor covering AI, gaming, and software development at Ars Technica by day. Hobbyist game dev by night. Literally writing the book on No Man's Sky! I try to keep things positive.

257
Followers
65
Following
45
Posts
13.08.2023
Joined
Posts Following

Latest posts by Samuel Axon @samuelaxon

Preview
Why Civilization VII is the way it is, and how its devs plan to win critics back Firaxis' Ed Beach and Dennis Shirk talk major overhauls in "Test of Time" update.

I like Civilization VII. It's not my favorite in the series, but I appreciate its willingness to try new things.

Clearly, many folks did not agree. I spoke with the creative director and executive producer about the controversy and planned changes.

arstechnica.com/gaming/2026/...

02.02.2026 18:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
language selection screen in Wipeout Pure

language selection screen in Wipeout Pure

track class selection screen in Wipeout Pure

track class selection screen in Wipeout Pure

league selection screen in Wipeout Pure

league selection screen in Wipeout Pure

team selection screen in Wipeout Pure

team selection screen in Wipeout Pure

playing Wipeout Pulse and saying hell yeah at every new screen it shows me

12.01.2026 23:12 πŸ‘ 415 πŸ” 80 πŸ’¬ 16 πŸ“Œ 5

Sorry to hear this. All the best on your next move! Unity seems to be making some bad calls lately. Onward, but certainly upward!

13.01.2026 15:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Anthropic launches Cowork, a Claude Code-like for general computing Users can give Claude access to a folder and tell it what to do for them.

I was already doing this sort of stuff with MCP, mostly just for fun. This makes that much more accessible (apart from the pricey plan limitation, of course) but I'm concerned most knowledge workers don't know the risks. They'll find out I guess!

arstechnica.com/ai/2026/01/a...

12.01.2026 23:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Even Linus Torvalds is trying his hand at vibe coding (but just a little) But then I cut out the middle manβ€”me."

When reading Torvalds' past comments on AI coding tools, I admit I was pretty surprised at such a nuanced stance from someone known for being pretty outspoken. But most of the time, Torvalds has pretty smart takesβ€”even if his communication style can be brash.

arstechnica.com/ai/2026/01/h...

12.01.2026 23:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Analogue 3D arrived!

09.01.2026 02:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Hotel Infinity will launch on November 13, 2025 for #PSVR2 and #MetaQuest

It's a roomscale #VR game with impossible geometry, where you explore a hotel by actually walking

Here's a behind the scenes look at how we made the game: blog.playstation.com/2025/10/22/a...

Website: hotelinfinityvr.com

23.10.2025 16:21 πŸ‘ 32 πŸ” 7 πŸ’¬ 4 πŸ“Œ 3
Preview
What’s wrong with AAA games? The development of the next Battlefield has answers. EA insiders describe stress and setbacks in a project that’s too big to fail.

What’s wrong with AAA games? The development of the next Battlefield has answers. arstechnica.com/gaming/2025/...

02.07.2025 18:23 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

Indies - now is a *very* good time to put your Switch 1 game on sale.

The Switch 2 eShop loads for the first time with a very visible button saying how many of your wishlist games are on sale. eShop visibility is much better. Benefit from SW2 launch even without a native port!

06.06.2025 20:50 πŸ‘ 84 πŸ” 15 πŸ’¬ 1 πŸ“Œ 0
Preview
Assassin’s Creed Shadows is the dad rock of video games, and I love it It also proves AAA publishers should be more willing to delay their games.

Shadows is the most polished Assassin's Creed game in a long time. It's OK to delay games!

arstechnica.com/gaming/2025/...

18.04.2025 18:53 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

If and when the US TikTok ban goes through, I’m pretty sure it will be the among the largest-scale destructions of art in human history, and maybe the biggest single-event loss of income for creative people ever. So, whatever you think of the other issues at play, that really sucks.

09.01.2025 23:46 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

OK, I quit Twitter without replacing it and honestly felt that improved my life. But with the recent influx at Bluesky, I’m trying this one more time. If my feed devolves into people screaming into the void about politics again I’ll unplug it again though. Hoping things’ll stay positive and healthy!

08.12.2024 22:15 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is anyone else’s comforting doomscrolling alternative tapping β€œRandom Pick” on HomeOfTheUnderdogs.net? Just me!

Come on, MS-DOS, those were the days!

21.12.2023 06:56 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's not enough to make me live here againβ€”hell no. But there's no better place on Earth to disappear into the dark and not-so-lonely night with a drink in your hand, I will give it that.

11.11.2023 08:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You eat that pizza, and y'know what, I roll my eyes all the time at "only in New York" because that's never true. But this moment, this hyper-specific instant? Only in fucking New York...

11.11.2023 08:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

and you just got a $1 slice of pizza. There's a roaring river of fellow drunkards from every imaginable life, every alternate reality's main character flowing around you; you're like the stone the river bends around. Yellow cabs flow by like it's 1999...

11.11.2023 08:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't like New York. Everyone knows I'm an LA guy. I feel like just about everything New York does, LA or Chicago does better, and with less trash and presumption.

But I will say this: it's 3 AM, you just closed out a bar, you're standing on the street in the East Village...

11.11.2023 08:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Cool! Feel free to send samples and pitches to my email listed here: arstechnica.com/author/samue...

01.11.2023 21:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sweet! Best way to get in touch is email me a few relevant samples and either a pitch or two or some statement as to what you'd like to explore covering that's a fit for Ars Technica's audience. You can find my work email on this page: arstechnica.com/author/samue...

01.11.2023 21:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Brandon! Feel free to send pitches to my email listed here: arstechnica.com/author/samue...

01.11.2023 21:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Glad to hear I'm on the right track! πŸ˜†

01.11.2023 21:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Emily! The samples I see on your Muckrack page are focused on indies or Nintendo. I think we're only interested in stuff that hearkens back to meaty PC gaming of the 80s/90s in some way; Baldur's Gate, space sims, etc. If you have samples in that area, let me know.

01.11.2023 21:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi! I had to dig a bit on your Kotaku author page to find suitable samples but some of your Baldur's Gate 3 stuff was maybe a fit. If you're interested in doing features on PC games like that, feel free to email me pitches at the email address found on my author page: arstechnica.com/author/samue...

01.11.2023 21:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi James! Always excited to seek out ways to bring OSS dev voices to Ars. If you have ideas and some of your old samples, shoot them to me at my work email found here: arstechnica.com/author/samue... Thanks!

01.11.2023 21:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Timothy, unfortunately we're not interested in commissioning pieces on Nintendo or console games. If you have deep experience and samples on the PC/desktop side, let me know.

01.11.2023 21:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi! You can send writing samples to me at my work email (found at arstechnica.com/author/samue... ) along with some pitches if you're interested!

01.11.2023 21:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Simon! This sounds really interesting. I've gotten a lot of interest on the gaming side but could really use some voices on software dev, so I'm interested. Send me some samples and a pitch or two at my work email found here: arstechnica.com/author/samue... Thanks!

01.11.2023 21:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Hi Damiano. Happy to see some pitches from you, especially since we've worked with you before! Feel free to shoot some to my work email listed here: arstechnica.com/author/samue... Thanks!

01.11.2023 21:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Hi Carli! If you think you have some ideas suitable for the Ars Technica audience, please send writing samples and a pitch or to my work email listed here on my author page: arstechnica.com/author/samue... Thanks!

01.11.2023 21:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi Maggie! C64 articles could work for us potentially if the angle is strong. Send samples or pitches to the email address on my author page and we'll see if there are any opportunities here: arstechnica.com/author/samue... Thanks!

01.11.2023 21:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0