yup. way too much π€£
yup. way too much π€£
After 12 years Iβve FINALLY unlocked this dude in Threes. @ashervo.bsky.social
For its 10th anniversary, Prune is making the leap from mobile to PC. How many of you remember this quiet, meditative experience from 2015? "A puzzle game about cultivating growth and the joy of letting go."
Had an incredible time chatting with the brilliant artist & game designer @kenwongart.bsky.social this past week! We get into Monument Valley, Florence, Alice: Madness Returns, and so much about his personal experiences: open.spotify.com/episode/46LN... #gamedev
What a cool little time capsule! Thanks for sharing! Hope you all had a great museum/London trip :).
Ah, that second one is mine! The first one is by the amazing David FernΓ‘ndez Huerta who I donβt think is on Bluesky. π
Sharing more early behind the scene - techie stuff from NAIAD: Shader+Splines = Waves! π
(...) #indiegame #gamedev
a purple room with two little yellow guys at a table filled with plates of weird pink food
π―οΈDinner Date π―οΈ
Useless Thoughts
I was really blown away by the visuals too! For better or worse, I've never seen a more 'concept art' movie.
garden
the fourth element
gate