Charlie Wagner - HYPOGEA OUT NOW!'s Avatar

Charlie Wagner - HYPOGEA OUT NOW!

@ccharnul

25 y.o. French Game Designer, Made Hypogea, an atmospheric 3d platformer. Get it now on steam! s.team/a/2980260 Former Tech GD @ GameAtelier & FromParallel. https://charlie-wagner.itch.io/ πŸ“·- @elldaan.bsky.social

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17.11.2023
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Latest posts by Charlie Wagner - HYPOGEA OUT NOW! @ccharnul

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I had to make my own Marathon Shell because the game doesn't allow you to customize them, what a miss

06.03.2026 17:11 πŸ‘ 63 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0
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their fruit has putrified
forbidden once and bound to die
the thread of life lies severed
on the brink of paradise

05.03.2026 22:37 πŸ‘ 1126 πŸ” 352 πŸ’¬ 8 πŸ“Œ 0

(Talking specifically about the spyro ones here)

05.03.2026 18:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Skybox from one of the PS1 spyro games. Purple mountains on an orange sunset sky

Skybox from one of the PS1 spyro games. Purple mountains on an orange sunset sky

Skybox from one of the PS1 spyro games. Sunset flanked by mountains

Skybox from one of the PS1 spyro games. Sunset flanked by mountains

What I find even cooler is that it looks like these aren't textures since that would probably be too heavy for the PS1. Just one mesh with very intentionally setup vertex colors, with vertices placed specifically to blend colors just the right way to evoke a background. Awesome stuff.

05.03.2026 18:00 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Been working on lighting and dressing a bit, Godot's height-fog is a *very* welcome feature 😌

05.03.2026 15:51 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I think(?) I saw that it was already being worked on but disabling selection from backfaces would be really nice, right now working on interiors is a bit of a nightmare.

05.03.2026 11:47 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sadly no plans for that for now :/

04.03.2026 19:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ok it's midnight, let's wrap things up and go to bed early this t- oh it's 3AM

03.03.2026 01:47 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
stock photo of a man shooting a computer

stock photo of a man shooting a computer

2016: wow all these new technologies will allow me to make so many cool video games!!

2026:

01.03.2026 17:43 πŸ‘ 109 πŸ” 23 πŸ’¬ 1 πŸ“Œ 0
screenshot of aiframe ultra's ocean drive map
a character on a hoverbike, hovering over water in front of a huge wall facing the sea. The wall is covered in grafitti.

screenshot of aiframe ultra's ocean drive map a character on a hoverbike, hovering over water in front of a huge wall facing the sea. The wall is covered in grafitti.

screenshot of aiframe ultra's ocean drive map
a character stands on a concrete platform in front of a huge wall facing the sea.

screenshot of aiframe ultra's ocean drive map a character stands on a concrete platform in front of a huge wall facing the sea.

screenshot of aiframe ultra's ocean drive map
a character on a hoverbike is in a concrete room flooded with water, with multiple floors over it. Caustics reflect sunlight from the water and they look sick

screenshot of aiframe ultra's ocean drive map a character on a hoverbike is in a concrete room flooded with water, with multiple floors over it. Caustics reflect sunlight from the water and they look sick

Thinking about her... (Airframe ultra Ocean Drive)

27.02.2026 21:31 πŸ‘ 29 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The Best Experiences Are Often Short
The Best Experiences Are Often Short YouTube video by Ze Emperor

Friday means a new video from #ZeEmpireChannel (usually) !! In this week's video, I review @ccharnul.bsky.social's masterpiece Hypogea! What a wonderful experience. Take a gander and thanks for watching youtu.be/MZ_z7ui_2x4?...

27.02.2026 17:53 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Finished! This one specifically will go on sale with our art group.
The theme was dream, so I thought about PKD’s best known work and then my brain went towards computer motherboards πŸ’š
Also it has 32G memory(wait what

20.02.2026 16:37 πŸ‘ 112 πŸ” 46 πŸ’¬ 3 πŸ“Œ 0
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Another shot from my Mirror’s Edge-inspired scene.
I’ve updated the lighting and post-process to bring back a cooler blue tone while still maintaining the impression of bright sunlight.

23.02.2026 14:10 πŸ‘ 150 πŸ” 26 πŸ’¬ 2 πŸ“Œ 0
Finite State Machines in Godot 4 in Under 10 Minutes
Finite State Machines in Godot 4 in Under 10 Minutes YouTube video by Bitlytic

Yes it's Godot! Really recommend looking into those if you haven't, it's not a hugely complicated system but it's a game-changer when you want to make more complex character controllers or enemy behaviors. I used this tutorial when starting out : youtu.be/ow_Lum-Agbs

23.02.2026 00:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Godot screenshot showing the states of a boss enemy.
The node list reads:
- State Machine
- - WalkToTarget
- - ComboA
- - DashAttack
- > PushBackSeq
- > MidLifeCrisis
- > DoubleDash
- - Death
- - WallPushBack

Godot screenshot showing the states of a boss enemy. The node list reads: - State Machine - - WalkToTarget - - ComboA - - DashAttack - > PushBackSeq - > MidLifeCrisis - > DoubleDash - - Death - - WallPushBack

Also not going to spoil too much but having fun with boss design

23.02.2026 00:32 πŸ‘ 6 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

bsky.app/profile/ccha...

23.02.2026 00:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I still really want to do a multiplayer thing at some point but it really needs a more specifically multiplayer focused design. Besides, I'm already trying to ship ToTD on a new engine AND in a shorter time than Hypogea so probably don't need to add multiplayer to the mix.

23.02.2026 00:18 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Been (over)thinking about the game's design the last few weeks and after much thought I'm going to cut multiplayer from Tower of the Deep. Right now it slows down production, doesn't really offer any cool multiplayer interactions and just messes up the design overall.

23.02.2026 00:18 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1
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Had a week off last week so I made a melee attack set

Left click attacks move forward
Right click attacks move backward

Character by @euclaire.bsky.social! Thanks for the model!

22.02.2026 22:57 πŸ‘ 248 πŸ” 49 πŸ’¬ 4 πŸ“Œ 0
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20.02.2026 20:23 πŸ‘ 46 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0

*switching materials on the same mesh to see which one looks best*

20.02.2026 10:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Pyrite64 - N64 Engine & Editor [Release]
Pyrite64 - N64 Engine & Editor [Release] YouTube video by HailToDodongo

holy shit
general-purpose n64 game engine and editor just released
www.youtube.com/watch?v=4BCm...

17.02.2026 08:08 πŸ‘ 452 πŸ” 160 πŸ’¬ 7 πŸ“Œ 14

Thanks, glad that you enjoyed the game! πŸ™

16.02.2026 17:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I’m reworking my Mirror’s Edge-inspired scene.
I’ve switched to UE5.7 (right). The lighting and reflections feel more accurate, and the ambient occlusion is improved overall.
I’ve also reduced the strong blue fog and shifted the mood toward a warmer palette.

15.02.2026 13:59 πŸ‘ 221 πŸ” 43 πŸ’¬ 8 πŸ“Œ 0
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14.02.2026 11:17 πŸ‘ 395 πŸ” 85 πŸ’¬ 1 πŸ“Œ 1
A Roland Echo machine with its casing opened and showing the loose magnetic tape within it that is used to self-record and playback a sound with a delay to create a repeating echo.

A Roland Echo machine with its casing opened and showing the loose magnetic tape within it that is used to self-record and playback a sound with a delay to create a repeating echo.

A spring-reverb device showing multiple springs in-between its sound input and output. Very simple and crude looking.

A spring-reverb device showing multiple springs in-between its sound input and output. Very simple and crude looking.

I am fascinated by early delay and reverb sound effects, which basically were tape recorders with a loose magnetic tape in the casing, self-recording and replaying itself to add an echo.

Or reverd being basically just a spring propagating a sound through it.

12.02.2026 13:31 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1

OMG Hypogea robot hiiiii ✨

11.02.2026 18:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tried the NES thing inspired by @batfeula.bsky.social
Did the Hypogea robot by @ccharnul.bsky.social

I did a very small one and then realized that I could go bigger and went too big.

11.02.2026 17:48 πŸ‘ 20 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

i dont think one thing should replace discord, i think like three things at minimum should replace discord. it being an All-in-One app has ruined so many parts of online.

09.02.2026 16:50 πŸ‘ 2729 πŸ” 730 πŸ’¬ 19 πŸ“Œ 0
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Reworking my knockback setup

09.02.2026 01:04 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0