Tools: Godot, rapier 3d plugin using the salva fluid sim. That addon is made by appsinacup.
Tools: Godot, rapier 3d plugin using the salva fluid sim. That addon is made by appsinacup.
Tech Art Experiment number I forget. Liquid rendering! Metaballs use expensive ray marching, this uses a blurred normal buffer using Godot's compositor.
#gamedev #Godot
still looking π
character animation please
yes please π
characters, enemies
game ready, low poly, rigged
stylised
character focused or full animation
can anyone share with me a list of 3d artists or animators? (bonus points if they do commissions)
That new Halo: Combat Evolved remake has the worst "Nintendo hire this man"-itis I've ever seen. Zero art direction. Just Unreal Engine noise. Sad.
thank u so much for saying that. itβs taken me so long π₯Ή
this is what success looks like for me
#GodotEngine #gamedev
heβs scaring the hoes
goofy active ragdoll bug
If I were petty I'd make a bot that reposts HR job postings, strings along applicants for months, then eventually ghosts them. i need them to feel my pain
every pathway to profit iβve seen from generative ai is legit just intellectual property laundering. so depressing. cut it out
Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well.
Environment art at the mysterious Sirius building. This is for my retro extraction shooter project: Myriad.
#psx #gamedev #indiedev
i think so. itβs also an option to just not hire themβ¦ might be best for a stealth strategy π
initially they will be a dumbass but my goal is eventually you can command them and save them π₯Ή i love saving the marines in halo games
i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. iβm most excited about being able to hire and train an ai companion. itβs like your lil gang vs the ai gangs lol
wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player.
#gamedev #indiedev #psx
@strideh.bsky.social textures are some of the most beautiful I have ever seen. Up there with the amazing @makkon.bsky.social. This urban pack is perfect π
u r TOO sweet <3
the meds are cheap but they don't let me sleep
#b3d #gamedev #indiedev
2) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks.
1) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering.
Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned: