Land of the giants
#solodev #indiedev #gamedev #unity3d #shapes
@davidmcdonough
Game designer, programmer, and teacher over 16 years. Former lead designer at Firaxis with credits on Civilization and XCOM titles, formerly at Cloud Chamber and Otherside Entertainment. Board game designer of Dawn's Early Light.
Land of the giants
#solodev #indiedev #gamedev #unity3d #shapes
Now with actual motion, dern you Bluesky and your GIF settingsβπ₯
#indiedev #solodev #gamedev #unity3d #shapes #pylon
Being a solo dev means being a technical artist too, and it can be really satisfying π¨ Making a lil' fx using logarithmic curves and perlin noise to create procedural incense smoke
#indiedev #solodev #gamedev #unity3D #shapes
NOW we're cooking with vector art gas π₯
#indiedev #solodev #gamedev #Unity3D #shapes
Wave Function-based background set is starting to really shape up now that I wrote a custom SVG importer and converter to 'Shapes' drawing data π₯
#indiedev #solodev #gamedev #unity
Next step for Realm building: merge patterns. Different realms have to built in certain spatial groups in order to merge into larger, more powerful versions of themselves. 'Shapes' gives me a nice little "constellation" style display for that in the Former UI.
#indiedev #gamedev #solodev #unity
Next step for the wave function background: some real architectural primitives. Much better foundation for building some good environment art.
#indiedev #solodev #gamedev #unity
Having some fun with wave function collapse to generate procedural mountain polygons under the Realms
#indiedev #gamedev #solodev #unity #shapes
#TactiCon Panel 2025 - Sustaining creativity within a franchise: making a sequel as fresh as the first one
βοΈ @fireflynick.bsky.social
βοΈ @jamesgroundshatter.bsky.social
βοΈ Stephan Wirth
βοΈ @davidmcdonough.bsky.social
Watch live now: store.steampowered.com/sale/Tactico...
Iβll be in the Sustaining Creativity panel on Friday to talk about my time on Civ and XCOM!
#tacticon #gamedev #indiedev
Game design/dev bingo, made using buzzwordbingogame.com
The time is right for a new game design/dev bingo!
Have you crossed off any of the below?
#gamedev #indiedev π²βοΈ #bingo #ttrpgdesign #ttrpgdev
This is hands-down one of the best books a game designer can read β for knowledge and insight, and for inspiration. With chapters including βColonoscopies and Board Gamesβ and βQuantum Tic-Tac-Toe,β you canβt go wrong. Time for a re-read!
#gamedev #indiedev #solodev #gamedesign
First playtester approved! And he even found like a dozen bugs π
#indiedev #solodev #gamedev
One nail at a time β€οΈA project can seem impossible when looking out across a huge space of to-do, but you get there. Every nail you drive is one closer to done.
#indiedev #solodev #gamedev
Even for everyday programmers thereβs sometimes no substitute for getting the problem space on paper π
#gamedev #indiedev #solodev
A week ago was my last day at Otherside Entertainment. We did a lot of great things there, we had lofty ambitions and ideals, but in the end it wasnβt to be. Time for a good rest and then the next chapter!
Thanks, will keep you in mind when the time comes!
How to Write a GDD Method 3: The Story!
What does the game feel like? What's the player see, think, and imagine? The most potent way to illustrate the VISION of the game.
#gamedev #indiedev #solodev #gamedesign
SAME
How to Write a GDD Method 2: The Flatpack!
What are all the pieces you need and what are the instructions to use them?
#gamedev #gamedesign #indiedev #solodev
Everyone hates on UI development but I find it quite satisfying. Itβs like making a clock with all the little components coming together to make something smooth and beautiful β€οΈ
#gamedev #indiedev #solodev
How to write a GDD, method 1: The Recipe
What are the ingredients, steps, and expected result when served? #gamedevelopment #gamedesign #gamedesigntips
Announcing my next game!π€
"Deedlee Doo! Carkour!"π₯
-A game where you do parkour with a car using explosions
ππ₯
-Everything in the game is made out of clay in real lifeπ¨
-The sound effects and music are all mouth soundsπ
Wishlist it now on Steam, out on May 12th, 2025!πΈ
Intriguing!
Be careful about telling players what to care about #gamedev #indiedev #gamedesigntips #gamedesign
Can you fudge the numbers? Should you? #gamedesign #gamedev
Of course! Technical comes later. Start with whatβll make the reader see the whole experience - see what /you/ see.
Write a narrative sample of play like itβs a childrenβs bedtime story. Tell me about an imaginary player, describe everything she thinks and clicks on and observes. Let me imagine the game in motion.