This is so accurate!
This is so accurate!
Thanks! Really happy to hear.
And some bonus game lore!
Very first look at a cinematic sequence from my gameβs opening! Sci-fi creds to those who can guess what movie intro inspired this scene heavily.
Thank you! Thatβs encouraging to hear
Thank you! Will post more soon.
The first step is often the hardest. #gamedev #indiedev #indiegame
WIP concept art of a βSaucer Hutβ from my solo game project Child of Zeta. Doing these for the more complex models before going to 3D. #conceptart #drawing #art #gamedev #indiegame
Haha for some reason he loves sitting on it when itβs playing. It does cover the vinyl fully though, otherwise it wouldβve broken looong ago.
This handsome dude and this strange London Philharmonic version of Star Wars title in German (+ Galactic Music) π keeps me company in tonights dev session. #indiedev #gamedev #OST #workmusic #games
Right! Thanks ππΌ
Thanks!
Don't call me crazy! One thing led to another, okay! Because my game is about aliens in their middle ages on Zeta Reticuli, I found this site listing stars within 50 lightyears... made a script to map them inside Unity... I swear this will somehow be in the game! π½ #gamedev #indiegame #gaming #game
Added a more asserting sound when you light up a Shrine of the Third Eye, my gameβs save points. What do you think? #gamedev #indiegame #indiedev #sounddesign #gaming
Greetings Bluelings! Another Screenshot Saturday video from me to you. This has been long coming. A save system! Boring to make but do you really have a game without it? In CoZ these Shrines can be lit up to save your progress. Hope you like it. #screenshotsaturday #gamedev #indiegame
π
An image of a 3D mesh of an alien head in Blender with normals that make it look like the character Hellraiser
Channeling some alien Hellraiser vibes tonight #gamedev #indiedev #indiegame
It certainly fits my medieval aliens theme π
Could it be the halo on my telepathy icon π€
Yes, clearly how dead enemies should behave on timescale 0.
Hey all, I'm back after a nasty flu β οΈ. Guess I need to work on my physics + rag-doll behavior... Will post more fighting action from my game soon. #gamedev #indiegame #indiedev #gaming
My game will be topdown with lots of verticality and full 360 degrees view, so being able to see-through objects if they get between camera and player is a must. Been tweaking this a lot. Will also fade out objects completely when they get close to the camera. What do you think? #gamedev #gaming
Didnβt know it had a free version. Iβll check it out. Thanks
My first #ScreenshotSaturday! Technically not a screenshot, but a little video of my current progress on my solo game project Child of Zeta. #gamedev #indiegame
I'm looking for a great game design doc system / wiki to organize my story and lore. I have a lot, so a one-pager is not going to work. Any good suggestions or great ones you've used? #gamedev #indiedev #indiegame #narrative #storytelling
As a solo indie dev I have this inside my head every night
Thank you!
My medieval little π½ guards can be annoyingly good at defending themselves. Come close and they'll shield up. Follow if you want to keep up with the development of my indie game Child of Zeta. #gamedev #indiegame #gaming
Thank you! Put a lot into that so really great to hear
I focus on small slices and try to complete those, then move on to next one. Only reworking old stuff if new stuff makes it obsolete or not function anymore. But donβt really have a clear system π¬
Looks fun!