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sylvie

@sylviefluff

gamewitch @ sylvie.website ๐Ÿˆ sylvieish half of love โค game @ https://love-game.net

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17.10.2024
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Latest posts by sylvie @sylviefluff

a tweet. "I went to McDonald's for lunch cause today they dropped the Gundam themed burgers and there's a couple sitting next to me where the girlfriend is explaining the entire timeline of Char's character to a seemingly uninterested boyfriend LMAO"

a tweet. "I went to McDonald's for lunch cause today they dropped the Gundam themed burgers and there's a couple sitting next to me where the girlfriend is explaining the entire timeline of Char's character to a seemingly uninterested boyfriend LMAO"

06.03.2026 18:09 ๐Ÿ‘ 332 ๐Ÿ” 82 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 17

they still makin games about that mario fella?

05.03.2026 21:27 ๐Ÿ‘ 37 ๐Ÿ” 0 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0
Preview
true bloom, by fotocopiadora 9 track album

ok its out now

true bloom

thank you

fotocopiadora.bandcamp.com/album/true-b...

05.03.2026 20:31 ๐Ÿ‘ 19 ๐Ÿ” 15 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
Two black-and-white cats sitting side by side and looking at the camera. Yoru is on the left, slightly bigger, and Uni is on the right, a little smaller

Two black-and-white cats sitting side by side and looking at the camera. Yoru is on the left, slightly bigger, and Uni is on the right, a little smaller

The cutest girl and the strongest boy

05.03.2026 13:16 ๐Ÿ‘ 4446 ๐Ÿ” 719 ๐Ÿ’ฌ 30 ๐Ÿ“Œ 15
Battle Narf Review

Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear.

The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens.

Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it.

The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

Battle Narf Review Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear. The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens. Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it. The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

My review of Battle Narf (narfnra.itch.io/battle-narf)

05.03.2026 04:07 ๐Ÿ‘ 26 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Preview
Battle Narf by NARFNra Masocore-ish Battle Kid Vextro Fangame

narfnra.itch.io/battle-narf battle narf is out because i got tired of staring at it. you're welcome

02.03.2026 00:20 ๐Ÿ‘ 34 ๐Ÿ” 24 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I'm so hengry for food..

02.03.2026 22:13 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I've released games starting with all alphabet letters except Q, X and Z. I know my mission now

02.03.2026 22:01 ๐Ÿ‘ 40 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

tell me about it sam

02.03.2026 18:32 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

So to my office, and then home to supper and to bed.

02.03.2026 18:23 ๐Ÿ‘ 45 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

it's cool to see people not knowing the mario 3 reference, i think i knew about the white block secret before i even played mario 3 as it was part of a gamer's education in those days, but times have changed and wizards no longer rule the lands....

02.03.2026 17:50 ๐Ÿ‘ 30 ๐Ÿ” 3 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Video thumbnail

Magic Rat

01.03.2026 15:48 ๐Ÿ‘ 158 ๐Ÿ” 69 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

i really liked the delay on releasing the charge shot, i don't know how much of that was just due to system limitations, but it feels like a mechanic you could play around with in a modern 30/60 fps action game. i was less fond of what felt like it eating my inputs when trying to do normal shots lol

01.03.2026 18:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i was recommended the pc98 version, but i'm curious about the msx2 version since it was the original release and has a fan translation

01.03.2026 18:13 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

very cute, loved it. low framerate gaming, with unresponsive controls that are sometimes frustrating but in an interesting way that makes you rethink basic action game interactions. silly instant-death platforming, level design that asks you to choose between careful play or rushing and tanking hits

01.03.2026 18:07 ๐Ÿ‘ 29 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Latok and Fray standing under the stars

Latok and Fray standing under the stars

FIN

FIN

01.03.2026 18:01 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Fray is at some kind of party in a town

Fray is at some kind of party in a town

game clear i think! i'm at da festival too bad i can't read

01.03.2026 17:46 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

the guy from xak is following me (maybe? i think this is a xak spinoff and i think this is that guy)

01.03.2026 17:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

lmao there IS a random guy in the final dungeon who sells healing items

01.03.2026 17:25 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i almost wonder now if this is intentional and these are just funny prank spikes

01.03.2026 17:25 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

WAIT IF TAKE AN EXTRA POINT OF DAMAGE GAME OVER DOESN'T TRIGGER FOR SOME REASON I'M A GENIUS

01.03.2026 17:24 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

unfortunately game over still triggers when you're at max health, i can't seem to find a way to abuse this to get a free heal....

01.03.2026 17:22 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

LOL when you hit zero health there's a delay before game over triggers, so if you stand in spikes and take damage repeatedly, the damage happens fast enough that your health wraps around to max before you die

01.03.2026 17:21 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

a teleporter maze.... it's peak i'm afraid

01.03.2026 17:17 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

SURFBOARD SECTION?

01.03.2026 17:15 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

just running past all the enemies at this point and hoping this final (?) dungeon will have an area where i can buy bread for some reason

01.03.2026 17:10 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

we love when standing behind the boss is a safespot

01.03.2026 17:07 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

we are shmupping

01.03.2026 16:48 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

disk 3!

01.03.2026 16:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

okay i think i got it

01.03.2026 16:31 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0