That could be a nice win if 2D batching can be used. Separate textures prevent that, but if you are rendering multiple sprites from the same texture, 2D batching can often be used by the engine.
That could be a nice win if 2D batching can be used. Separate textures prevent that, but if you are rendering multiple sprites from the same texture, 2D batching can often be used by the engine.
Even Protobuf in Go was pretty painful. It is much better in Rust.
I've not looked at the APIs for Capn' Proto and Flatbuffers in Rust, but definitely curious
4 of N #flowerfridayfamily
3 of N #flowerfridayfamily
2 of N #flowerfridayfamily
Oh boy, it is summer and we have a lot of flowers #flowerfridayfamily
More flowers from the garden #flowerfridayfamily @jennycarnie.bsky.social
#flowerfridayfamily
Writing a Metal 4 driver for @godotengine.org, and Xcode 26 RC doesn't support profiling Metal 4. Bring on Xcode 26.1!
Ouch…
Nice bump in fog volume performance for Apple GPUs github.com/godotengine/...
Very cool!
Protea #flowerfridayfamily
Tasmania, Australia
Looks amazing!
I just had Claude write it's own MCP server in Python so that Claude can verify compilation in my @godotengine.org dev environment. Did all this in about 30 minutes from start to finish, having never written an MCP server before. Unreal.
Gosh - what a shit show we are about to witness 🍿
Want to support official builds of visionOS for @godotengine.org, but alas clang was failing to properly recognise visionOS availability (as a derivative of iOS) (github.com/llvm/llvm-pr...). Solution, patch llvm 😎
Looks amazing
WTF - that is frightening
This is unconscionable
100% agree with this
Not having much luck with couriers 😅
My office view (and my home)
Latency macOS IPC (Mach ports, UDS and TCP), 64-byte messages, 100000 iterations:
```
Mach IPC latency: 4.13 µs
Mach IPC throughput: 15.48 MB/s
uds latency: 4.15 µs
uds throughput: 15.42 MB/s
tcp latency: 14.74 µs
tcp throughput: 4.34 MB/s
```
@godotengine.org is getting first-class embedding support for macOS. The PR has some short clips showing full support: github.com/godotengine/...
Godot editor embedding for macOS @godotengine.org #godot #macos
Heh - backing scale factor and draw surface size vs window size.
I read another about a young British lady that was locked up for 19 days 🥺