My entry for #T0AD #demoscene party in SzekszΓ‘rd/Hungary.
My entry for #T0AD #demoscene party in SzekszΓ‘rd/Hungary.
I use this with boxmapped materials (no need for UVs :) ). Connect it to the mapping node's scale and you can squash&squeeze your asset. (real world scale input refers to the actual scan size of the material, eg. a material of 2mx2m scanned surface needs a value of 2)
Looked for this dino because the name was "familiar" to me :) (I'm from Ajka/Hungary)
People just change their mind :) (Turn It On! -> rushingpixel.com/gettiofree/ )
SIDcontinunity: New year album by Vincenzo, speed cover by me. #C64 #Blender
This year is going to be more about color/light studies. Let's start ;) Happy 2025! #Krita #painting
#Flow (www.youtube.com/watch?v=82WW...) won the #Anilogue #Animation festival in #Budapest #Hungary (7th award already this year!). Made in #Blender. Congrats @gintszilbalodis.bsky.social !
#IndieGame Masterclass with @bonte-avond.com ... now I wham-wham :)
What a week! Today I joined the presentation of SΓ©bastien Benard (indiemasterclass.hu) & tomorrow the annual BP #GDD happens (hgda.hu/gdd-2024/). Meet you there! I'll bring my latest game idea that compiled to #Android for the first time a few minutes ago.
Once I did a little game about Gnormbert's "business", can totally sympathize: play.google.com/store/apps/d...