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Biggs ᯅ

@spatialbiggs

Sign up for TestFlight at www.ProjectJumpScare.com | Unreal Engine Specialist | Spatial XR | Game Design | www.FirstRuleStudios.com | www.BrandonBiggs.com

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20.10.2024
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Latest posts by Biggs ᯅ @spatialbiggs

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I'm generating LODs on a few roughly 8 million tri models in Unreal and I can't believe it doesn't crash

They come out great too. Witchcraft!

12.03.2026 18:07 👍 2 🔁 0 💬 0 📌 0

My new podcast is live with its first episode!

Time to look at making this publishing and editing process easier, and improving audio quality.

I know a lot of people are readers rather than listeners, so the page includes an edited transcript with key ideas from my guest bolded.

24.02.2026 18:01 👍 9 🔁 5 💬 0 📌 0
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I've noticed a dynamic with my kids where I can start a game for myself...

then the minute they show interest it becomes more satisfying letting them play.

In fact their playing through gives me the same completion feel as if I had played through it myself.

Very interesting.

21.02.2026 17:04 👍 0 🔁 0 💬 0 📌 0
“Make bad game? Fired. Make good game? Fired. Make incredibly successful game? Believe it or not, also fired.” Original source of meme is from Parks and Recreation.

“Make bad game? Fired. Make good game? Fired. Make incredibly successful game? Believe it or not, also fired.” Original source of meme is from Parks and Recreation.

the video game industry is a mess

20.02.2026 01:02 👍 10563 🔁 2599 💬 54 📌 53
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Commentary On Meta's New VR Strategy Separating Quest From Horizon Worlds Editor’s Note: I am undecided in how to use the inboxes of my paid subscribers but I know you are all either reading this document today or will be reading this for the first time with my email.

I’ve added commentary paragraph by paragraph to the new and vague strategy document Meta released explaining that they’ve separated Quest from Horizon Worlds.

For paid subscribers. open.substack.com/pub/goodvr/p...

19.02.2026 22:56 👍 13 🔁 3 💬 0 📌 0
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Wow so nice to get rid of the swyft prompt on my Vision Pro builds and get fixed foveated.

You can see it in the video at the edges of the video easily on the spheres and cubes.

Huge shout out @polyarcgames.com really appreciated. Can't wait to incorporate the fixes. 🙏

17.02.2026 23:46 👍 1 🔁 0 💬 0 📌 0
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On spotty hotel Wifi with VPN into my office just to get the @polyarcgames.com Apple Vision Pro project up.

Been two years of hoping on Epic to expand support...

Polyarc didn't have to share their fixes so massive thank you to the whole team!

14.02.2026 20:47 👍 2 🔁 0 💬 0 📌 0

I'm not going into mobile apps or building for a generative AI platform.

I'm here to create what only games can.

I want people to experience worlds.

12.02.2026 19:28 👍 1 🔁 0 💬 0 📌 0

Anyone who knows me well will understand how hard this decision was.

But as an avid PC/PCVR gamer, I'm going to my gaming roots first.

I don't see a path for me with glasses tech being pushed everywhere.

Can't lie to myself and fake enthusiasm for emerging tech I'm not that interested in.

12.02.2026 19:27 👍 1 🔁 0 💬 1 📌 0

So instead of putting all the eggs in one basket like launching first on Quest platform or even try to shift as a Steam Frame exclusive, I'll instead build traditional flat with "VR as a feature"

12.02.2026 19:27 👍 0 🔁 0 💬 1 📌 0

This all puts me at my current decision- I will adjust my efforts and shift to XR being a great feature of my games, not the focus, and this will also reflect in my posting which will evolve toward more traditional gaming.

12.02.2026 19:27 👍 1 🔁 0 💬 1 📌 0

However, this isn't a box for my own passion. I can't pretend it is. I love VR. I love gaming.

AI glasses do not excite me.

Even traditional gaming is a better fit for me than glasses tech.

12.02.2026 19:26 👍 1 🔁 0 💬 1 📌 0

If I were to continue the "emerging tech" race here in XR I would go hard into AR AI design for incoming mixed reality devices. And I think they will do very well in mainstream. I would urge people interested to explore it.

12.02.2026 19:26 👍 0 🔁 0 💬 1 📌 0

I tried the DK1 and could not stop talking about the potential of VR to the frustration of my traditional gaming peers.

This crunch life I've now spent nearly 20 years in, while it has given me many gifts, has taken quite a lot of my time.

My advice to hedge for new young XR devs-

12.02.2026 19:25 👍 0 🔁 0 💬 1 📌 0

My framing:

First I quit college and entered gamedev in 2007 to make games. It's all I ever wanted to do.

Then I quit AAA and entered VR in 2013 to make the VR medium I believed in succeed.

12.02.2026 19:25 👍 3 🔁 0 💬 1 📌 0

"Only when the tide goes out do you discover who’s been swimming naked."

Well get ready to see some birthday suits out there.

Many studios are already retreating.

Some will go under.

So I need to be honest with myself...

12.02.2026 19:24 👍 1 🔁 0 💬 1 📌 0

I never understood it when I was young but you really do change once you have kids and really go through it.

So I'm exhausted caring so much while watching apologists dismiss and sugarcoat how major this tide going out really is.

As if AI glasses will save VR!

12.02.2026 19:24 👍 1 🔁 0 💬 1 📌 0

Everything since that 2020 year has slowly but surely recalibrated me. Those years added even more complex pressure as my grandparents passed away in the lockdown.

12.02.2026 19:24 👍 1 🔁 0 💬 1 📌 0

Anyone from the game industry knows the challenge of living any nornal family life. And XR as an emerging technology frankly made that dynamic even tougher.

12.02.2026 19:23 👍 1 🔁 0 💬 1 📌 0

It's been 13 years now in "VR only" and I've done a lot, worked on many titles, and certainly hit some dreams...

And 6 years ago I started a family right into the whole 2020 turmoil.

12.02.2026 19:22 👍 2 🔁 1 💬 1 📌 0

It all conflicts with promising myself in 2013 when I left AAA for VR it would be my only focus. VR became my requirement for opportunity.

Period.

I put VR first.

I refused all work not VR related.

12.02.2026 19:21 👍 4 🔁 1 💬 1 📌 0

So when Meta pulled the 1st party plug I said watch 3rd party- we've already seen major shake ups.

Now wait until the entire year runs it's course.

This is especially so now with Steam Frame delayed and component prices rising rapidly.

12.02.2026 19:20 👍 3 🔁 1 💬 1 📌 0

But this was very consequential to the entire VR gaming industry. While there are always paths to raise capital, traditional gaming is already struggling and VR focused gaming is even worse now.

It's a bloodbath.

For everyone.

12.02.2026 19:19 👍 4 🔁 1 💬 1 📌 0

Totally and absolutely crushing.

I can't even really explain it fully.

It's hard to express how personal it all is being in it for so long. And I'm not saying that was smart to allow. I believed in VR too much and let it get there.

The best-laid plans of mice and men, right?

12.02.2026 19:18 👍 3 🔁 1 💬 1 📌 0
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Reflecting in Tokyo with my time off...

Thought hard on what happened to VR industry this past month... This is a long read:

I've been in VR since 2013 when I first helped start up Survios. You can imagine how the Meta VR fallout devastated me in really unique ways.

12.02.2026 19:17 👍 6 🔁 1 💬 1 📌 0

Horrible news. Loved your work since the start.

Keep your head up Ian good luck.

28.01.2026 21:08 👍 2 🔁 0 💬 0 📌 0

I’ve been fired from UploadVR.

28.01.2026 17:08 👍 86 🔁 12 💬 80 📌 7
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Might be time for Blake J Harris to update The History of The Future

17.01.2026 17:46 👍 3 🔁 1 💬 1 📌 0
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I'm wondering if there is a Steam Frame capability that maybe spooked Meta where they can't close some sort of technological gap in a reasonable product cycle...

13.01.2026 19:44 👍 1 🔁 1 💬 1 📌 0

If Meta is indeed shifting away from VR and layoffs in those teams are any indication... then that’s a tough moment for the medium.

This is a prediction I made over a year ago that I hoped it wouldn’t come true:

13.01.2026 16:52 👍 0 🔁 0 💬 0 📌 0