Great job! Really cool addition :)
Great job! Really cool addition :)
Thanks for your contribution!
Nice work!
I encountered something similar looking when working in an ecs system before and changing transform propagation order fixed it.
Sadly, I am not familiar with chaos modular vehicle. I guess you have to dive into the engine code to see how it works internally. Does it also look like this from the local(server) perspective? If not it might be related to the transform propagation order of the parts involved.
Are you sure the players aren replicating their transform anymore?
Attaching them to a seat socket and not moving themselves anymore should work.
Great job! Thanks a lot for the work you put into improving bevy!
They look very cute!
Items Rule the world!
Currently, also enjoying FLECs in ue5. I also like the ECS approach very mich due to the implicit modularity you get "for free" when designing features in this kind of system!
TIL: How to use flecs ECS with #UnrealEngine . Tried MassEntity in 5.2 before but I remember thinking it was a bit convoluted. Will probanly try out MassEntity again if it is deemed stable & production ready.
Great job! A very lovely idea.
How did she react?
TIL: How to use Niagara in #UnrealEngine to render meshes and control its position via BP positions array. Updating the position each tick for 4.5 k elements in BP is noticably slow.
TIL: Even for persistent Particles in Niagara; Particle Age <= Particle Lifetime in #UnrealEngine
Looks already very cool. I just got back into Unreal Engine after a year of exploring bevy and rust. Now, I am learning Niagara.
You have to think about those poor future speedrunners who need to figure out another skip now!
Great job!