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Christopher Bray

@brayniverse

Programmer, father, book lover, film fanatic, amateur grown-up.

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30.08.2023
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Latest posts by Christopher Bray @brayniverse

I hope your surgery isn't major.

14.12.2023 07:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I realised I'm avoiding working on this project because the NPC AI logic is overwhelming. Therefore, I'm going to work on the character and scene design instead.

I've said it in public. I have to do it now.

10.12.2023 16:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No frustration *at all*. Take your time.

28.11.2023 11:31 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I copied what you did with Minesweeper and both my game and yours have the same bug.

28.11.2023 11:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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It looks like I can create the sfx but I can't play it when it's preloaded.

28.11.2023 10:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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One small error...

28.11.2023 09:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I'm getting this.

28.11.2023 09:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Hey @assertchris.io have you been working on @floaty.dev recently?

28.11.2023 09:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think I'll end up using Beehave for the NPCs, but I'm very tempted by the perceived randomness of GOAP. I just don't think I could implement it without lots of research. And I don't have the time nor patience to do that without losing interest in this project. So, a behaviour tree it is for now.

17.11.2023 22:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I added a day and night cycle. I will expand on it to add seasons as well before I settle on a UI. That way I know for certain that I've got time of day and season/weather to take into consideration when designing assets.

12.11.2023 22:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't have any that I need you to recreate. Thanks.

12.11.2023 19:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I just found BitBrain's day and night cycle tutorial. I'm going to follow along and add it to the game.

11.11.2023 20:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
GitHub - sandcastlegames/meadow-views: A cozy, entirely NPC inhabited, 2D top-down town created in G... A cozy, entirely NPC inhabited, 2D top-down town created in Godot - GitHub - sandcastlegames/meadow-views: A cozy, entirely NPC inhabited, 2D top-down town created in Godot

An invitation should be in your inbox now. I've also decided to work on this in public github.com/sandcastlega...

09.11.2023 21:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It would be nice to get some site-side navigation, if possible.

09.11.2023 21:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

As an experienced developer I'm more interested in seeing what comes from the engine. Albeit I appreciate you wanting to be inclusive of less experienced developers.

09.11.2023 21:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The native JavaScript stuff is nice to have as it emphasises how barebones the engine is. However, I suggest splitting the native JavaScript stuff into its own section on the page.

09.11.2023 21:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'll fire up Godot this evening. Expect an invitation to a mightily empty project soon after ๐Ÿ™ƒ

09.11.2023 17:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Complete with 2D animals and plants that they interact with.

09.11.2023 16:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I want to make a non-game game. It's just a 2D world of NPCs going about their lives. You don't have any influence over them.

09.11.2023 16:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

I'll take a look this evening.

09.11.2023 16:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love it. You cover a lot of the bits I struggled with initially.

I wanted to reach out and see how you're doing. I'm glad you're still finding time to work on Floaty.

26.10.2023 19:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

@floaty.dev we need to make you a nice logo.

Probably not along the same line as packagist.org/packages/roa... ๐Ÿ˜…

18.10.2023 13:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Developers could import additional object types which extend this base game object to provide behaviours like kinetic bodies.

16.10.2023 15:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Also, I'm wondering whether floaty could provide a game object class to extend which can be registered within the engine and then auto-init, auto-update, and auto-draw.

16.10.2023 15:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That's the code generated by Livewire.

16.10.2023 14:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of a JavaScript function called transitionOut with an early return statement.

Screenshot of a JavaScript function called transitionOut with an early return statement.

@assertchris.io I've been playing with floaty.dev trying to recreate Breakout. It looks like the assets designer has a bug. Potentially an unintended early return?

16.10.2023 14:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Exciting stuff. Unfortunately, I got a 500 error when I signed up. My credentials were stored but I can't log in.

10.10.2023 16:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Would it be possible to have right click on the mouse be a shortcut for erase?

10.10.2023 09:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Shared assets is a cool idea. I was wondering how to create my own after seeing your Shmup demo.

10.10.2023 09:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Lol I thought that was a challenge

09.10.2023 19:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0