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Peter

@peter-heil

Lead Rendering Engineer on Battlefield Lives in the Netherlands

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18.11.2024
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Latest posts by Peter @peter-heil

My team is hiring. Let's join Battlefield 6 Rendering Team (MontrΓ©al).
jobs.ea.com/en_US/ca...

23.09.2025 07:41 πŸ‘ 10 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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Tickets are up! graphicsprogrammingconference.com/tickets/

28.08.2025 16:13 πŸ‘ 25 πŸ” 9 πŸ’¬ 0 πŸ“Œ 6
U.S. NAVY  BASIC MECHANISMS OF FIRE CONTROL COMPUTERS  MECHANICAL COMPUTER INSTRUCTIONAL FILM  27794
U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794 YouTube video by PeriscopeFilm

Mechanical computers are a great start youtu.be/gwf5mAlI7Ug?...

07.07.2025 21:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you want to stay close to home i can definitely recommend @thomasschmall.bsky.social πŸ™‚

01.07.2025 06:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
electronicarts.github.io/gigi/

Gigi:
github.com/electronicar...

18.06.2025 18:07 πŸ‘ 43 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0

Thats some pretty decent GI, hope you were not tilting your head to see if any of it was screen-space ;)

04.06.2025 17:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Take note that here is also the ASCII version that is actually used quite a bit (I forgot to implement that one years ago, found out the hard way πŸ˜†)

09.12.2024 07:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0