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Robbie, Cloaks & Capes TTRPG

@cloaksandcapes

We create magic items, subclasses and more for use in D&D 5e! Join our Patreon (for free) to grab some of our favorites. We have over 1000 magic items, 16 subclasses, and tokens\maps for VTTs. Patreon.com/CloaksandCapes

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Latest posts by Robbie, Cloaks & Capes TTRPG @cloaksandcapes

Um, hey @eskalia.bsky.social, I think I found your next TTRPG campaign.

07.03.2026 05:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
the cover image for the fundraiser featuring a trans flag, the two charity logos, and an outline of the state of Idaho.

the cover image for the fundraiser featuring a trans flag, the two charity logos, and an outline of the state of Idaho.

There are two days left for you to submit your TTRPGs to the TTRPGs for Trans Rights Idaho bundle that @ilananight.bsky.social is organizing. Please join and share with your game designer friends so they can join too!

itch.io/jam/ttrpgs-f...

06.03.2026 23:10 ๐Ÿ‘ 51 ๐Ÿ” 29 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

๐ŸŽ‚ It's my birthday this week! ๐ŸŽ‚

Sadly I still don't have a proper storage solution for working on illustrations & audio/video editing, and likely can't afford one for a while, so if anyone wants to chip in towards a birthday gift, it would be so greatly appreciated โค๏ธ

throne.com/ofmetalandma... ๐ŸŽ

02.03.2026 16:47 ๐Ÿ‘ 16 ๐Ÿ” 18 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

After reaching 10 sales โœจ I have put up community copies of Deduction up for grabs - all I ask is if you pick up a CC, please leave a rating, it's so simple to do and makes a big difference ๐Ÿ’•

02.03.2026 22:58 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Get more from Cloaks & Capes TTRPGs on Patreon D&D Subclasses, Magic Items, and more for TTRPG Fans.

Find other magic items like this in our collection of over 1170 at www.patreon.com/CloaksandCapes

05.03.2026 12:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Alt Text: Yggdrasilโ€™s Reach
Weapon (maul), rare (requires attunement)

โ€œThis maul consists of a large chunk of roughly hewn stone, and a steel haft forged to look like the branch of a tree. The steel tree branch wraps around the stone maul like roots, and at the end of the pommel is similarly entangled around a bright green emerald. Giant runes are etched into various parts of the maul from the haft to the head.โ€

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Barkstep. You can take a Magic action to activate this weapon's magical property and gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 120 feet, for 1 minute. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 120 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree youโ€™re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

You can use this transportation ability only once on each of your turns. You must end each turn outside a tree. Once you use this property, you cannot use it again until the next dawn.

Immovable Branch. This maul has a button on the pommel you can take a Utilize action or use one attack to press, which causes the weapon to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the maul doesnโ€™t move, even if it defies gravity. The maul can hold up to 8,000 pounds of weight. More weight causes the maul to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed maul up to 10 feet on a successful check. If placed on a creature with the Prone condition, they

Alt Text: Yggdrasilโ€™s Reach Weapon (maul), rare (requires attunement) โ€œThis maul consists of a large chunk of roughly hewn stone, and a steel haft forged to look like the branch of a tree. The steel tree branch wraps around the stone maul like roots, and at the end of the pommel is similarly entangled around a bright green emerald. Giant runes are etched into various parts of the maul from the haft to the head.โ€ You have a +2 bonus to attack and damage rolls made with this magic weapon. Barkstep. You can take a Magic action to activate this weapon's magical property and gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 120 feet, for 1 minute. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 120 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree youโ€™re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered. You can use this transportation ability only once on each of your turns. You must end each turn outside a tree. Once you use this property, you cannot use it again until the next dawn. Immovable Branch. This maul has a button on the pommel you can take a Utilize action or use one attack to press, which causes the weapon to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the maul doesnโ€™t move, even if it defies gravity. The maul can hold up to 8,000 pounds of weight. More weight causes the maul to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed maul up to 10 feet on a successful check. If placed on a creature with the Prone condition, they

If you could take one non-weapon magic item in Dungeons and Dragons, and turn it into a weapon, or attach it to one somehow...what would you choose? Our World Tree Barbarian did just that with an Immovable Rod and his Maul. I'm sure I won't this regret this at all.

05.03.2026 12:07 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A banner with text that says Fantastical Geographic Presents: Star Trails Sanctuary
An exploration packet for GMS. Below it are small example images with text next to them. The text reads Adventures and Printables by Unlimited Realms and Of Metal & Magic. Next reads: Maps from AP cartopgrahy, Lantern Light Exploration, and Deven Rue.
Next reads: Artwork from Aaron Radnet, Alderdoodle, Fallen Morning, and Mischi.
The final text reads: Locations and creatures by Cloaks & Capes, Homebakery, and M. Vixen.

At the bottom is small text that says: Available from any of the participating creators!

A banner with text that says Fantastical Geographic Presents: Star Trails Sanctuary An exploration packet for GMS. Below it are small example images with text next to them. The text reads Adventures and Printables by Unlimited Realms and Of Metal & Magic. Next reads: Maps from AP cartopgrahy, Lantern Light Exploration, and Deven Rue. Next reads: Artwork from Aaron Radnet, Alderdoodle, Fallen Morning, and Mischi. The final text reads: Locations and creatures by Cloaks & Capes, Homebakery, and M. Vixen. At the bottom is small text that says: Available from any of the participating creators!

For my fellow GMs, DMs, LegendKeepers and other Table Leaders: the February pack for Star Trails Sanctuary comes with a fully fleshed out location to use at your table. No need to make up shops and NPCs. It even comes with a custom location-relevant quest!
You can grab this one via my โ›“๏ธโ€๐Ÿ’ฅ๐ŸŒฒ
#FanGeo

05.03.2026 10:09 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

We've got a new poll up to decide which of our D&D subclasses we release for free this month!

Go check it out, drop a vote or two (you can vote for multiple!), and hit the join for free if you're not already so you can check out the winner in two weeks!

www.patreon.com/posts/march-...

04.03.2026 17:50 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Get more from Cloaks & Capes TTRPGs on Patreon D&D Subclasses, Magic Items, and more for TTRPG Fans.

Remember you can join us on Patron to find over 1170 more homebrew creations like this!

www.patreon.com/CloaksandCapes

04.03.2026 17:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Library: Divination Center
Bastion Upgrade, rare

โ€œThis section of a private library is focused on historical recountings as they pertain to heroes and adventurers with a strong focus on the effects that extraplanar entities have had on those events.โ€

Research: General Research. When you issue the Research order to this facility, you or the facilityโ€™s hireling research a topic. Choose two skills to compile general research and information that includes various sources and topics related to them. The work takes 7 days. When the research concludes you gain a +2 bonus to ability checks made using the chosen skills for the next 7 days. In addition, any Friendly creature that makes an ability check using one of the chosen skills within 10 feet of you gains a +2 bonus.

Research: Future Studies. When you issue the Research order to this facility, you or the facilityโ€™s hireling research academic and systemic studies relating to a type of creature. Choose one creature type, roll 1d20, and record the result. You can replace any D20 Test made by a creature of the chosen type that you can see with this foretelling roll. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. If you do not use this roll within 7 days, you lose the ability to do so.

Library: Divination Center Bastion Upgrade, rare โ€œThis section of a private library is focused on historical recountings as they pertain to heroes and adventurers with a strong focus on the effects that extraplanar entities have had on those events.โ€ Research: General Research. When you issue the Research order to this facility, you or the facilityโ€™s hireling research a topic. Choose two skills to compile general research and information that includes various sources and topics related to them. The work takes 7 days. When the research concludes you gain a +2 bonus to ability checks made using the chosen skills for the next 7 days. In addition, any Friendly creature that makes an ability check using one of the chosen skills within 10 feet of you gains a +2 bonus. Research: Future Studies. When you issue the Research order to this facility, you or the facilityโ€™s hireling research academic and systemic studies relating to a type of creature. Choose one creature type, roll 1d20, and record the result. You can replace any D20 Test made by a creature of the chosen type that you can see with this foretelling roll. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. If you do not use this roll within 7 days, you lose the ability to do so.

What do you think of Bastions in D&D 5.5e? I'm happy with the concept, and it's something I've done before. But none of the abilities feel worth it, or the ones that do, are to high level to be useful.

We've been using them in our Discord Campaign, and this is an upgrade to our Wizard's bastion.

04.03.2026 17:07 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

There are so many talented, amazing artists out there in the TTRPG space, and I wish we had the resources for everyone. We've sent out a few offers, and hopefully at the rate we've been growing, maybe we can send some more later this year.

Thank you again everyone who contacted us!

03.03.2026 16:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Last week we sent out a call for an TTRPG artist to join us at Cloaks and Capes, and got over 55 responses. It was a lot to look through and consider, and I think we were able to respond to everyone!

03.03.2026 16:43 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A green wax seal with an intricate crest for F.G. holds a banner announcing โ€œFantastical Geographic presentsโ€. Under is โ€œImmersive maps by Lantern Light Exploration, featuring art by Aaron Radney, Alderdoodle, and Deven Rue.โ€ One image shows a painting room with a strange black bird with a large beak on canvas, the other shows an ornate lobby. A booklet at the bottom states more can be found in this monthโ€™s multi-planar travel magazine and exploration packet for GMs.โ€

A green wax seal with an intricate crest for F.G. holds a banner announcing โ€œFantastical Geographic presentsโ€. Under is โ€œImmersive maps by Lantern Light Exploration, featuring art by Aaron Radney, Alderdoodle, and Deven Rue.โ€ One image shows a painting room with a strange black bird with a large beak on canvas, the other shows an ornate lobby. A booklet at the bottom states more can be found in this monthโ€™s multi-planar travel magazine and exploration packet for GMs.โ€

Shoutout to @lanternlightexp.bsky.social for their TON of gorgeous maps in this last #FanGeo release!

Head to their patreon, grab the full exploration packet AND support an amazing creator all at once ๐Ÿค˜

If there's a particular creator you wanna help out, you can get the pack from any of us!

02.03.2026 14:34 ๐Ÿ‘ 13 ๐Ÿ” 10 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Magic item card for Dungeons & Dragons 5e by Cloaks and Capes. Text: Frost Giantโ€™s Whisper
Instrument (any wind instrument), rare

โ€œThis instrument was created from the bones of a fabled frost giant bard. It is forever encased in ice, regardless of how hot the temperature is. When played, it bellows out a cold, frozen mist along its music.โ€

This magic item has 4 charges, it regains 1d4 charges daily at dawn.

You can take a Magic action to expend a charge and discharge cold energy from this magic item in a 15 foot Cone. Any creature in the Cone must make a DC 14 Constitution saving throw or take 2d6 Cold damage and have the Restrained condition as they are encased in ice. On a successful save they take half damage. A creature Restrained by this device must use an Action to break themselves free, or another creature adjacent to them can use an Action to do so.

Ice Wall. You can take a Magic action to expend up to 4 charges, creating a wall of ice on a solid surface within 15 feet of you. You form a flat surface made up of 10-foot-square panels, one for each expended charge. Each panel must be contiguous with another panel. If the wall cuts through a creatureโ€™s space when it appears, the creature is pushed to one side of the wall (you choose which side).

The wall is 1 foot thick and lasts for an hour, unless destroyed. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it.

Magic item card for Dungeons & Dragons 5e by Cloaks and Capes. Text: Frost Giantโ€™s Whisper Instrument (any wind instrument), rare โ€œThis instrument was created from the bones of a fabled frost giant bard. It is forever encased in ice, regardless of how hot the temperature is. When played, it bellows out a cold, frozen mist along its music.โ€ This magic item has 4 charges, it regains 1d4 charges daily at dawn. You can take a Magic action to expend a charge and discharge cold energy from this magic item in a 15 foot Cone. Any creature in the Cone must make a DC 14 Constitution saving throw or take 2d6 Cold damage and have the Restrained condition as they are encased in ice. On a successful save they take half damage. A creature Restrained by this device must use an Action to break themselves free, or another creature adjacent to them can use an Action to do so. Ice Wall. You can take a Magic action to expend up to 4 charges, creating a wall of ice on a solid surface within 15 feet of you. You form a flat surface made up of 10-foot-square panels, one for each expended charge. Each panel must be contiguous with another panel. If the wall cuts through a creatureโ€™s space when it appears, the creature is pushed to one side of the wall (you choose which side). The wall is 1 foot thick and lasts for an hour, unless destroyed. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it.

When I made that flamethrower for the Rogue in my D&D group... you know the Bard needed something too!

Why wouldn't I then give them the chance to be Captain Cold and Heat Wave?

For more magic items to give to your Dungeons and Dragons group, join us on Patreon!

www.patreon.comCloaksandCapes

02.03.2026 14:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Everyone in D&D could use at least a little bit of lycanthropy.

01.03.2026 23:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That is so fucking disgusting.

01.03.2026 20:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

"My son died, and I want revenge by sending other peoples children over there to die against someone entirely different!"

JFC.

01.03.2026 20:36 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love playing Dungeons and Dragons. And this is all to say, go check out Margo and their Exoecology for Monster Hunters!

01.03.2026 19:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Unbeknownst to them, the Prismatic Ooze was bonded to him to make him a Path of the Gelatinous Brute! So, while stuck on the Ethereal Plane, he raged, covering himself in the equivalent of the Hulk Buster armor...but made out of ooze and reappeared that way the next round.

Players were SHOCKED! 5\5

01.03.2026 19:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Halfway through, some henchmen were commanding elemental oozes...and they realized this is the same baddies from the ooze cave! Once they ran into the Barbarian and the Wizard, one of the players used Phase Spider Venom to send the Barbarian to the ethereal plane for one round. 4\5

01.03.2026 19:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

As the different elemental oozes were captured, a Prismatic Ooze made of Wild Magic appeared and ruined EVERYONES day. But the baddies were able to capture it, and teleport out. Fast forward to this weekend...they were trying to foil a vault robbery, and everyone had weird elemental powers. 3\5

01.03.2026 19:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I do weekly D&D one-shots in a persistent homebrew world in my discord, different players most times, and they were sent to investigate some 'weird oozes'. They had to contest with a high level wizard, barbarian, and a bunch of henchman to see who could pokemon capture the elemental oozes there. 2\5

01.03.2026 19:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Last night my Dungeons & Dragons party used Phase Spider Venom on an enemy and shunted him into the Ethereal Plane for a turn, and he came back in a Gelatinous Ooze-mech-suit thanks to @margomods.bsky.social, here's the full story! 1\5

01.03.2026 19:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yesssss!!!! He was SO patient with me that campaign, I made so many inventions...an invisibility pill, a crown that pulses lightning and induced Crown of Madness, a lil' pog sized gadget that let me cast shield, a grappling gun, there were more but i can't quite remember them.

01.03.2026 18:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's so cool! I played a Gunslinger Fighter once who was tinkerer, and multiclass into Armorer and my DM was nice enough to let me create my own Armor Model. I got to basically be Mirage from Apex Legends with a tiny bit of Iron Man in there.

01.03.2026 18:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Get more from Cloaks & Capes TTRPGs on Patreon D&D Subclasses, Magic Items, and more for TTRPG Fans.

If you think this is neat, we have 1165 more magic items at www.patreon.com/CloaksandCapes

01.03.2026 18:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Magic item card for Dungeons & Dragons 5e by Cloaks and Capes. Text: Wrist-Mounted Dragonโ€™s Breath
Wondrous Item, rare

โ€œA small canister of condensed energy siphoned from the plane of fire hidden under a leather bracer. The bracer has a red dragon design embossed onto it, so when the flames shoot forward, it looks like the dragon is releasing them.โ€

This device has 4 charges, it regains 1d4 charges daily at dawn.

You can take a Magic action to expend a charge and shoot flames from this device in a 15-foot-long, 5-foot-wide Line. Any creature in the path of the flames must make a DC 14 Dexterity saving throw or take 4d6 Fire damage or half as much on a success.

Blaze of Glory. As a Magic action you can cause this device to explode in a 15-foot-radius Sphere, expending all remaining charges. Any creature in the blast must make a DC 16 Dexterity saving throw or take 3d6 Fire damage for each charge expended, or half as much damage on a success. Once you use this property, this device is destroyed.

Magic item card for Dungeons & Dragons 5e by Cloaks and Capes. Text: Wrist-Mounted Dragonโ€™s Breath Wondrous Item, rare โ€œA small canister of condensed energy siphoned from the plane of fire hidden under a leather bracer. The bracer has a red dragon design embossed onto it, so when the flames shoot forward, it looks like the dragon is releasing them.โ€ This device has 4 charges, it regains 1d4 charges daily at dawn. You can take a Magic action to expend a charge and shoot flames from this device in a 15-foot-long, 5-foot-wide Line. Any creature in the path of the flames must make a DC 14 Dexterity saving throw or take 4d6 Fire damage or half as much on a success. Blaze of Glory. As a Magic action you can cause this device to explode in a 15-foot-radius Sphere, expending all remaining charges. Any creature in the blast must make a DC 16 Dexterity saving throw or take 3d6 Fire damage for each charge expended, or half as much damage on a success. Once you use this property, this device is destroyed.

When the Rogue in your D&D party asks to salvage a flamethrower off of an automaton...

You have to say yes! Will I regret it later? Maybe. Is their reaction and the fun they have worth it? Every time.

What is a Dungeons and Dragons homebrew magic item you've made, or that a DM has made for you?

01.03.2026 18:18 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

<3 Excited for the two we have cookin' for the next one!

01.03.2026 03:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A green wax seal with an intricate crest for F.G. holds a banner announcing โ€œFantastical Geographic presentsโ€ under is a silhouette of a fictional creature with the large words โ€œwhoโ€™s that critter?โ€ In large above it. A quote from โ€˜The traveling menagerieโ€™ implies this insectoid can help with illusions. Credit is given to Cloaks & Capes. A booklet at the bottom states more can be found out from the โ€˜adopt a critterโ€™ in this monthโ€™s multi-planar travel magazine and exploration packet for GMs.โ€

A green wax seal with an intricate crest for F.G. holds a banner announcing โ€œFantastical Geographic presentsโ€ under is a silhouette of a fictional creature with the large words โ€œwhoโ€™s that critter?โ€ In large above it. A quote from โ€˜The traveling menagerieโ€™ implies this insectoid can help with illusions. Credit is given to Cloaks & Capes. A booklet at the bottom states more can be found out from the โ€˜adopt a critterโ€™ in this monthโ€™s multi-planar travel magazine and exploration packet for GMs.โ€

@cloaksandcapes.bsky.social created such fascinating creatures for their traveling menagerie - This one is particularly fun for adventurers!

You can see how by getting the #FanGeo Star Trails Sanctuary release directly from them.

It's also available from ANY of the contributors (myself included)

28.02.2026 19:48 ๐Ÿ‘ 10 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

They said that if I voted for Kamala Harris the president would end free enterprise and folksโ€ฆ

28.02.2026 00:08 ๐Ÿ‘ 1493 ๐Ÿ” 325 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 3