Another brilliant day teaching archaeological illustration with some lovely students in Durham today. #archaeology #Illustration #Lifelinglearning #DurhamUniversity
@mhoyle
Professional archaeological Illustrator, archaeologist, artist and teacher. I have worked in the field of archaeology and archaeological illustration for over 30 years. I also teach archaeological illustration workshops: BA(hons) PGCE MCIfA FSA Scot.
Another brilliant day teaching archaeological illustration with some lovely students in Durham today. #archaeology #Illustration #Lifelinglearning #DurhamUniversity
A bit more WIP for another illustration of a beautiful Medieval pewter disk. Drawn using Procreate. #archaelogy #Medieval #archaeologicalIllustration #digitalart #procreate
WIP on another personal project. Created in blender. Again, focusing on the lighting rig. By using Chiaroscuro, an art term meaning "light-dark," to emphasise strong, dramatic contrasts between light and shadow to create a sense of volume and mood. #blender #Medieval
Finishing off some personal projects. Firstly this one. The focus was on utilising the camera f stop, and realistic βgod raysβ. Created and rendered in #blender with some post production in #photoshop with a working title of The Hunt. #illustration #IronAge
More Friday night Archaeological Illustration using #Procreate. Slowly adding some detail of the cancellous tissue in this #Roman bone object. #ArchaeologicalIllustration #Archaeology #Romans #DrawAnyWhere
A bit of weekend illustration work on some lovely Bronze-Age sword mould fragments. I love the flexibility of procreate on the iPad #DrawAnywhere #Procreate #BronzeAge #ArchaeologicalIllustration #Archaeology
Some βwarm upβ work to get 2026 underwayβ¦ a scene from last year with additional assets added and fog volumetrics refined #blender #medieval
Final render of 2025 (promise)! I had some fun tweaking the weather FX sliders and lighting rig #blender #medieval #snowscene
Final βtweaksβ to the seasonal reconstructionβ¦ updated focal length and height setting on the camera which (in my humble opinion) helps draw the viewer it to the scene more and makes it βless flatβ to view. #blender #Medieval #Archaeology
Something a little more βseasonalβ this little Medieval street scene was created in blender and utilising the powerful weather fx plug-in to create the environment. I used blenders βadd snowβ to place snow on some of the assetsβοΈβ¦ #Archaeology #Medieval #blender #Photoshop
A WIP on a flint knapping scene created using Blender and Daz 3D. Nice to refresh some skills from DAZ 3d and use their Genesis 9 deformers for figure modifications. Also playing with Blender 5 Multiple Scattering sky model #Archaeology #Mesolithic # #Blender #Daz3D
Another brilliant Archaeological Illustration workshop today at Durham Uni. Itβs lovely to see the students confidence and skills developing. #ArchaeologicalIllustration #LifeLongLearning #Archaeology #Illustration
More #blender self improvement work, looking at scene construction and asset placement. Using small details to build a story. With some compositing post production work adding volumetrics #medieval #Archaeology #blender3d
WIP on a quick scene with some 3d mud splatters to test the Multiple Scattering settings of the Nishita sky shader. Still trying to tweak the exposure setting. Also trying to work on the focal length settings to create movement. #blender #blender3d #medieval #Archaeology
A bit of WIP to put together some assets and test blender 5.0. looking at some of the new array and sky shader updates⦠first impressions, a very good much needed update #blender #medieval #archaeology
Yet more βtweakingβ on the water caustics and shaders from the previous render. These were to developed to give a calmer water surface. Created in Blender with some post production on Photoshop #blender #blenderartist #archaelogy #vikings
Further WIP on a recent reconstruction based on feedback. Some changes to the pitch of roof and construction of the roundhouse. By using a laser scanner of the reconstruction from Whithorn #blender #ironage
Some βtweaksβ on a project to update some elements and textures. A re-imagined Viking settlementβ¦ for a bit of personal CPD. Created in blender and photoshop #blender #vikings #archaeology #photoshop
WIP on a small diorama using some existing assets and some new ones recently created. I I wanted to test them out in a low light setting, and utilised a new sky rig node setup #blender #illustration #vikings #archaeology
A re-working of an old reconstruction following feedbackβ¦ roof angle and smoke distribution alteredβ¦ light rig adding some warmth from inside the house. Inspired by The Crannog centres rise from the ashes (literally!)β¦
#thescottishcrannogcentre #ironage #ironagebritain
www.justgiving.com/page/
Brilliant day at the unearthing futures event for The Council for British Archaeology at the Great North Musuem in Newcastle. Inspiring the next generation, teaching hands-on workshops in archaeological illustration #CBA #Archaeology #illustration #GreatNorthMuseum
A recent diorama created using #blender and some post processing in #Photoshop. The aim of this image was take an existing scene (ground textures and vegetation) and re work to incorporate some new assets. #IronAge #Archaeology
WIP on the internal shots for the Saxon house using focused lighting set up in blender and some glow planes added in photoshop #Anglo-Saxons #blender #archaeology
Recent reconstruction of an Anglo-Saxon farmstead created in #blender #Archaeology #HistoricalReconstruction
Some WIP using water/vegetation decals and underwater particle systems⦠#blender #PhysicalWaterFX
Trying out some new water caustic effects in blender 4.5 and photoshop on a little diorama #blender #photoshop
More assets βtweakedβ and added. A few adjustments to the lighting rig to a little diorama created in #blender
#Romans #AncientRome #blender3d
WIP on a small diorama with the focus on character modelling and composition. created in #blender #romans
WIP on a new scene focusing camera film exposure, focal length and asset building. Created in blender #blender3d #ancienthistory #archaeology
Some recent reconstructions #ironage #archaeology #ancienthistory